//: Playground - noun: a place where people can play
import UIKit
var str = "Hello, playground"
//枚举
// 计算属性
// 实类方法
// 初始化
// 类扩展 extend
// 协议方法等
//枚举语法
enum CompassPoint {
case north
case south
case east
case west
}
// 也可以写在一行
enum Planet {
case mercury, venus, earth, mars, jupiter, saturn, uranus, neptune
}
// 枚举赋值
var directionToHead = CompassPoint.west
// 当已知 变量为枚举类型时, 可以直接用 点语法来改变变量的值
directionToHead = .east
//关联值 枚举
// 对枚举项 进行扩充一个附加的信息.
enum Barcode{
case upc(Int, Int, Int, Int)
case qrCode(String)
}
var productBarcode = Barcode.upc(8, 85909, 23987,3)
productBarcode = .qrCode("adfadfaf")
switch productBarcode {
case Barcode.upc(let numberSystem, let manufacturer, let product, let check):
print("UPC : \(numberSystem), \(manufacturer), \(product), \(check))")
case .qrCode(let productCode):
print("QR code \(productCode)")
}
//把 let 和 var 提取出来 放到 case name 前面
switch productBarcode {
case let .upc(numberSystem, manufacturer, product, check):
print("UPC : \(numberSystem), \(manufacturer), \(product), \(check))")
case let .qrCode(productCode):
print("QR code \(productCode)")
}
//枚举中的类型可以不一样
enum some{
case afadf
case second(Int,Int)
}
//原始值 枚举 在编译的时候就已经有值了
// 要明确申明 枚举的类型
enum ASIIControlCharacter:Character{
case tab = "\t"
case lineFeed = "\n"
case carriageReturn = "\r"
}
// 含蓄的原始值类型 枚举
// mercury 明确设值为 1, 系统会自动推算出后面的值.如 venus = 2. earch = 3 等
enum PlanetOne:Int{
case mercury = 1, venus, earth, mars, jupiter, saturn, uranus, neptune
}
// 当原始值为 String 类型时, case 项都没有设置默认值, 则 case 的默认值为自己本身 如 north = "north" south = "south" 等
enum CompassPointOne: String {
case north, south, east, west
}
// 获取 原始值枚举的 原始值
let earthOrder = PlanetOne.earth.rawValue // = 3
let sunsetDiraction = CompassPointOne.west.rawValue// = "west"
// 用原始值来初始化 枚举类型数据.
//原始值 为 5, 这里的原始值必须是我们定义 枚举型所有原始值中的一个, 这样才会返回一个正确的枚举类型. 如果是非法的原始值 则返回 nil , 所有用原始值来初始化枚举类型 结果是一个可选值
let possiblePlanet = PlanetOne(rawValue: 5)
// 这里用原始值 "north" 来初始化
let possibleCompass = CompassPointOne(rawValue: "north")
//用原始值初始化枚举类型 综合使用
let positionTofind = 11 // 判断太阳系 第11颗行星是什么? 实际上 没有11 这个行星
if let somePlanet = PlanetOne(rawValue: positionTofind){
switch somePlanet {
case .earth:
print("Mostly harmless")
default:
print("Not a safe place for humans")
}
} else{
print("There isn't a planet at position")
}
// 打印:There isn't a planet at position
//递归枚举
enum ArithmeticExpression{
case number(Int)
indirect case addition(ArithmeticExpression,ArithmeticExpression)
indirect case mutiplication(ArithmeticExpression,ArithmeticExpression)
}
// 上面的枚举也可以写作
indirect enum ArithmeticExpressionOne{
case number(Int)
case addition(ArithmeticExpression,ArithmeticExpression)
case mutiplication(ArithmeticExpression,ArithmeticExpression)
}
//如: 我们要实现表达式 (5+4)*2
let five = ArithmeticExpression.number(5)
let four = ArithmeticExpression.number(4)
let sum = ArithmeticExpression.addition(five, four)
let product = ArithmeticExpression.mutiplication(sum, ArithmeticExpression.number(2))
func evalute(_ expression:ArithmeticExpression) ->Int{
switch expression {
case let .number(value):
return value
case let .addition(left, right):
return evalute(left) + evalute(right)
case let .mutiplication(left,right):
return evalute(left) * evalute(right)
}
}
print(evalute(product))
//上面这个例子很有意思
//枚举中 含有方法
enum State {
case ready, executing, finished
func keyPath() -> String {
switch self {
case .ready:
return "isReady"
case .executing:
return "isExecuting"
case .finished:
return "isFinished"
}
}
}
let currentState = State.ready