废话不多说直接上代码
先看使用方法
布局文件
<com.shensl.android.widget.heart.PeriscopeLayout
android:id="@+id/pl_heart"
android:layout_alignParentRight="true"
android:layout_width="150dp"
android:layout_height="match_parent"/>
</RelativeLayout>
调用方法
binding.ivHeart.setOnClickListener {
binding.plHeart.addHeart()
}
上源码,两个类
import android.animation.TypeEvaluator;
import android.graphics.PointF;
/**
* 我们自定义一个BezierEvaluator 实现 TypeEvaluator
* 由于我们view的移动需要控制x y 所以就传入PointF 作为参数,是不是感觉完全契合
*/
public class BezierEvaluator implements TypeEvaluator<PointF> {
private PointF pointF1;
private PointF pointF2;
public BezierEvaluator(PointF pointF1,PointF pointF2){
this.pointF1 = pointF1;
this.pointF2 = pointF2;
}
@Override
public PointF evaluate(float time, PointF startValue,
PointF endValue) {
float timeLeft = 1.0f - time;
PointF point = new PointF();//结果
point.x = timeLeft * timeLeft * timeLeft * (startValue.x)
+ 3 * timeLeft * timeLeft * time * (pointF1.x)
+ 3 * timeLeft * time * time * (pointF2.x)
+ time * time * time * (endValue.x);
point.y = timeLeft * timeLeft * timeLeft * (startValue.y)
+ 3 * timeLeft * timeLeft * time * (pointF1.y)
+ 3 * timeLeft * time * time * (pointF2.y)
+ time * time * time * (endValue.y);
return point;
}
}
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.PointF;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import com.ktkt.lotto.R;
import java.util.Random;
/**
* 自定义飘心动画的布局
*/
public class PeriscopeLayout extends RelativeLayout {
private Interpolator line = new LinearInterpolator();//线性
private Interpolator acc = new AccelerateInterpolator();//加速
private Interpolator dce = new DecelerateInterpolator();//减速
private Interpolator accdec = new AccelerateDecelerateInterpolator();//先加速后减速
private Interpolator[] interpolators;
private int mHeight;
private int mWidth;
private LayoutParams lp;
private Drawable[] drawables;
private Random random = new Random();
private int dHeight;
private int dWidth;
public PeriscopeLayout(Context context) {
super(context);
init();
}
public PeriscopeLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public PeriscopeLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public PeriscopeLayout(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
private void init() {
//初始化显示的图片
drawables = new Drawable[3];
Drawable red = getResources().getDrawable(R.mipmap.icon_room_heart);
// Drawable yellow = getResources().getDrawable(R.drawable.pl_yellow);
// Drawable blue = getResources().getDrawable(R.drawable.pl_blue);
drawables[0] = red;
// drawables[1] = yellow;
// drawables[2] = blue;
//获取图的宽高 用于后面的计算
//注意 我这里3张图片的大小都是一样的,所以我只取了一个
dHeight = red.getIntrinsicHeight();
dWidth = red.getIntrinsicWidth();
//底部 并且 水平居中
lp = new LayoutParams(dWidth, dHeight);
lp.addRule(CENTER_HORIZONTAL, TRUE);//这里的TRUE 要注意 不是true
lp.addRule(ALIGN_PARENT_BOTTOM, TRUE);
// 初始化插补器
interpolators = new Interpolator[4];
interpolators[0] = line;
interpolators[1] = acc;
interpolators[2] = dce;
interpolators[3] = accdec;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = getMeasuredWidth();
mHeight = getMeasuredHeight();
}
public void addHeart() {
ImageView imageView = new ImageView(getContext());
//随机选一个
Drawable red = getResources().getDrawable(R.mipmap.icon_room_heart);
// imageView.setImageDrawable(drawables[random.nextInt(3)]);
imageView.setImageDrawable(red);
imageView.setLayoutParams(lp);
addView(imageView);
Animator set = getAnimator(imageView);
set.addListener(new AnimEndListener(imageView));
set.start();
}
private Animator getAnimator(View target) {
AnimatorSet set = getEnterAnimtor(target);
ValueAnimator bezierValueAnimator = getBezierValueAnimator(target);
AnimatorSet finalSet = new AnimatorSet();
finalSet.playSequentially(set);
finalSet.playSequentially(set, bezierValueAnimator);
// finalSet.setInterpolator(interpolators[random.nextInt(4)]);
finalSet.setInterpolator(accdec);
finalSet.setTarget(target);
return finalSet;
}
/**
* 增加时动画
* @param target
* @return
*/
private AnimatorSet getEnterAnimtor(final View target) {
ObjectAnimator alpha = ObjectAnimator.ofFloat(target, View.ALPHA, 0.2f, 1f);
ObjectAnimator scaleX = ObjectAnimator.ofFloat(target, View.SCALE_X, 0.2f, 1f);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(target, View.SCALE_Y, 0.2f, 1f);
AnimatorSet enter = new AnimatorSet();
enter.setDuration(100);
enter.setInterpolator(new LinearInterpolator());
enter.playTogether(alpha, scaleX, scaleY);
enter.setTarget(target);
return enter;
}
/**
* 上飘时路径和动画
* @param target
* @return
*/
private ValueAnimator getBezierValueAnimator(View target) {
//初始化一个贝塞尔计算器- - 传入
BezierEvaluator evaluator = new BezierEvaluator(getPointF(2), getPointF(1));
//这里最好画个图 理解一下 传入了起点 和 终点
ValueAnimator animator = ValueAnimator.ofObject(evaluator, new PointF((mWidth - dWidth) / 2, mHeight - dHeight), new PointF(random.nextInt(getWidth()), 0));
animator.addUpdateListener(new BezierListener(target));
animator.setTarget(target);
animator.setDuration(3000);
return animator;
}
/**
* 获取中间的两个 点
*
* @param scale
*/
private PointF getPointF(int scale) {
PointF pointF = new PointF();
pointF.x = random.nextInt((mWidth - 100));//减去100 是为了控制 x轴活动范围,看效果 随意~~
//再Y轴上 为了确保第二个点 在第一个点之上,我把Y分成了上下两半 这样动画效果好一些 也可以用其他方法
pointF.y = random.nextInt((mHeight - 100)) / scale;
return pointF;
}
private class BezierListener implements ValueAnimator.AnimatorUpdateListener {
private View target;
public BezierListener(View target) {
this.target = target;
}
@Override
public void onAnimationUpdate(ValueAnimator animation) {
//这里获取到贝塞尔曲线计算出来的的x y值 赋值给view 这样就能让爱心随着曲线走啦
PointF pointF = (PointF) animation.getAnimatedValue();
target.setX(pointF.x);
target.setY(pointF.y);
// 这里顺便做一个alpha动画
target.setAlpha(1 - animation.getAnimatedFraction());
}
}
private class AnimEndListener extends AnimatorListenerAdapter {
private View target;
public AnimEndListener(View target) {
this.target = target;
}
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
//因为不停的add 导致子view数量只增不减,所以在view动画结束后remove掉
removeView((target));
}
}
}