1.声明⼀个电脑类: 属性:品牌、颜⾊、内存⼤小 方法:打游戏、写代码、看视频
a.创建电脑类的对象,然后通过对象点的⽅方式获取、修改、添加和删除它的属性
b.通过attr相关⽅方法去获取、修改、添加和删除它的属性
class Computer:
"""声明一个电脑类"""
def __init__(self, brand, color, memory):
"""初始化对象的属性"""
self.brand = brand
self.color = color
self.memory = memory
def play_game(self):
print('打游戏')
def watch_video(self):
print('看视频')
def write_code(self):
print('写代码')
my_computer = Computer('huawei', 'silver', '8G')
# 获取属性
print(my_computer.brand)
print(getattr(my_computer, 'brand'))
# 增加属性
my_computer.year = '2018'
print(my_computer.year)
setattr(my_computer, 'place', 'shen_zhen')
print(my_computer.place)
# 修改属性
my_computer.color = 'pink'
print(my_computer.color)
setattr(my_computer, 'memory', '4G')
print(my_computer.memory)
# 删除属性
del my_computer.memory
print(my_computer.__dict__)
delattr(my_computer, 'color')
print(my_computer.__dict__)
2.声明⼀个人的类和狗的类:
狗的属性:名字、颜⾊色、年年龄
狗的⽅方法:叫唤
人的属性:名字、年年龄、狗
人的⽅方法:遛狗
a.创建⼈的对象⼩明,让他拥有⼀条狗大黄,然后让小明去遛大黄
class Dog:
"""声明一个狗类"""
def __init__(self, name, age, color):
"""初始化狗的属性"""
self.name = name
self.age = age
self.color = color
def bark(self):
print('狗叫')
class Person:
"""声明一个人的类"""
def __init__(self, name, age, have_dog=''):
"""初始化人的属性"""
self.name = name
self.age = age
self.have_dog = have_dog
def walk_dog(self, name, age, color):
self.have_dog = Dog(name, age, color)
print('%s在遛%s' % (self.name, self.have_dog.name))
master = Person('xiaoming', 20)
master.walk_dog('大黄', 3, 'yellow')
3.声明⼀个圆类,自己确定有哪些属性和方法
import math
class Circle:
"""声明一个圆类"""
def __init__(self, radius, *circle_center):
"""初始化对象的属性圆心和半径"""
self.radius = radius
self.circle_center = circle_center
def circle_area(self):
"""求面积"""
area = math.pi * self.radius ** 2
return area
def circle_perimeter(self):
"""求周长"""
perimeter = math.pi * 2 * self.radius
return perimeter