实际开发中,常常遇到一些超出父视图的按钮:
例如:
Snip20180327_2.png
这是后的做法是遍历到响应事件的视图,将点击的坐标转化到父视图,并返回相应subView
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if (!self.isUserInteractionEnabled || self.isHidden || self.alpha <= 0.01 ){
return nil
}
let resultView = super.hitTest(point, with: event)
if resultView != nil {
return resultView
}else{
for subView in self.subviews.reversed() {
// 这里根据层级的不同,需要遍历的次数可能不同,看需求来写,我写的例子是一层的
let convertPoint : CGPoint = subView.convert(point, from: self)
let hitView = subView.hitTest(convertPoint, with: event)
if (hitView != nil) {
return hitView
}
}
}
return nil
}
在让超出父视图的部分响应点击后,可能按钮还是不好点击,原因是按钮图片太小, 所以要扩大按钮响应时间的范围,
open override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
var bounds = self.bounds
let widthDelta = max(17 - bounds.width, 0)
let heightDelta = max(17 - bounds.height, 0)
bounds = bounds.insetBy(dx: -widthDelta, dy: -heightDelta)
return bounds.contains(point)
}