NioEventLoop的事件循环处理,就是在一个死循环中处理IO事件和队列里的任务,并且可以根据策略来平衡这两者之间的执行比例。
protected void run() {
int selectCnt = 0;
for (;;) {
try {
int strategy;
try {
strategy = selectStrategy.calculateStrategy(selectNowSupplier, hasTasks());
switch (strategy) {
case SelectStrategy.CONTINUE:
continue;
case SelectStrategy.BUSY_WAIT:
// fall-through to SELECT since the busy-wait is not supported with NIO
case SelectStrategy.SELECT:
long curDeadlineNanos = nextScheduledTaskDeadlineNanos();
if (curDeadlineNanos == -1L) {
curDeadlineNanos = NONE; // nothing on the calendar
}
nextWakeupNanos.set(curDeadlineNanos);
try {
if (!hasTasks()) {
strategy = select(curDeadlineNanos);
}
} finally {
// This update is just to help block unnecessary selector wakeups
// so use of lazySet is ok (no race condition)
nextWakeupNanos.lazySet(AWAKE);
}
// fall through
default:
}
} catch (IOException e) {
//省略
}
selectCnt++;
cancelledKeys = 0;
needsToSelectAgain = false;
final int ioRatio = this.ioRatio;
boolean ranTasks;
if (ioRatio == 100) {
try {
if (strategy > 0) {
processSelectedKeys();
}
} finally {
// Ensure we always run tasks.
ranTasks = runAllTasks();
}
} else if (strategy > 0) {
final long ioStartTime = System.nanoTime();
try {
processSelectedKeys();
} finally {
// Ensure we always run tasks.
final long ioTime = System.nanoTime() - ioStartTime;
ranTasks = runAllTasks(ioTime * (100 - ioRatio) / ioRatio);
}
} else {
ranTasks = runAllTasks(0); // This will run the minimum number of tasks
}
if (ranTasks || strategy > 0) {
if (selectCnt > MIN_PREMATURE_SELECTOR_RETURNS && logger.isDebugEnabled()) {
logger.debug("Selector.select() returned prematurely {} times in a row for Selector {}.",
selectCnt - 1, selector);
}
selectCnt = 0;
} else if (unexpectedSelectorWakeup(selectCnt)) { // Unexpected wakeup (unusual case)
selectCnt = 0;
}
} catch (CancelledKeyException e) {
} catch (Throwable t) {
}
}
}
首先,先来看下selectStrategy,netty中只有一个默认实现
private final IntSupplier selectNowSupplier = new IntSupplier() {
@Override
public int get() throws Exception {
return selectNow();
}
};
public int calculateStrategy(IntSupplier selectSupplier, boolean hasTasks) throws Exception {
return hasTasks ? selectSupplier.get() : SelectStrategy.SELECT;
}
@Override
protected void wakeup(boolean inEventLoop) {
if (!inEventLoop && nextWakeupNanos.getAndSet(AWAKE) != AWAKE) {
selector.wakeup();
}
}
这个策略,若是当前有任务,那么返回selectNow()方法的返回值,若是没有任务,则返回SelectStrategy.SELECT(-1)。
因此接下来的swtich语句块中只会有一种情况,就是值为-1时,表示没有任务。但是并不是就进入无限的阻塞状态select()方法中,还会判断队列是否有定时任务要执行,若有,则计算到下一次定时任务的时间间隔,并传给select()方法中,表示超时时间,这个是为了防止一直在select等待,而没有及时的执行定时任务。
这个超时时间还会设置到原子变量nextWakeupNanos中,这样应用程序就可以通过nextWakeupNanos获取到下一次线程唤醒的时间。当线程唤醒后,程序finally会执行nextWakeupNanos.lazySet(AWAKE),表示线程目前是唤醒状态。这个变量的主要作用是当线程阻塞在select方法时,而此时又有任务提交给这个NioEventLoop执行时
private void execute(Runnable task, boolean immediate) {
//省略...
if (!addTaskWakesUp && immediate) {
wakeup(inEventLoop);
}
}
protected void wakeup(boolean inEventLoop) {
if (!inEventLoop && nextWakeupNanos.getAndSet(AWAKE) != AWAKE) {
selector.wakeup();
}
}
唤醒selector时,会先判断inEventLoop,因为若是inEventLoop,就是目前的任务正在被NioEventLoop的线程执行,并没有阻塞在selector的select方法,还有会对nextWakeupNanos的值设置为AWAKE唤醒状态,若该变量值之前就是唤醒的,那么也不会唤醒selector。
现在,把流程又回到刚刚的事件循环run方法中,当select方法返回后,要执行selectKeys和任务时,会先判断ioRatio这个参数,这个表示的是在当前循环中处理IO事件的时间与任务的比例
//执行任务的时间没有限制
if (ioRatio == 100) {
try {
if (strategy > 0) {
processSelectedKeys();
}
} finally {
// Ensure we always run tasks.
ranTasks = runAllTasks();
}
} else if (strategy > 0) {
final long ioStartTime = System.nanoTime();
try {
processSelectedKeys();
} finally {
// Ensure we always run tasks.
final long ioTime = System.nanoTime() - ioStartTime;
//先计算IO处理的时间,再根据比例计算任务执行的时间
ranTasks = runAllTasks(ioTime * (100 - ioRatio) / ioRatio);
}
} else {
//若没有IO事件处理,默认执行64个任务
ranTasks = runAllTasks(0); // This will run the minimum number of tasks
}
在每次的循环最后,会判断NioEventLoop是否shutdown了,若关闭了,则将Selector上的key都cancel,并关闭channel。