Handler 源码学习记录

此为原创,转载请注明地址

基于Jdk1.8

刚从事Android就开始学习handler,当时学习了原理,觉得好精妙,但是细节并没有很好的掌握,所以回过头来再次学习、总结一下。

一、原理

1、Looper.java里面维护了一个单链表MessageQueue,然后for循环从MessageQueue里面读取Message执行,而我们要执行的任务就存放在Message里面。
2、有任务就取出来执行,没有任务就会阻塞,阻塞是通过调用natave方法netavePollOnce()来实现的,唤醒通过nataveWeak()实现。
3、Handler 提交的任务都会以Message的形式存入MessageQueue,是按照执行时间顺序存入链表的,执行时间timeMillis = SystemClock.uptimeMillis() + delayMillis。

二、学习之后的疑惑

1、Looper、MessageQueue关系?
2、任务延时是如何实现的
3、handler 如何获取looper?
4、loop()中是个死循环,主线程为什么不会卡死
5、如何用handler检测卡顿
6、已经有一个延时20s的任务在等待,此时再次提交一个延时5s的任务,内部流程?
7、handler 中循环阻塞、唤醒分别是怎么实现的。
8、主线程为什么可以直接创建handler,而其它线程却不可以呢
9、ThreadLocal工作原理
10、boolean handleMessage() 返回值分别代表什么

三、详细解析

1、 Looper初始化的时候会创建单链表MessageQueue

    // Looper.java
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

2、提交延时任务后调用顺序如下,最后会调用enqueueMessage, 其中when = System.currentMills() + delayTime,将时间设置到message,并将message插入到messageQueue。


    public final boolean postDelayed(@NonNull Runnable r, long delayMillis) {
        return sendMessageDelayed(getPostMessage(r), delayMillis);
    }


    public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }   


    public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }; 

     private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

插入消息时最终会调用如下方法,有2种情况,一种是插入messageQueue第一个位置(注释1,消息队列为空、任务无延时、延时小于队列里头消息的延时), 此时会唤醒阻塞继续执行loop()中的循环;另外一种是插入messageQueue其它位置(注释2),不会唤醒阻塞。

// MessageQueue.java
    boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }

        synchronized (this) {
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }

            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {//注释1 会唤醒阻塞
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {//注释2  不会唤醒阻塞
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

唤醒阻塞时会走如下方法,注释3 的方法将不再阻塞。然后会将目标时间与当前时间求差值(注释4),然后继续阻塞在注释3,阻塞时间为差值,这样就实现了延时功能。

// MessageQueue.java

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);//注释3

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {//注释4
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

3、直接调用handler.geLooper()就可以获得,mLooper在初始化handler的时候通过Looper.myLooper()赋值。

    //Handler.java

    public final Looper getLooper() {
        return mLooper;
    }

    public Handler(@Nullable Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper(); //注释1 赋值
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }  

那handler中为何可以通过Looper.myLooper()来获取mLooper呢,到Looper.java类里面看一下


  /**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

looper()是在初始化的时候创建MessageQueue,并且将自己存到sThreadLocal里

  //Looper.java
    @UnsupportedAppUsage
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
    
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    } 

    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

4、Loop的循环和导致ANR的本质不同。
Loop()循环:当没有消息处理时,loop()会阻塞在queue.next()方法,内部阻塞在nativePollOnce()方法,从而让线程进入休眠状态,但可以随时唤醒执行任务。
ANR:本质是对一个事件进行计时,超时则ANR。
输入事件没有响应:当输入时间超过5s没有响应
广播10s:广播10s没有处理完

5、用handler检测卡顿有2种方式,本质原理都一样,就是检测UI线程处理一个任务的时间是否超过一个阀值,当超过这个阀值就是肉眼可见的卡顿了。
(1)Looper.loop()在处理消息前、后均会打印log,利用这个可以检测执行前后是否超过了设定的阀值,超过了就是卡顿。

//Looper.loop()

 // This must be in a local variable, in case a UI event sets the logger
      final Printer logging = me.mLogging;
      if (logging != null) {
          logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
      }

     //to do
      msg.target.dispatchMessage(msg);//处理消息任务

      //to do

      if (logging != null) {//
          logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
       }

上面logging默认为null,需要自己设置一个printer进行打印、检测

         h.getLooper().setMessageLogging(new Printer() {
            @Override
            public void println(String x) {
                
            }
        });

(2)新开启一个线程,设置一个内部变量。循环向主线程设置一个值,循环过程中如果发现上一次没有设置成功,说明期间发生了卡顿。

// UI thread
int flag = 0;
new Thread(new Runnable() {
    @Override
    public void run() {
        Log.v(TAG,"开始检测卡顿:" + Thread.currentThread().getName());
        int cur;
        while (true){
            if (flag >= Integer.MAX_VALUE)flag &= 0;
            cur = flag;
            h.post(new Runnable() {
                @Override
                public void run() {
                    flag += 1;
                }
            });
            try {
                Thread.sleep(200);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            if (cur == flag)Log.e(TAG,"UI发生了卡顿");

        }
    }
},"observerThread").start();
     


6、因为5s早于20s, 这个任务会被放入messageQueue的第一个位置,并且唤醒阻塞,阻塞被唤醒后会重新计算新的阻塞时间并再次进行阻塞。到达唤醒时间后,取出message执行。

7、插入任务后,当满足唤醒阻塞条件时,会调用MessageQueue 中nativeWake(mPtr);
当需要阻塞时,在messageQueue类的next()方法中会调用nativePollOnce(ptr, nextPollTimeoutMillis), nextPollTimeoutMillis阻塞时长,注释1是计算过程

//MessageQueue.java
Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
       
        // to do others
        for (;;) {
            nativePollOnce(ptr, nextPollTimeoutMillis);

            // to do others

            // Next message is not ready.  Set a timeout to wake up when it is ready.
          nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);//注释1
                    

            //to do others
        }
       // to do others
}

8、线程里创建handler必须首先通过Looper.prepare()来创建Looper,原因如下,否则会在注释2处报错

    public Handler(@Nullable Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) { // 注释2
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

而主线程创建handler之所以没报错,是因为在线程创建之初已经创建了looper,

//ActivityThread.java
public static void main(String[] args) {

    Looper.prepareMainLooper();

    ActivityThread thread = new ActivityThread();
    thread.attach(false, startSeq);

    Looper.loop();

}

9、Thread.java有个变量threadLocals,即ThreadLocalMap,是ThreadLocal的一个内部类,数组结构。
Looper.prepare()时会调用threadLocal.set()来存looper,键值为threadLocal, value为looper。在ThreadLocal.java内部会通过当前现场获取threadLocalMap,当threadLocalMap为null时则进行初始化,并将初始化后的threadLocalMap赋值到当前Thread的变量threadLocals。
通过Looper.myLooper()获取looper时,会调用threadLocal.get()获取looper()。
内部通过thread.threadLocals即ThreadLocalMap来取值。
源码如下:

//Thread.java
    ThreadLocal.ThreadLocalMap threadLocals = null;

Looper有内部变量sThreadLocal, 并在初始化时将自己(Looper)存入sThreadLocal.

 //Looper.java
    @UnsupportedAppUsage
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();

    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

看一下set()方法,最终将Looper通过map.set()存入了ThreadLocalMap

//ThreadLocal.java
    public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }

看一下map.set()方法

static class ThreadLocalMap {

      private void set(ThreadLocal<?> key, Object value) {
            Entry[] tab = table;
            int len = tab.length;
            int i = key.threadLocalHashCode & (len-1);//注释1  计算储存位置

            for (Entry e = tab[i];
                 e != null;
                 e = tab[i = nextIndex(i, len)]) {
                ThreadLocal<?> k = e.get();

                if (k == key) {//注释3 如果key相同,直接替换
                    e.value = value;
                    return;
                }

                if (k == null) {
                    replaceStaleEntry(key, value, i);
                    return;
                }
            }

            tab[i] = new Entry(key, value);//注释2  没有值的话直接存入
            int sz = ++size;
            if (!cleanSomeSlots(i, sz) && sz >= threshold)
                rehash();
        }
}

存看完了,看一下怎么取Looper()

class Looper{
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }
} 

class ThreadLocal{
    public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

   ThreadLocalMap getMap(Thread t) {//直接通过thread来获取map
        return t.threadLocals;
    }

}

当getMap()获取到的map为null时,get()方法中会调用setInitialValue(),然后再调用createMap(),并将value设为Null;如果是set()则会直接调用createMap(t, value);

class  ThreadLocal{

    private T setInitialValue() {
        T value = initialValue();
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
        return value;
     }

   void createMap(Thread t, T firstValue) {
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }

}

ThreadLocalMap初始化

class ThreadLocalMap{
      ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
            table = new Entry[INITIAL_CAPACITY];//注释1 长度为16的entry数组
            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
            table[i] = new Entry(firstKey, firstValue);
            size = 1;
            setThreshold(INITIAL_CAPACITY);
       }
    //todo others

}

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