线程、进程、协程
- 进程 进程是计算机资源调度和分配的单位。是程序的实体。计算机将自己的内存资源,CPU资源分配给不同的进程,这样程序才得以运行。
- 线程 线程是计算机运算的最小调度单位。线程依附于进程,一个进程至少有一个线程。线程没有自己的内存,而使用进程的内存。进程调度一个或多个线程进行运算。
- 协程 协程其实没有统一的定义。一般来说,协程是单线程内实现并发、非阻塞执行。kotlin中的协程实际上线程、只不过与传统的线程看起来不太一样。
线程的创建方式
线程的创建需要有系统的支持,所以在代码中,创建代码的方式本质上就几种,以及在其上做的一些封装。
- 使用Thread类创建线程。
Thread#start()
是native方法,调用这个方法后,进程会创建一个新线程,并且在新的线程里面执行Thread#run()
方法。/** * If this thread was constructed using a separate * {@code Runnable} run object, then that * {@code Runnable} object's {@code run} method is called; * otherwise, this method does nothing and returns. * <p> * Subclasses of {@code Thread} should override this method. * * @see #start() * @see #stop() * @see #Thread(ThreadGroup, Runnable, String) */ @Override public void run() { if (target != null) { target.run(); } }
所以,使用Thread类创建线程又有两种方式,1.创建一个Runnable对象作为target。2.创建一个Thread的子类,重写run()方法。
- 使用线程池创建和管理多线程。频繁的创建和切换线程,对于JVM会造成很大的负担。使用线程池即使可以降低这种负担。线程池本质上也是使用Thread,但是线程池提供了线程的复用方法。当一个线程结束后,根据之前线程池的设定,不会马上回收,而是等待一段时间,一段时间内如果用多线程任务的话,复用这个线程。线程池的基本构造方法如下
/** * Creates a new {@code ThreadPoolExecutor} with the given initial * parameters. * * @param corePoolSize the number of threads to keep in the pool, even * if they are idle, unless {@code allowCoreThreadTimeOut} is set * @param maximumPoolSize the maximum number of threads to allow in the * pool * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the {@code keepAliveTime} argument * @param workQueue the queue to use for holding tasks before they are * executed. This queue will hold only the {@code Runnable} * tasks submitted by the {@code execute} method. * @param threadFactory the factory to use when the executor * creates a new thread * @param handler the handler to use when execution is blocked * because the thread bounds and queue capacities are reached * @throws IllegalArgumentException if one of the following holds:<br> * {@code corePoolSize < 0}<br> * {@code keepAliveTime < 0}<br> * {@code maximumPoolSize <= 0}<br> * {@code maximumPoolSize < corePoolSize} * @throws NullPointerException if {@code workQueue} * or {@code threadFactory} or {@code handler} is null */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize || keepAliveTime < 0) throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null) throw new NullPointerException(); this.corePoolSize = corePoolSize; this.maximumPoolSize = maximumPoolSize; this.workQueue = workQueue; this.keepAliveTime = unit.toNanos(keepAliveTime); this.threadFactory = threadFactory; this.handler = handler; }
- 以Android中的其他方式创建线程,如AsycTask,IntentService等,这些本质上都是对Thread的封装,在这里就不做详细介绍
Android多线程(一)
Android多线程(三)
Android多线程(四)
Android多线程(五)
Android多线程(六)