最近在做一个编辑器。需要修改这个。方便美术人员观看。和编辑更方便。但是一直找不到API。在今天无聊翻翻谷歌。竟然翻到了。之前百度怎么都找不到
这里就分享一下了。
好了。不多说了。直接上代码
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
/// <summary>
/// 对象Icon管理设置
/// </summary>
public class IconManager
{
#region 数据定义
private static GUIContent[] labelIcons;
private static GUIContent[] largeIcons;
/// <summary>
/// Label类型icon 显示文字的
/// </summary>
public enum LabelIcon
{
Gray = 0,
Blue,
Teal,
Green,
Yellow,
Orange,
Red,
Purple
}
/// <summary>
/// 其他icon不显示文字
/// </summary>
public enum Icon
{
CircleGray = 0,
CircleBlue,
CircleTeal,
CircleGreen,
CircleYellow,
CircleOrange,
CircleRed,
CirclePurple,
DiamondGray,
DiamondBlue,
DiamondTeal,
DiamondGreen,
DiamondYellow,
DiamondOrange,
DiamondRed,
DiamondPurple
}
#endregion
#region 外部接口
public static void SetIcon(GameObject gObj, LabelIcon icon)
{
if (labelIcons == null)
{
labelIcons = GetTextures("sv_label_", string.Empty, 0, 8);
}
SetIcon(gObj, labelIcons[(int)icon].image as Texture2D);
}
public static void SetIcon(GameObject gObj, Icon icon)
{
if (largeIcons == null)
{
largeIcons = GetTextures("sv_icon_dot", "_pix16_gizmo", 0, 16);
}
SetIcon(gObj, largeIcons[(int)icon].image as Texture2D);
}
private static void SetIcon(GameObject gObj, Texture2D texture)
{
var ty = typeof(EditorGUIUtility);
var mi = ty.GetMethod("SetIconForObject", BindingFlags.NonPublic | BindingFlags.Static);
mi.Invoke(null, new object[] { gObj, texture });
}
#endregion
#region 内部
private static GUIContent[] GetTextures(string baseName, string postFix, int startIndex, int count)
{
GUIContent[] guiContentArray = new GUIContent[count];
var t = typeof(EditorGUIUtility);
var mi = t.GetMethod("IconContent", BindingFlags.Public | BindingFlags.Static, null, new Type[] { typeof(string) }, null);
for (int index = 0; index < count; ++index)
{
guiContentArray[index] = mi.Invoke(null, new object[] { baseName + (object)(startIndex + index) + postFix }) as GUIContent;
}
return guiContentArray;
}
#endregion
}
调用方法
IconManager.SetIcon(obj, IconManager.LabelIcon.Blue);