Android事件分发流程(android9.0)

从手触摸到屏幕开始

当屏幕被触摸之后,linux内核会将屏幕产生的触摸事件封装为event保存到/dev/input/event[x]节点下,接着系统创建的InputReaderThread线程Loop起来让EventHub调用getEvent不断的从/dev/input/节点下读取输入事件,然后InputReader线程将从EventHub读取的事件交给InputDispatch,InputDispatch则将事件分发到x需要的地方,譬如ViewRootImpl的WindowInputEventReceiver,这部分的逻辑主要是c++实现的,事件分发到ViewRootImpl之后也就是分发到了框架层,后续的事件就会通过一系列分发传递给decorView,然后传递给PhoneWindow,后续又回到DecorView,然后从这个顶级的view树节点向下分发

1.0Decorview的添加过程

不管是activity,dialog还是PopupWindow,其窗口的添加过程最终都是调用windowmanager的addView来实现的,windowmanager是一个接口,其最终是调用windowmanagerglobal的addView来实现的

            root = new ViewRootImpl(view.getContext(), display);//创建一个ViewRootImpl对象
            view.setLayoutParams(wparams);
            mViews.add(view);
            mRoots.add(root);
            mParams.add(wparams);
            // do this last because it fires off messages to start doing things
            try {
                root.setView(view, wparams, panelParentView);//调用setView方法
            } catch (RuntimeException e) {
                // BadTokenException or InvalidDisplayException, clean up.
                if (index >= 0) {
                    removeViewLocked(index, true);//异常处理操作
                }
                throw e;
            }

1.1ViewRootImpl的setView方法

                requestLayout();//请求布局
                if ((mWindowAttributes.inputFeatures
                        & WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL) == 0) {
                    mInputChannel = new InputChannel();//创建InputChannel对象
                }
                mForceDecorViewVisibility = (mWindowAttributes.privateFlags
                        & PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY) != 0;
                try {
                    mOrigWindowType = mWindowAttributes.type;
                    mAttachInfo.mRecomputeGlobalAttributes = true;
                    collectViewAttributes();
                    res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,//调用windowsession的addToDisplay方法
                            getHostVisibility(), mDisplay.getDisplayId(), mWinFrame,
                            mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,
                            mAttachInfo.mOutsets, mAttachInfo.mDisplayCutout, mInputChannel);
                } catch (RemoteException e) {
                    mAdded = false;
                    mView = null;
                    mAttachInfo.mRootView = null;
                    mInputChannel = null;
                    mFallbackEventHandler.setView(null);
                    unscheduleTraversals();
                    setAccessibilityFocus(null, null);
                    throw new RuntimeException("Adding window failed", e);
                } finally {
                    if (restore) {
                        attrs.restore();
                    }
                }

接着关注下半部分

if (mInputChannel != null) {//如果inputChannel不为空的时候
                    if (mInputQueueCallback != null) {
                        mInputQueue = new InputQueue();
                        mInputQueueCallback.onInputQueueCreated(mInputQueue);
                    }
                    mInputEventReceiver = new WindowInputEventReceiver(mInputChannel,
                            Looper.myLooper());
                }

                view.assignParent(this);
                mAddedTouchMode = (res & WindowManagerGlobal.ADD_FLAG_IN_TOUCH_MODE) != 0;
                mAppVisible = (res & WindowManagerGlobal.ADD_FLAG_APP_VISIBLE) != 0;

                if (mAccessibilityManager.isEnabled()) {
                    mAccessibilityInteractionConnectionManager.ensureConnection();
                }

                if (view.getImportantForAccessibility() == View.IMPORTANT_FOR_ACCESSIBILITY_AUTO) {
                    view.setImportantForAccessibility(View.IMPORTANT_FOR_ACCESSIBILITY_YES);
                }

                // Set up the input pipeline.
                CharSequence counterSuffix = attrs.getTitle();
                mSyntheticInputStage = new SyntheticInputStage();
                InputStage viewPostImeStage = new ViewPostImeInputStage(mSyntheticInputStage);//创建InputStage对象
                InputStage nativePostImeStage = new NativePostImeInputStage(viewPostImeStage,
                        "aq:native-post-ime:" + counterSuffix);
                InputStage earlyPostImeStage = new EarlyPostImeInputStage(nativePostImeStage);
                InputStage imeStage = new ImeInputStage(earlyPostImeStage,
                        "aq:ime:" + counterSuffix);
                InputStage viewPreImeStage = new ViewPreImeInputStage(imeStage);
                InputStage nativePreImeStage = new NativePreImeInputStage(viewPreImeStage,
                        "aq:native-pre-ime:" + counterSuffix);

                mFirstInputStage = nativePreImeStage;
                mFirstPostImeInputStage = earlyPostImeStage;
                mPendingInputEventQueueLengthCounterName = "aq:pending:" + counterSuffix;

从上面的代码我们看到创建了两个对象WindowInputEventReceiver和InputStage对象

1.2从WindowInputEventReceiver开始

WindowInputEventReceiver是ViewRootImpl的内部类

      final class WindowInputEventReceiver extends InputEventReceiver {
        public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) {
            super(inputChannel, looper);
        }
        @Override
        public void onInputEvent(InputEvent event, int displayId) {
            enqueueInputEvent(event, this, 0, true);
        }
        @Override
        public void onBatchedInputEventPending() {
            if (mUnbufferedInputDispatch) {
                super.onBatchedInputEventPending();
            } else {
                scheduleConsumeBatchedInput();
            }
        }
        @Override
        public void dispose() {
            unscheduleConsumeBatchedInput();
            super.dispose();
        }

WindowInputEventReceiver是InputEventReceiver的子类

1.3InputEventReceiver

    public InputEventReceiver(InputChannel inputChannel, Looper looper) {
        if (inputChannel == null) {
            throw new IllegalArgumentException("inputChannel must not be null");
        }
        if (looper == null) {
            throw new IllegalArgumentException("looper must not be null");
        }
        mInputChannel = inputChannel;
        mMessageQueue = looper.getQueue();//looper对应的消息队列
        mReceiverPtr = nativeInit(new WeakReference<InputEventReceiver>(this),
                inputChannel, mMessageQueue);//会调用到android_view_InputEventReceiver.cpp
        mCloseGuard.open("dispose");
    }

1.4InputEventReceiver.cpp

static jlong nativeInit(JNIEnv* env, jclass clazz, jobject receiverWeak,
        jobject inputChannelObj, jobject messageQueueObj) {
    sp<InputChannel> inputChannel = android_view_InputChannel_getInputChannel(env,
            inputChannelObj);//将java对象转化为c++对象
    if (inputChannel == NULL) {
        jniThrowRuntimeException(env, "InputChannel is not initialized.");
        return 0;
    }
    sp<MessageQueue> messageQueue = android_os_MessageQueue_getMessageQueue(env, messageQueueObj);
    if (messageQueue == NULL) {
        jniThrowRuntimeException(env, "MessageQueue is not initialized.");
        return 0;
    }
   //根据java层的inputchannel对象和Looper对象创建c++层的NativeInputEventReceiver 对象
    sp<NativeInputEventReceiver> receiver = new NativeInputEventReceiver(env,
            receiverWeak, inputChannel, messageQueue);
    status_t status = receiver->initialize();
    if (status) {
        String8 message;
        message.appendFormat("Failed to initialize input event receiver.  status=%d", status);
        jniThrowRuntimeException(env, message.string());
        return 0;
    }
    receiver->incStrong(gInputEventReceiverClassInfo.clazz); // retain a reference for the object
    return reinterpret_cast<jlong>(receiver.get());
}

NativeInputEventReceiver作用

NativeInputEventReceiver::NativeInputEventReceiver(JNIEnv* env,
        jobject receiverWeak, const sp<InputChannel>& inputChannel,
        const sp<MessageQueue>& messageQueue) :
        mReceiverWeakGlobal(env->NewGlobalRef(receiverWeak)),
        mInputConsumer(inputChannel), mMessageQueue(messageQueue),
        mBatchedInputEventPending(false), mFdEvents(0) {
    if (kDebugDispatchCycle) {
        ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName().c_str());
    }
}
status_t NativeInputEventReceiver::initialize() {
    setFdEvents(ALOOPER_EVENT_INPUT);
    return OK;
}

NativeInputEventReceiver有一个私有的mInputConsumer变量,就是生成一个mInputConsumer并且调用initialize方法初始化,将inputChannel的fd挂载到looper中去监听事件,回调函数为handleEvent

1.5setFdEvents的实现

void NativeInputEventReceiver::setFdEvents(int events) {
    if (mFdEvents != events) {
        mFdEvents = events;
        int fd = mInputConsumer.getChannel()->getFd();
        if (events) {
            mMessageQueue->getLooper()->addFd(fd, 0, events, this, NULL);
        } else {
            mMessageQueue->getLooper()->removeFd(fd);
        }
    }
}

1.6handleEvent

int NativeInputEventReceiver::handleEvent(int receiveFd, int events, void* data) {
    if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) {
        // This error typically occurs when the publisher has closed the input channel
        // as part of removing a window or finishing an IME session, in which case
        // the consumer will soon be disposed as well.
        if (kDebugDispatchCycle) {
            ALOGD("channel '%s' ~ Publisher closed input channel or an error occurred.  "
                    "events=0x%x", getInputChannelName().c_str(), events);
        }
        return 0; // remove the callback
    }
    if (events & ALOOPER_EVENT_INPUT) {
        JNIEnv* env = AndroidRuntime::getJNIEnv();
        status_t status = consumeEvents(env, false /*consumeBatches*/, -1, NULL);
        mMessageQueue->raiseAndClearException(env, "handleReceiveCallback");
        return status == OK || status == NO_MEMORY ? 1 : 0;
    }
    if (events & ALOOPER_EVENT_OUTPUT) {
        for (size_t i = 0; i < mFinishQueue.size(); i++) {
            const Finish& finish = mFinishQueue.itemAt(i);
            status_t status = mInputConsumer.sendFinishedSignal(finish.seq, finish.handled);
            if (status) {
                mFinishQueue.removeItemsAt(0, i);
                if (status == WOULD_BLOCK) {
                    if (kDebugDispatchCycle) {
                        ALOGD("channel '%s' ~ Sent %zu queued finish events; %zu left.",
                                getInputChannelName().c_str(), i, mFinishQueue.size());
                    }
                    return 1; // keep the callback, try again later
                }
                ALOGW("Failed to send finished signal on channel '%s'.  status=%d",
                        getInputChannelName().c_str(), status);
                if (status != DEAD_OBJECT) {
                    JNIEnv* env = AndroidRuntime::getJNIEnv();
                    String8 message;
                    message.appendFormat("Failed to finish input event.  status=%d", status);
                    jniThrowRuntimeException(env, message.string());
                    mMessageQueue->raiseAndClearException(env, "finishInputEvent");
                }
                return 0; // remove the callback
            }
        }
        if (kDebugDispatchCycle) {
            ALOGD("channel '%s' ~ Sent %zu queued finish events; none left.",
                    getInputChannelName().c_str(), mFinishQueue.size());
        }
        mFinishQueue.clear();
        setFdEvents(ALOOPER_EVENT_INPUT);
        return 1;
    }
    ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
            "events=0x%x", getInputChannelName().c_str(), events);
    return 1;
}

1.7ConsumeEvent

status_t NativeInputEventReceiver::consumeEvents(JNIEnv* env,
        bool consumeBatches, nsecs_t frameTime, bool* outConsumedBatch) {
    if (kDebugDispatchCycle) {
        ALOGD("channel '%s' ~ Consuming input events, consumeBatches=%s, frameTime=%" PRId64,
                getInputChannelName().c_str(),
                consumeBatches ? "true" : "false", frameTime);
    }

    if (consumeBatches) {
        mBatchedInputEventPending = false;
    }
    if (outConsumedBatch) {
        *outConsumedBatch = false;
    }

    ScopedLocalRef<jobject> receiverObj(env, NULL);
    bool skipCallbacks = false;
    for (;;) {
        uint32_t seq;
        InputEvent* inputEvent;
        int32_t displayId;
        status_t status = mInputConsumer.consume(&mInputEventFactory,
                consumeBatches, frameTime, &seq, &inputEvent, &displayId);
        if (status) {
            if (status == WOULD_BLOCK) {
                if (!skipCallbacks && !mBatchedInputEventPending
                        && mInputConsumer.hasPendingBatch()) {
                    // There is a pending batch.  Come back later.
                    if (!receiverObj.get()) {
                        receiverObj.reset(jniGetReferent(env, mReceiverWeakGlobal));
                        if (!receiverObj.get()) {
                            ALOGW("channel '%s' ~ Receiver object was finalized "
                                    "without being disposed.", getInputChannelName().c_str());
                            return DEAD_OBJECT;
                        }
                    }
                    mBatchedInputEventPending = true;
                    if (kDebugDispatchCycle) {
                        ALOGD("channel '%s' ~ Dispatching batched input event pending notification.",
                                getInputChannelName().c_str());
                    }
                    env->CallVoidMethod(receiverObj.get(),
                            gInputEventReceiverClassInfo.dispatchBatchedInputEventPending);
                    if (env->ExceptionCheck()) {
                        ALOGE("Exception dispatching batched input events.");
                        mBatchedInputEventPending = false; // try again later
                    }
                }
                return OK;
            }
            ALOGE("channel '%s' ~ Failed to consume input event.  status=%d",
                    getInputChannelName().c_str(), status);
            return status;
        }
        assert(inputEvent);
        if (!skipCallbacks) {
            if (!receiverObj.get()) {
                receiverObj.reset(jniGetReferent(env, mReceiverWeakGlobal));
                if (!receiverObj.get()) {
                    ALOGW("channel '%s' ~ Receiver object was finalized "
                            "without being disposed.", getInputChannelName().c_str());
                    return DEAD_OBJECT;
                }
            }
            jobject inputEventObj;
            switch (inputEvent->getType()) {
            case AINPUT_EVENT_TYPE_KEY:
                if (kDebugDispatchCycle) {
                    ALOGD("channel '%s' ~ Received key event.", getInputChannelName().c_str());
                }
                inputEventObj = android_view_KeyEvent_fromNative(env,
                        static_cast<KeyEvent*>(inputEvent));
                break;
            case AINPUT_EVENT_TYPE_MOTION: {
                if (kDebugDispatchCycle) {
                    ALOGD("channel '%s' ~ Received motion event.", getInputChannelName().c_str());
                }
                MotionEvent* motionEvent = static_cast<MotionEvent*>(inputEvent);
                if ((motionEvent->getAction() & AMOTION_EVENT_ACTION_MOVE) && outConsumedBatch) {
                    *outConsumedBatch = true;
                }
                inputEventObj = android_view_MotionEvent_obtainAsCopy(env, motionEvent);
                break;
            }
            default:
                assert(false); // InputConsumer should prevent this from ever happening
                inputEventObj = NULL;
            }
            if (inputEventObj) {
                if (kDebugDispatchCycle) {
                    ALOGD("channel '%s' ~ Dispatching input event.", getInputChannelName().c_str());
                }
                env->CallVoidMethod(receiverObj.get(),
                        gInputEventReceiverClassInfo.dispatchInputEvent, seq, inputEventObj,
                        displayId);//回调java层的dispatchInputEvent方法
                if (env->ExceptionCheck()) {
                    ALOGE("Exception dispatching input event.");
                    skipCallbacks = true;
                }
                env->DeleteLocalRef(inputEventObj);
            } else {
                ALOGW("channel '%s' ~ Failed to obtain event object.",
                        getInputChannelName().c_str());
                skipCallbacks = true;
            }
        }
        if (skipCallbacks) {
            mInputConsumer.sendFinishedSignal(seq, false);
        }
    }
}

1.8InputEventReceiver之dispatchInputEvent

    private void dispatchInputEvent(int seq, InputEvent event, int displayId) {
        mSeqMap.put(event.getSequenceNumber(), seq);
        onInputEvent(event, displayId);
    }

这个方法已经被子类WindowInputEventReceiver复写了

  @Override
   public void onInputEvent(InputEvent event, int displayId) {
            enqueueInputEvent(event, this, 0, true);
   }

1.9onInputEvent

内部调用的是enqueueInputEvent方法

 void enqueueInputEvent(InputEvent event,
            InputEventReceiver receiver, int flags, boolean processImmediately) {
        adjustInputEventForCompatibility(event);
        QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);
        // Always enqueue the input event in order, regardless of its time stamp.
        // We do this because the application or the IME may inject key events
        // in response to touch events and we want to ensure that the injected keys
        // are processed in the order they were received and we cannot trust that
        // the time stamp of injected events are monotonic.
        QueuedInputEvent last = mPendingInputEventTail;
        if (last == null) {
            mPendingInputEventHead = q;
            mPendingInputEventTail = q;
        } else {
            last.mNext = q;
            mPendingInputEventTail = q;
        }
        mPendingInputEventCount += 1;
        Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
                mPendingInputEventCount);

        if (processImmediately) {
            doProcessInputEvents();
        } else {
            scheduleProcessInputEvents();
        }

1.10doProcessInputEvents

我们从上面的方法可以看到此时传递过来的processImmediately为true,我们看下
doProcessInputEvents方法

void doProcessInputEvents() {
        // Deliver all pending input events in the queue.
        while (mPendingInputEventHead != null) {
            QueuedInputEvent q = mPendingInputEventHead;
            mPendingInputEventHead = q.mNext;
            if (mPendingInputEventHead == null) {
                mPendingInputEventTail = null;
            }
            q.mNext = null;
            mPendingInputEventCount -= 1;
            Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
                    mPendingInputEventCount);
            long eventTime = q.mEvent.getEventTimeNano();
            long oldestEventTime = eventTime;
            if (q.mEvent instanceof MotionEvent) {
                MotionEvent me = (MotionEvent)q.mEvent;
                if (me.getHistorySize() > 0) {
                    oldestEventTime = me.getHistoricalEventTimeNano(0);
                }
            }
            mChoreographer.mFrameInfo.updateInputEventTime(eventTime, oldestEventTime);
            deliverInputEvent(q);
        }
        // We are done processing all input events that we can process right now
        // so we can clear the pending flag immediately.
        if (mProcessInputEventsScheduled) {
            mProcessInputEventsScheduled = false;
            mHandler.removeMessages(MSG_PROCESS_INPUT_EVENTS);
        }
    }

这里有一个while循环,主要的作用是将事件从队列中循环处理,直到队列中没有事件为止,我们看下deliverInputEvent方法的实现

1.11deliverInputEvent

    private void deliverInputEvent(QueuedInputEvent q) {
        Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent",
                q.mEvent.getSequenceNumber());
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onInputEvent(q.mEvent, 0);
        }
        InputStage stage;
        if (q.shouldSendToSynthesizer()) {
            stage = mSyntheticInputStage;
        } else {
            stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage;
        }
        if (q.mEvent instanceof KeyEvent) {
            mUnhandledKeyManager.preDispatch((KeyEvent) q.mEvent);
        }
       //上面是决定事件分发到那个InputStage中处理
        if (stage != null) {
            handleWindowFocusChanged();
            stage.deliver(q);//派发事件到InputStage中处理
        } else {
            finishInputEvent(q);
        }
    }

InputStage是在setView方法中创建的,相当于一个单链表结构,也就是说,比如调用了mFirstPostImeInputStage.deliver(q)。那么SyntheticInputStage, ViewPostImeInputStage, NativePostImeInputStage, EarlyPostImeInputStage都将能够处理这个触摸事件。这里我们主要看看ViewPostImeInputStage是如何处理的。

1.12ViewPostImeInputStage

       @Override
        protected int onProcess(QueuedInputEvent q) {
            if (q.mEvent instanceof KeyEvent) {
                return processKeyEvent(q);
            } else {
                final int source = q.mEvent.getSource();
                if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
                    return processPointerEvent(q);//处理点触摸事件
                } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
                    return processTrackballEvent(q);
                } else {
                    return processGenericMotionEvent(q);
                }
            }
        }
        @Override
        protected void onDeliverToNext(QueuedInputEvent q) {
            if (mUnbufferedInputDispatch
                    && q.mEvent instanceof MotionEvent
                    && ((MotionEvent)q.mEvent).isTouchEvent()
                    && isTerminalInputEvent(q.mEvent)) {
                mUnbufferedInputDispatch = false;
                scheduleConsumeBatchedInput();
            }
            super.onDeliverToNext(q);
        }

1.13processPointerEvent

       private int processPointerEvent(QueuedInputEvent q) {
            final MotionEvent event = (MotionEvent)q.mEvent;
            mAttachInfo.mUnbufferedDispatchRequested = false;
            mAttachInfo.mHandlingPointerEvent = true;
            boolean handled = mView.dispatchPointerEvent(event);//调用view的方法
            maybeUpdatePointerIcon(event);
            maybeUpdateTooltip(event);
            mAttachInfo.mHandlingPointerEvent = false;
            if (mAttachInfo.mUnbufferedDispatchRequested && !mUnbufferedInputDispatch) {
                mUnbufferedInputDispatch = true;
                if (mConsumeBatchedInputScheduled) {
                    scheduleConsumeBatchedInputImmediately();
                }
            }
            return handled ? FINISH_HANDLED : FORWARD;
        }

上面的view就是我们addView的时候赋值的,也就是decorView,这样事件也就传递给了view

1.14dispatchPointerEvent

我们知道DecorView的直接父类是FrameLayout,我们搜索下Decorview下没有dispatchPointerEvent,那么直接进入到View的dispatchPointerEvent方法

    public final boolean dispatchPointerEvent(MotionEvent event) {
        if (event.isTouchEvent()) {//是否是触摸事件
            return dispatchTouchEvent(event);
        } else {
            return dispatchGenericMotionEvent(event);
        }
    }

由于子类DecorView复写了dispatchTouchEvent,进入到DecorView的dispatchTouchEvent方法

1.15DecorView之dispatchTouchEvent

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        final Window.Callback cb = mWindow.getCallback();
        return cb != null && !mWindow.isDestroyed() && mFeatureId < 0
                ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev);
    }

我们知道Activity实现了Window.Callback接口,这里调用的是

1.16Activity之disPatchTouchEvent

    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {//PhoneWindow
            return true;
        }
        return onTouchEvent(ev);
    }

1.17PhoneWindow之superDispatchTouchEvent

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    return mDecor.superDispatchTouchEvent(event);//又回到了mDeCorView
}

1.18DecorView之superDispatchTouchEvent

    public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);//super值得是ViewGroup
    }

1.19ViewGroup之dispatchTouchEvent

 // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);//是否继续分发,这个方法只有ViewGroup存在
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

这样整个事件就从view的顶端向下分发了,流向是DecorView--->ViewGroup---->View

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