大家都知道rawimage比image功能少,而且省资源,所以好多时候都会用到rawimage,但是想给rawimage加button等component时候,做一些功能就需要换成image,手动删除有点麻烦,所以就写了个工具。源码放下面 ,有需要自取。
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
public class ImageSwitch : EditorWindow
{
[MenuItem("Tools/Image RawImage 互换")]
static void Open()
{
GetWindow<ImageSwitch>("Image 互换").minSize = new Vector2(180, 50);
}
bool isRaw = false, isIma = false;
private void OnGUI()
{
GameObject[] oldgs = Selection.gameObjects;
foreach (GameObject item in oldgs)
{
if (item.GetComponent<RawImage>() == null)
{
isRaw = false;
break;
}
else
{
isRaw = true;
}
}
foreach (GameObject item in oldgs)
{
if (item.GetComponent<Image>() == null)
{
isIma = false;
break;
}
else
{
isIma = true;
}
}
if (Selection.gameObjects.Length == 0)
{
isRaw = isIma = false;
}
EditorGUI.BeginDisabledGroup(!isRaw);
if (GUILayout.Button("将 RawImage 替换成 Image"))
{
foreach (GameObject item in oldgs)
{
string path = AssetDatabase.GetAssetPath(item.GetComponent<RawImage>().texture);
DestroyImmediate(item.GetComponent<RawImage>(), false);
item.AddComponent<Image>().sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
}
}
EditorGUI.EndDisabledGroup();
EditorGUI.BeginDisabledGroup(!isIma);
if (GUILayout.Button("将 Image 替换成 RawImage"))
{
foreach (GameObject item in oldgs)
{
string path = AssetDatabase.GetAssetPath(item.GetComponent<Image>().sprite);
DestroyImmediate(item.GetComponent<Image>(), false);
item.AddComponent<RawImage>().texture = AssetDatabase.LoadAssetAtPath<Texture>(path);
}
}
EditorGUI.EndDisabledGroup();
}
}
脚本需要放在Editor文件夹下,文件名叫ImageSwitch.cs。打开位置在菜单栏Tools/Image RawImage 互换。