//升级恢复状态
var XrData_GameActorLevelUp = Game_Actor.prototype.levelUp;
Game_Actor.prototype.levelUp = function() {
//console.log(1);
if (XrData_GameActorLevelUp.call(this) || this.recoverAll()){}
};
//战斗指令中显示的技能类型
Window_ActorCommand.prototype.addSkillCommands
//技能释放的判定
Game_Actor.prototype.isSkillWtypeOk