本章目录
- Part One:雪花对象
- Part Two:添加属性
- Part Three:初始化数组
- Part Four:绘制
在上一节中,我们完成了单个雪花的绘制,也就是把复杂问题简单化的过程。这一节我们开始在已经实现好的辑上,将其完善。
Part One:雪花对象
没有实体类,我们就无法创建多个雪花对象,写起来会非常麻烦。所以呢,要新建个bean包,创建SnowFlake实体类。
public class SnowFlake {
private int width;//雪花宽度
private int height;//雪花高度
private int x;//雪花x轴坐标
private int y;//雪花y轴坐标
private int moveSpeedX;//雪花x轴移动速度
private int moveSpeedY;//雪花y轴移动速度
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getMoveSpeedX() {
return moveSpeedX;
}
public void setMoveSpeedX(int moveSpeedX) {
this.moveSpeedX = moveSpeedX;
}
public int getMoveSpeedY() {
return moveSpeedY;
}
public void setMoveSpeedY(int moveSpeedY) {
this.moveSpeedY = moveSpeedY;
}
}
暂时先写这6个属性,不够再加。
Part Two:添加属性
要做成下雪效果,就需要生成N个雪花,所以就需要创建雪花数组。之所以用数组不用集合,是因为每场下雪的雪花数量是一个固定值。
同时呢,我们可以将雪花数组的容量添加到自定义View属性中。
首先在attrs添加snowFlakeCount:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="SnowView">
<attr name="minSize" format="integer"/>
<attr name="maxSize" format="integer"/>
<attr name="snowSrc" format="reference|integer"/>
<attr name="moveX" format="integer"/>
<attr name="moveY" format="integer"/>
<attr name="snowFlakeCount" format="integer"/>
</declare-styleable>
</resources>
然后在SnowView中初始化该属性
private void initAttrs(Context context, AttributeSet attrs) {
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.SnowView, 0, 0);
minSize = typedArray.getInt(R.styleable.SnowView_minSize, 48);//获取最小值,默认48
maxSize = typedArray.getInt(R.styleable.SnowView_maxSize, 72);//获取最大值,默认72
int srcId = typedArray.getResourceId(R.styleable.SnowView_snowSrc, R.drawable.snow_flake);//获取默认图片资源ID
snowSrc = BitmapFactory.decodeResource(getResources(), srcId);//根据资源ID生成Bitmap对象
moveX = typedArray.getInt(R.styleable.SnowView_moveX, 10);//获取X轴移动速度
moveY = typedArray.getInt(R.styleable.SnowView_moveY, 10);//获取Y轴移动速度
if (minSize > maxSize){
maxSize = minSize;
}
snowFlakeCount = typedArray.getInt(R.styleable.SnowView_snowFlakeCount, 100);//获取雪花数量,默认100
typedArray.recycle();//TypedArray共享资源,资源回收
}
最后在activity_main.xml中调用该属性
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#669900"
tools:context="com.terana.mycustomview.MainActivity">
<com.terana.mycustomview.cutstomview.SnowView
android:layout_width="match_parent"
android:layout_height="match_parent"
app:minSize="16"
app:maxSize="48"
app:snowSrc="@drawable/snow_flake"
app:moveX="10"
app:moveY="10"
app:snowFlakeCount="150"/>
</RelativeLayout>
Part Three:初始化数组
数组的容量设定好后,就可以在onSizeChanged方法里初始化数组的对象了,之所以在这里初始化,是因为在这里才能最终获取到View的高度和宽度。
private SnowFlake[] snowFlakes;//雪花数组
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
snowFlakes = new SnowFlake[snowFlakeCount];
boolean moveDirectionX = new Random().nextBoolean();
//初始化雪花数组中的对象
for (int i = 0; i < snowFlakes.length; i++){
snowFlakes[i] = new SnowFlake();
snowFlakes[i].setWidth(minSize + new Random().nextInt(maxSize - minSize));
snowFlakes[i].setHeight(snowFlakes[i].getWidth());
snowFlakes[i].setX(new Random().nextInt(w));
snowFlakes[i].setY(-(new Random().nextInt(h)));
if (moveDirectionX){
snowFlakes[i].setMoveSpeedX(new Random().nextInt(4) + moveX);
}else {
snowFlakes[i].setMoveSpeedX(-(new Random().nextInt(4) + moveX));
}
snowFlakes[i].setMoveSpeedY(new Random().nextInt(4) + moveY);
}
}
Part Four:绘制
最后就是绘制了,我们把之前使用的值换成对象里的属性即可。
最终我们的SnowView的代码为:
package com.terana.mycustomview.cutstomview;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.View;
import com.terana.mycustomview.R;
import com.terana.mycustomview.bean.SnowFlake;
import java.util.Random;
public class SnowView extends View{
private int minSize; //雪花大小随机值下限
private int maxSize; //雪花大小随机值上限
private Bitmap snowSrc; //雪花的图案
private int moveX; //雪花每次移动的横向距离,也就是横向移动速度
private int moveY; //雪花每次移动的纵向距离,也就是纵向移动速度
private Paint snowPaint;//雪花画笔
private RectF rectF;//雪花放置区域
private int snowFlakeCount;//雪花数量
public SnowView(Context context) {
this(context, null);
}
public SnowView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public SnowView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
this(context, attrs, defStyleAttr, 0);
}
public SnowView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
initAttrs(context, attrs);
initVariables();
}
private void initVariables() {
snowPaint = new Paint();
rectF = new RectF();
}
private void initAttrs(Context context, AttributeSet attrs) {
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.SnowView, 0, 0);
minSize = typedArray.getInt(R.styleable.SnowView_minSize, 48);//获取最小值,默认48
maxSize = typedArray.getInt(R.styleable.SnowView_maxSize, 72);//获取最大值,默认72
int srcId = typedArray.getResourceId(R.styleable.SnowView_snowSrc, R.drawable.snow_flake);//获取默认图片资源ID
snowSrc = BitmapFactory.decodeResource(getResources(), srcId);//根据资源ID生成Bitmap对象
moveX = typedArray.getInt(R.styleable.SnowView_moveX, 10);//获取X轴移动速度
moveY = typedArray.getInt(R.styleable.SnowView_moveY, 10);//获取Y轴移动速度
if (minSize > maxSize){
maxSize = minSize;
}
snowFlakeCount = typedArray.getInt(R.styleable.SnowView_snowFlakeCount, 100);//获取雪花数量,默认100
typedArray.recycle();//TypedArray共享资源,资源回收
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = getDefaultMeasureSizes(getSuggestedMinimumWidth(), widthMeasureSpec, true);
int height = getDefaultMeasureSizes(getSuggestedMinimumHeight(), heightMeasureSpec, false);
setMeasuredDimension(width, height);
}
private int getDefaultMeasureSizes(int suggestedMinimumSize, int defaultMeasureSpec, boolean flag) {
int result = suggestedMinimumSize;
int specMode = MeasureSpec.getMode(defaultMeasureSpec);
int specSize = MeasureSpec.getSize(defaultMeasureSpec);
switch (specMode){
case MeasureSpec.UNSPECIFIED:
result = suggestedMinimumSize;
break;
case MeasureSpec.AT_MOST:
if (flag){
result = snowSrc.getWidth() + getPaddingLeft() +getPaddingRight();
}else {
result = snowSrc.getHeight() + getPaddingTop() +getPaddingBottom();
}
break;
case MeasureSpec.EXACTLY:
result = specSize;
break;
}
return result;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
drawSnow(canvas);
}
private SnowFlake[] snowFlakes;//雪花数组
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
snowFlakes = new SnowFlake[snowFlakeCount];
//初始化雪花数组中的对象
for (int i = 0; i < snowFlakes.length; i++){
snowFlakes[i] = new SnowFlake();
boolean moveDirectionX = new Random().nextBoolean();
snowFlakes[i].setWidth(minSize + new Random().nextInt(maxSize - minSize));
snowFlakes[i].setHeight(snowFlakes[i].getWidth());
snowFlakes[i].setX(new Random().nextInt(w));
snowFlakes[i].setY(-(new Random().nextInt(h)));
if (moveDirectionX){
snowFlakes[i].setMoveSpeedX(new Random().nextInt(4) + moveX);
}else {
snowFlakes[i].setMoveSpeedX(-(new Random().nextInt(4) + moveX));
}
snowFlakes[i].setMoveSpeedY(new Random().nextInt(4) + moveY);
}
}
private void drawSnow(Canvas canvas) {
for (SnowFlake snowFlake: snowFlakes){
rectF.left = snowFlake.getX();
rectF.top = snowFlake.getY();
rectF.right = rectF.left + snowFlake.getWidth();
rectF.bottom = rectF.top + snowFlake.getHeight();
canvas.drawBitmap(snowSrc, null, rectF, snowPaint);
}
getHandler().postDelayed(new Runnable() {
@Override
public void run() {
moveSknowFlake();
invalidate();
}
}, 20);
}
private void moveSknowFlake() {
int currentX;
int currentY;
for (SnowFlake snowFlake: snowFlakes) {
currentX = snowFlake.getX() + snowFlake.getMoveSpeedX();
currentY = snowFlake.getY() + snowFlake.getMoveSpeedY();
//判断如果雪花移出屏幕左侧,右侧或者下侧,则回到起始位置重新开始
if (currentX > getWidth() + snowSrc.getWidth() || currentX < 0 - snowSrc.getWidth() || currentY > getHeight()
+ snowSrc.getHeight()){
currentX = new Random().nextInt(getWidth());
currentY = 0;
}
snowFlake.setX(currentX);
snowFlake.setY(currentY);
}
}
}
效果为:
最终效果.gif
好了,下雪动画就这么完成了,有兴趣的话可以自己试试下雨动画。
再继续扩展就是用自定义View画雪,比如之前讲的画圆,一个白色实心圆其实就是雪球,然后将View转化为Bitmap,这个就留着自己试验了。