Dismiss
效果:
接着使用上一个代码
//www.greatytc.com/p/009f77cab231
1、新建PresentTransition继承NSObject,并在.h中遵守UIViewControllerAnimatedTransitioning协议。
2、实现协议的两个方法,并在其中编写 Push 的动画。类似Present,只需要修改少量代码:
// 返回动画的时间
- (NSTimeInterval)transitionDuration:(nullable id <UIViewControllerContextTransitioning>)transitionContext{
return 0.8;
}
- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext{
ViewController * fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
SecondViewController * toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView * container = [transitionContext containerView];
[container addSubview:toVC.view];
[container bringSubviewToFront:fromVC.view];
// 改变m34
CATransform3D transfrom = CATransform3DIdentity;
transfrom.m34 = -0.002;
container.layer.sublayerTransform = transfrom;
// 设置archPoint和position
CGRect initalFrame = [transitionContext initialFrameForViewController:fromVC];
toVC.view.frame = initalFrame;
fromVC.view.frame = initalFrame;
fromVC.view.layer.anchorPoint = CGPointMake(0, 0.5);
fromVC.view.layer.position = CGPointMake(0, initalFrame.size.height / 2.0);
// 添加阴影效果
CAGradientLayer * shadowLayer = [[CAGradientLayer alloc] init];
shadowLayer.colors =@[
[UIColor colorWithWhite:0 alpha:1],
[UIColor colorWithWhite:0 alpha:0.5],
[UIColor colorWithWhite:1 alpha:0.5]
];
shadowLayer.startPoint = CGPointMake(0, 0.5);
shadowLayer.endPoint = CGPointMake(1, 0.5);
shadowLayer.frame = initalFrame;
UIView * shadow = [[UIView alloc] initWithFrame:initalFrame];
shadow.backgroundColor = [UIColor clearColor];
[shadow.layer addSublayer:shadowLayer];
[fromVC.view addSubview:shadow];
shadow.alpha = 0;
// 动画
[UIView animateKeyframesWithDuration:[self transitionDuration:transitionContext] delay:0 options:2 animations:^{
fromVC.view.layer.transform = CATransform3DMakeRotation(-M_PI_2, 0, 1, 0);
shadow.alpha = 1.0;
} completion:^(BOOL finished) {
fromVC.view.layer.anchorPoint = CGPointMake(0.5, 0.5);
fromVC.view.layer.position = CGPointMake(CGRectGetMidX(initalFrame), CGRectGetMidY(initalFrame));
fromVC.view.layer.transform = CATransform3DIdentity;
[shadow removeFromSuperview];
[transitionContext completeTransition: ![transitionContext transitionWasCancelled]]; // 如果参数写成yes,当用户取消pop时,会继续执行动画,也就是让detailVC消失,设置成这个参数,会避免这样的错误
}];
}
3、在ViewController.m中加入一个方法即可:
// dismiss动画
- (id<UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed{
return [[DismissTransition alloc] init];
}
加入手势驱动
- 想要同时实现 present 和 dismiss 手势,就需要给两个 viewController.view 添加手势。首先在 ViewController 中给自己添加一个屏幕右边的手势,在init SecondViewController时给它的view添加一个屏幕左边的手势,让它们使用同一个手势监听方法,都交给viewController处理,也就是self
在ViewController中封装了一个增加手势的方法,参数为承载手势的view和手势
// 添加手势的方法
-(void)addScreenEdgePanGestureRecognizer:(UIView *)view edges:(UIRectEdge)edges{
UIScreenEdgePanGestureRecognizer * edgePan = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(edgePanGesture:)]; // viewController和SecondViewController的手势都由self管理
edgePan.edges = edges;
[view addGestureRecognizer:edgePan];
}
- 在viewDidLoad()和用于present的按钮的点击方法中分别加入手势:
-(void)viewDidLoad {
[super viewDidLoad];
self.transitioningDelegate = self;
[self addScreenEdgePanGestureRecognizer:self.view edges:UIRectEdgeRight]; // 为self.view增加右侧的手势,用于push
}
-(void)presentClick{
SecondViewController * secondVC = [[SecondViewController alloc] init];
secondVC.transitioningDelegate = self; // 必须second同样设置delegate才有动画
[self addScreenEdgePanGestureRecognizer:secondVC.view edges:UIRectEdgeLeft];
[self presentViewController:secondVC animated:YES completion:^{
}];
}
- 实现手势的监听方法,首先定义一个属性:
@property (nonatomic, retain) UIPercentDrivenInteractiveTransition * percentDrivenTransition;
- 因为有两个手势,要区别他们使用的是 KeyWindow。手势监听方法:
// 手势的监听方法
-(void)edgePanGesture:(UIScreenEdgePanGestureRecognizer *)edgePan{
CGFloat progress = fabs([edgePan translationInView:[UIApplication sharedApplication].keyWindow].x / [UIApplication sharedApplication].keyWindow.bounds.size.width);// 有两个手势,所以这里计算百分比使用的是 KeyWindow
if(edgePan.state == UIGestureRecognizerStateBegan){
self.percentDrivenTransition = [[UIPercentDrivenInteractiveTransition alloc] init];
if(edgePan.edges == UIRectEdgeRight){
// present,避免重复,直接调用点击方法
[self presentClick];
}else if(edgePan.edges == UIRectEdgeLeft){
[self dismissViewControllerAnimated:YES completion:^{
}];
}
}else if(edgePan.state == UIGestureRecognizerStateChanged){
[self.percentDrivenTransition updateInteractiveTransition:progress];
}else if(edgePan.state == UIGestureRecognizerStateCancelled || edgePan.state == UIGestureRecognizerStateEnded){
if(progress > 0.5){
[_percentDrivenTransition finishInteractiveTransition];
}else{
[_percentDrivenTransition cancelInteractiveTransition];
}
_percentDrivenTransition = nil;
}
}
5.最后实现 UIViewControllerTransitioningDelegate 协议的另外两个方法,分别返回 Present 和 Dismiss 动画的百分比。
// 百分比present
-(id<UIViewControllerInteractiveTransitioning>)interactionControllerForPresentation:(id<UIViewControllerAnimatedTransitioning>)animator{
return _percentDrivenTransition;
}
// 百分比dismiss
-(id<UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id<UIViewControllerAnimatedTransitioning>)animator{
return _percentDrivenTransition;
}
现在,关于Modal的自定义跳转动画就完成了