获取当前场景的名称
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Test001 : MonoBehaviour {
void OnGUI(){
Scene scene = SceneManager.GetActiveScene ();
GUILayout.Label ("当前场景: " + scene.name);
}
}
假如当前场景创建后还没有保存则不会显示出名字。
旧写法:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test001 : MonoBehaviour {
void OnGUI(){
GUILayout.Label ("当前场景: " + Application.loadedLevelName);
}
}