主要功能:
1.content自动扩充(仅为初始化时)
2.实现左右按钮点击 翻页查看
3.分页展示,遵循从左往右,从上往下顺序排版
顺序:分页排版展示,从左往右,从上往下顺序
(类似Grid Layout Group 和 Content Size Fitter 组件结合实现,不同在于Grid Layout Group整个content从左往右的排版,此处实现为content分页从左往右排版,例:content下有两页内容,实现了第一页从左往右从上往下顺序排版后,再根据从左往右从上往下顺序排版第二页内容)
代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ContentTestScript : MonoBehaviour
{
/*
[Header("RectTransform")]//显示到inspector面板
[Tooltip("RectTransform")] //鼠标放上显示注释
编辑器模式下添加 Content 下子物体无法自动排版,可更改一下Inspector面板中的任意属性的数值即可重写排版
*/
[Header("RectTransform")]
[Tooltip("RectTransform")]
public RectTransform rect;
[Header("预制体")]
[Tooltip("预制体")]
public GameObject item;
[Header("左边距离")]
[Tooltip("左边距离")]
public float padding_left = 55; //左边距离
[Header("顶部距离")]
[Tooltip("顶部距离")]
public float padding_top = 78; //顶部距离
[Header("元素宽")]
[Tooltip("元素宽")]
public float cell_x = 300; //元素宽
[Header("元素高")]
[Tooltip("元素高")]
public float cell_y = 180; //元素高
[Header("元素之间左右距离")]
[Tooltip("元素之间左右距离")]
public float spacing_x =55; //元素之间左右距离
[Header("元素之间上下距离")]
[Tooltip("元素之间上下距离")]
public float spacing_y =27; //元素之间上下距离
//每页数量
int perPage = 0;
int imageCount = 67;
int row = 3; //行数
int column = 4;//每页展示的列数
//当前展示总有多少页
int pageCount = 0;
//移动逻辑
bool isMove = false;
//移动目标位置
Vector3 moveTarget = Vector3.zero;
//当前移动的页数
int moveindex = 0;
//每一页的宽度
float perPageWidth = 0;
void Start()
{
}
void Init() {
moveindex = 0;
perPage = row * column;
imageCount = transform.childCount;
SetCellSize();
SetRectPivotAndAnchors();
SetContentSize();
ShowImage();
}
/// <summary>
/// 当数值发生改变时执行此方法
/// </summary>
void OnValidate()
{
Init();
}
void FixedUpdate () {
if (isMove)
{
if (Vector3.Distance(transform.localPosition, moveTarget) > 10f)
{
transform.localPosition = Vector3.Lerp(transform.localPosition, moveTarget, 0.1f);
}
else {
isMove = false;
}
}
}
/// <summary>
/// 设置元素大小
/// </summary>
void SetCellSize() {
for (int i = 0; i < imageCount; i++)
{
RectTransform newRect= transform.GetChild(i).GetComponent<RectTransform>();
newRect.sizeDelta = new Vector2(cell_x, cell_y); //设置item大小
}
}
/// <summary>
/// 设置轴点和锚点 左上
/// </summary>
void SetRectPivotAndAnchors() {
rect.pivot = new Vector2(0, 1); //轴点
//锚点
rect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, 1);
rect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, 1);
}
/// <summary>
/// 设置content大小
/// </summary>
void SetContentSize() {
pageCount = imageCount / perPage;//取整
int remain= imageCount % perPage;//取余
if (remain>0)
{
pageCount += 1;
}
float hight = padding_top * 2 + cell_y * row + spacing_y * (row - 1);//顶距离+底距离+每行的高+行之间的间距
float width = padding_left * 2 + pageCount * column * cell_x + (pageCount * column - 1) * spacing_x;
rect.sizeDelta = new Vector2(width, hight); //设置content大小
}
//临时content子物体下标
int index=0;
/// <summary>
/// 加载图片
/// </summary>
void ShowImage()
{
//content 的中心点为左上角
//此时content的左上角坐标为(0,0,0),因此第一个图片(左上角)位置为:
float start_x = padding_left + cell_x / 2;
float start_y = -(padding_top + cell_y / 2);
index = 0;
//当前页数 pageCount
for (int i = 0; i < pageCount; i++)
{
for (int m = 0; m < row; m++) //每行
{
for (int n = 0; n < column; n++) //每列
{
if (index >= imageCount)
{
break;
}
//每一页的宽度 第二页时宽需要加上第一页的宽度
perPageWidth = column * cell_x + spacing_x * column;
Vector3 newPos = new Vector3(perPageWidth * i + start_x + (spacing_x + cell_x) * n, start_y - (spacing_y + cell_y) * m, 0);
//获取当前图片
transform.GetChild(index).localPosition = newPos;
index++;
}
}
}
}
public void LeftButtonClick() {
moveindex--;
if (moveindex >= 0)
{
isMove = true;
moveTarget = new Vector3(-moveindex * perPageWidth + 10, transform.localPosition.y, transform.localPosition.z); //+10为距离判断误差
//Debug.Log(string.Format("<color=yellow>{0}</color>", moveTarget ));
}
else {
moveindex=0;
}
}
public void RightButtonClick()
{
moveindex++;
//Debug.Log(moveindex < pageCount);
if (moveindex < pageCount)
{
Debug.Log("perPageWidth:" + perPageWidth);
isMove = true;
moveTarget = new Vector3(-(moveindex * perPageWidth + 10), transform.localPosition.y, transform.localPosition.z); //+10为距离判断误差
//Debug.Log(string.Format("<color=yellow>{0}</color>", moveTarget ));
}
else {
moveindex = pageCount - 1;
}
}
}
界面截图:
UI搭建:
UI.png