一、前言:
我们在软件开发过程中,经常遇到设置圆角的过程,有时候设置四个,有时候两个,我们就可以使用以下方法进行设置。
效果图:
注意:可以看到图片的上面两个角是圆角
二、代码
1. 依赖
// glide的使用
implementation 'com.github.bumptech.glide:glide:4.12.0'
annotationProcessor 'com.github.bumptech.glide:compiler:4.10.0'
2. xml布局:
<ImageView
android:id="@+id/iv_prc"
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
3. 工具类:
package com.weifeng.hobby.usercenter.utils;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.util.Log;
import androidx.annotation.NonNull;
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
import java.security.MessageDigest;
public class CornerTransform implements Transformation<Bitmap> {
private BitmapPool mBitmapPool;
private float radius;
private boolean exceptLeftTop, exceptRightTop, exceptLeftBottom, exceptRightBotoom;
/**
* 除了那几个角不需要圆角的
*
* @param leftTop
* @param rightTop
* @param leftBottom
* @param rightBottom
*/
public void setExceptCorner(boolean leftTop, boolean rightTop, boolean leftBottom, boolean rightBottom) {
this.exceptLeftTop = leftTop;
this.exceptRightTop = rightTop;
this.exceptLeftBottom = leftBottom;
this.exceptRightBotoom = rightBottom;
}
public CornerTransform(Context context, float radius) {
this.mBitmapPool = Glide.get(context).getBitmapPool();
this.radius = radius;
}
// @Override
public String getId() {
return this.getClass().getName();
}
@NonNull
@Override
public Resource<Bitmap> transform(@NonNull Context context, @NonNull Resource<Bitmap> resource, int outWidth, int outHeight) {
Bitmap source = resource.get();
int finalWidth, finalHeight;
float ratio; //输出目标的宽高或高宽比例
if (outWidth > outHeight) { //输出宽度>输出高度,求高宽比
ratio = (float) outHeight / (float) outWidth;
finalWidth = source.getWidth();
finalHeight = (int) ((float) source.getWidth() * ratio); //固定原图宽度,求最终高度
if (finalHeight > source.getHeight()) { //求出的最终高度>原图高度,求宽高比
ratio = (float) outWidth / (float) outHeight;
finalHeight = source.getHeight();
finalWidth = (int) ((float) source.getHeight() * ratio);//固定原图高度,求最终宽度
}
} else if (outWidth < outHeight) { //输出宽度 < 输出高度,求宽高比
ratio = (float) outWidth / (float) outHeight;
finalHeight = source.getHeight();
finalWidth = (int) ((float) source.getHeight() * ratio);//固定原图高度,求最终宽度
if (finalWidth > source.getWidth()) { //求出的最终宽度 > 原图宽度,求高宽比
ratio = (float) outHeight / (float) outWidth;
finalWidth = source.getWidth();
finalHeight = (int) ((float) source.getWidth() * ratio);
}
} else { //输出宽度=输出高度
finalHeight = source.getHeight();
finalWidth = finalHeight;
}
//修正圆角
this.radius *= (float) finalHeight / (float) outHeight;
Bitmap outBitmap = this.mBitmapPool.get(finalWidth, finalHeight, Bitmap.Config.ARGB_8888);
if (outBitmap == null) {
outBitmap = Bitmap.createBitmap(finalWidth, finalHeight, Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(outBitmap);
Paint paint = new Paint();
//关联画笔绘制的原图bitmap
BitmapShader shader = new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
//计算中心位置,进行偏移
int width = (source.getWidth() - finalWidth) / 2;
int height = (source.getHeight() - finalHeight) / 2;
if (width != 0 || height != 0) {
Matrix matrix = new Matrix();
matrix.setTranslate((float) (-width), (float) (-height));
shader.setLocalMatrix(matrix);
}
paint.setShader(shader);
paint.setAntiAlias(true);
RectF rectF = new RectF(0.0F, 0.0F, (float) canvas.getWidth(), (float) canvas.getHeight());
canvas.drawRoundRect(rectF, this.radius, this.radius, paint); //先绘制圆角矩形
if (exceptLeftTop) { //左上角不为圆角
canvas.drawRect(0, 0, radius, radius, paint);
}
if (exceptRightTop) {//右上角不为圆角
canvas.drawRect(canvas.getWidth()- radius, 0, canvas.getWidth(), radius, paint);
}
if (exceptLeftBottom) {//左下角不为圆角
canvas.drawRect(0, canvas.getHeight() - radius, radius, canvas.getHeight(), paint);
}
if (exceptRightBotoom) {//右下角不为圆角
canvas.drawRect(canvas.getWidth() - radius, canvas.getHeight() - radius, canvas.getWidth(), canvas.getHeight(), paint);
}
return BitmapResource.obtain(outBitmap, this.mBitmapPool);
}
@Override
public void updateDiskCacheKey(@NonNull MessageDigest messageDigest) {
}
}
使用:
在activity或Fragment或适配器中调用:
CornerTransform transformation = new CornerTransform(context, dip2px(context, 10));
//只是绘制左上角和右上角圆角
transformation.setExceptCorner(false, false, false, false);
Glide.with(context)
.asBitmap() //加载with后面,load前面
.skipMemoryCache(true) //必须添加此属性
.load(url)
.thumbnail(0.2f)
// .apply(RequestOptions.bitmapTransform(transformation))
.transform(transformation)
.into(image)
还有一个方法:
public static int dip2px(Context context, float dpValue) {
final float scale = context.getResources().getDisplayMetrics().density;
return (int) (dpValue * scale + 0.5f);
}
特别注意:设置4个角为圆角的方法
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参考链接:https://blog.csdn.net/yijiaodingqiankun/article/details/80927281