Swift-AudioUnit音频采集与播放

最近很懒,不想介绍详细了。支持配置单次采样个数、采样率、位深、声道

Recorder

import AudioUnit
import AVFoundation

protocol WSAudioRecordDelegate: AnyObject {
    func audioRecorder(recorder: WSAudioUnitRecorder, didRecieve data: Data)
}

extension WSAudioRecordDelegate {
    func audioRecorder(recorder: WSAudioUnitRecorder, didRecieve data: Data) {}
}

class WSAudioUnitRecorder: NSObject {
    private(set) var isRecording = false
    weak var delegate: WSAudioRecordDelegate?

    private var asbd = WSASBD()

    private let InputBus: AudioUnitElement = 1
    private var perPacketSamples: UInt32 = 512
    private var inputGain: Float?
    private var ioUnit: AudioComponentInstance?
    private var bufferList: AudioBufferList?
    private var tempAudio = Data()

    override init() {
        super.init()
        setupAudioSession()
        initRecoder()
    }

    /// 开始采集
    func startRecord() {
        var error = AudioUnitInitialize(ioUnit!)
        if error != noErr {
            print("AudioUnitInitialize error: \(error)")
        }
        error = AudioOutputUnitStart(ioUnit!)
        if error != noErr {
            print("AudioOutputUnitStart error")
        }
        isRecording = true
    }

    /// 停止采集
    func stopRecord() {
        AudioUnitUninitialize(ioUnit!)
        AudioOutputUnitStop(ioUnit!)
        isRecording = false
        tempAudio = Data()
    }

    /// 设置单包采样数
    /// - Parameter count: 单包需要的采样点数
    func setPerPacketSamples(count: Int) {
        perPacketSamples = UInt32(count)
        setupAudioSession()
        if isRecording {
            stopRecord()
            DispatchQueue.main.asyncAfter(deadline: .now()+0.3, execute: {
                self.startRecord()
            })
        }
    }

    /// 设置采样率
    /// - Parameter sampleRate: 采样率
    func setSampleRate(sampleRate: Double) {
        asbd.sampleRate = sampleRate
        reSetParameter()
    }

    /// 设置声道
    /// - Parameter channels: 1-单声道  2-立体声
    func setChannel(channels: UInt32) {
        asbd.channels = channels
        reSetParameter()
    }

    /// 设置采样位深
    /// - Parameter bits: 位深 只能为 8、16、24、32
    func setBitsPerChannel(bits: UInt32) {
        asbd.mBitsPerChannel = bits
        reSetParameter()
    }

    /// 根据ASDB设置
    /// - Parameter asbd: 音频描述
    func setASBD(asbd: WSASBD) {
        self.asbd = asbd
        reSetParameter()
    }

    /// 设置麦克风硬件增益
    /// - Parameter inputGain: 取值范围增益 0~1
    func setInputGain(inputGain: Float) {
        self.inputGain = inputGain
        reSetParameter()
    }
}

extension WSAudioUnitRecorder {
    private func initRecoder() {
        initBufferList(inNumberFrames: perPacketSamples)
        let _ = setupIoUnit()
    }

    private func initBufferList(inNumberFrames: UInt32) {
        let mDataByteSize: UInt32 = inNumberFrames * asbd.mBitsPerChannel / 8 * asbd.channels
        free(bufferList?.mBuffers.mData)
        bufferList = AudioBufferList.init(mNumberBuffers: 1, mBuffers: AudioBuffer.init(mNumberChannels: asbd.channels, mDataByteSize: mDataByteSize, mData: UnsafeMutableRawPointer.allocate(byteCount: Int(mDataByteSize), alignment: 1)))
//        print("设置缓冲区:\(bufferList.mBuffers.mDataByteSize)")
    }

    func setupAudioSession() {
        let session = AVAudioSession.sharedInstance()
        do {
            try session.setPreferredSampleRate(asbd.sampleRate)
            let time = Double(perPacketSamples) / asbd.sampleRate
            if asbd.sampleRate == 48000 {
                try session.setPreferredIOBufferDuration(time)
            }
            else if asbd.sampleRate == 96000 {
                try session.setPreferredIOBufferDuration(time/2)
            }else {
                try session.setPreferredIOBufferDuration(time)
            }
            
            if inputGain != nil {
                try session.setInputGain(inputGain!)
            }
            try session.setActive(true, options: .notifyOthersOnDeactivation)
        } catch {
            print(error.localizedDescription)
        }
    }

    private func reSetParameter() {
        var isRestoration = false
        if isRecording {
            stopRecord()
            isRestoration = true
        }
        setupAudioSession()
        initRecoder()
        if isRestoration {
            DispatchQueue.main.asyncAfter(deadline: .now()+0.3, execute: {
                self.startRecord()
            })
        }
    }

    private func setupIoUnit() -> Bool {
        var ioDes = AudioComponentDescription.init(
            componentType: kAudioUnitType_Output,
            componentSubType: kAudioUnitSubType_RemoteIO,
            componentManufacturer: kAudioUnitManufacturer_Apple,
            componentFlags: 0,
            componentFlagsMask: 0
        )
        guard let inputComp: AudioComponent = AudioComponentFindNext(nil, &ioDes) else {
            print("outputComp init error")
            return false
        }
        if AudioComponentInstanceNew(inputComp, &ioUnit) != noErr {
            print("io AudioComponentInstanceNew error")
            return false
        }

        var ioFormat = getAudioStreamBasicDescription(des: asbd, isInterleaved: false)
        if AudioUnitSetProperty(ioUnit!, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, InputBus, &ioFormat, UInt32(MemoryLayout.size(ofValue: ioFormat))) != noErr {
            print("set StreamFormat error")
            return false
        }

        var value: UInt32 = 1
        if AudioUnitSetProperty(ioUnit!, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, InputBus, &value, UInt32(MemoryLayout.size(ofValue: value))) != noErr {
            print("can't enable input io")
            return false
        }

        var recordCallback = AURenderCallbackStruct.init(inputProc: { inRefCon, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, ioData -> OSStatus in

            let bridgeSelf: WSAudioUnitRecorder = bridge(ptr: UnsafeRawPointer.init(inRefCon))
//            if bridgeSelf.asbd.sampleRate == 44100 {
                bridgeSelf.initBufferList(inNumberFrames: inNumberFrames)
//            }
            let error: OSStatus = AudioUnitRender(bridgeSelf.ioUnit!, ioActionFlags, inTimeStamp, bridgeSelf.InputBus, inNumberFrames, &bridgeSelf.bufferList!)
            if error == noErr {
                let bufferData: AudioBuffer = bridgeSelf.bufferList!.mBuffers
                if let mData = bufferData.mData {
                    let data = Data(bytes: mData, count: Int(bufferData.mDataByteSize))
//                    if bridgeSelf.asbd.sampleRate == 44100{
//                    print("采集实际大小:\(data.count)")
                    bridgeSelf.addTempAudio(audio: data)
//                    }else{
//                        bridgeSelf.delegate?.audioRecorder(recorder: bridgeSelf, didRecieve: data)
//                    }
                }
                
            }
            return noErr
        }, inputProcRefCon: UnsafeMutableRawPointer(mutating: bridge(obj: self)))

        if AudioUnitSetProperty(ioUnit!, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, InputBus, &recordCallback, UInt32(MemoryLayout.size(ofValue: recordCallback))) != noErr {
            print("SetRenderCallback error")
            return false
        }

        return true
    }
    
    private func addTempAudio(audio: Data){
        tempAudio.append(audio)
        let mDataByteSize = perPacketSamples * asbd.mBitsPerChannel / 8 * asbd.channels
        if tempAudio.count >= mDataByteSize {
            delegate?.audioRecorder(recorder: self, didRecieve: tempAudio[0...mDataByteSize-1])
            let startIndex = tempAudio.startIndex
            let endIndex = tempAudio.index(startIndex, offsetBy: Int(mDataByteSize))
            let range = startIndex ..< endIndex
            tempAudio.removeSubrange(range)
        }
//        else{
//            let count = tempAudio.count
//            var pcm = tempAudio[0..<count]
//            pcm.append(Data(repeating: 0, count: Int(mDataByteSize)-count))
//            delegate?.audioRecorder(recorder: self, didRecieve: pcm)
//            let startIndex = tempAudio.startIndex
//            let endIndex = tempAudio.index(startIndex, offsetBy: count)
//            let range = startIndex ..< endIndex
//            tempAudio.removeSubrange(range)
//        }
    }
}

Player

import AudioUnit
import AVFoundation

class WSAudioUnitPlayer: NSObject {
    private(set) var isPlaying = false

    private var cacheBufferData = ZGAudioDataBuffer()
    private var ioUnit: AudioComponentInstance?
    private var asbd = WSASBD()
    private let OutputBus: AudioUnitElement = 0
    private var perPacketSamples: UInt32 = 512

    override init() {
        super.init()
        let _ = setupIoUnit()
    }

    /// 添加需要播放的数据
    /// - Parameter data: PCM数据
    func addAudioData(data: Data) {
        guard isPlaying, !data.isEmpty else { return }
//        print("音频长度:\(data.count)")
        cacheBufferData.appendData(data: data)
    }

    /// 开始播放
    func startPlay() {
        guard !isPlaying else { return }
        setupAudioSession()
        isPlaying = true
        cacheBufferData.clear()
        var error = AudioUnitInitialize(ioUnit!)
        if error != noErr {
            print("AudioUnitInitialize error: \(error)")
        }
        error = AudioOutputUnitStart(ioUnit!)
        if error != noErr {
            print("AudioOutputUnitStart error")
        }
    }

    /// 停止播放
    func stopPlay() {
        guard isPlaying else { return }
        isPlaying = false
        AudioUnitUninitialize(ioUnit!)
        AudioOutputUnitStop(ioUnit!)
        cacheBufferData.clear()
    }

    /// 每次需要向缓冲池填充的采样点数
    /// 为了使生产与消费速率匹配,麦克风单包采样数应该与播放器填充采样数一致
    /// - Parameter count: 单包需要的采样点数
    func setPerPacketSamples(count: Int) {
        perPacketSamples = UInt32(count)
        if isPlaying {
            stopPlay()
            startPlay()
        }
    }

    /// 设置采样率
    /// - Parameter sampleRate: 采样率
    func setSampleRate(sampleRate: Double) {
        asbd.sampleRate = sampleRate
        reSetParameter()
    }

    /// 设置声道
    /// - Parameter channels: 1-单声道  2-立体声
    func setChannel(channels: UInt32) {
        asbd.channels = channels
        reSetParameter()
    }

    /// 设置采样位深
    /// - Parameter bits: 位深 只能为 8、16、24、32
    func setBitsPerChannel(bits: UInt32) {
        asbd.mBitsPerChannel = bits
        reSetParameter()
    }

    /// 根据ASDB设置
    /// - Parameter asbd: 音频描述
    func setASBD(asbd: WSASBD) {
        self.asbd = asbd
        reSetParameter()
    }
}

extension WSAudioUnitPlayer {
    private func setupIoUnit() -> Bool {
        var ioDes = AudioComponentDescription.init(
            componentType: kAudioUnitType_Output,
            componentSubType: kAudioUnitSubType_RemoteIO,
            componentManufacturer: kAudioUnitManufacturer_Apple,
            componentFlags: 0,
            componentFlagsMask: 0
        )
        guard let inputComp: AudioComponent = AudioComponentFindNext(nil, &ioDes) else {
            print("outputComp init error")
            return false
        }
        if AudioComponentInstanceNew(inputComp, &ioUnit) != noErr {
            print("io AudioComponentInstanceNew error")
            return false
        }

        var value = 1
        if AudioUnitSetProperty(ioUnit!, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, OutputBus, &value, UInt32(MemoryLayout.size(ofValue: value))) != noErr {
            print("can't enable output io")
            return false
        }

        var ioFormat = getAudioStreamBasicDescription(des: asbd, isInterleaved: false)
        if AudioUnitSetProperty(ioUnit!, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, OutputBus, &ioFormat, UInt32(MemoryLayout.size(ofValue: ioFormat))) != noErr {
            print("set StreamFormat error")
            return false
        }

        var playCallback = getPlayCallBack()

        if AudioUnitSetProperty(ioUnit!, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, OutputBus, &playCallback, UInt32(MemoryLayout.size(ofValue: playCallback))) != noErr {
            print("SetRenderCallback error")
            return false
        }
        return true
    }

    private func getPlayCallBack() -> AURenderCallbackStruct {
        return AURenderCallbackStruct.init(inputProc: { inRefCon, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, ioData -> OSStatus in
            let bridgeSelf: WSAudioUnitPlayer = bridge(ptr: UnsafeRawPointer.init(inRefCon))
            let bufferData: AudioBuffer = ioData!.pointee.mBuffers
            let len = Int(bufferData.mDataByteSize)
//            print("需要大小:\(len)")
            let pcm = bridgeSelf.cacheBufferData.getData(len: len)
            NSData(data: pcm).getBytes(bufferData.mData!, range: NSMakeRange(0, len))
            return noErr
        }, inputProcRefCon: UnsafeMutableRawPointer(mutating: bridge(obj: self)))
    }

    func setupAudioSession() {
        let session = AVAudioSession.sharedInstance()
        do {
            try session.setPreferredSampleRate(asbd.sampleRate)
            let time = Double(perPacketSamples) / asbd.sampleRate
            if asbd.sampleRate == 48000 {
                try session.setPreferredIOBufferDuration(time)
            }
            else if asbd.sampleRate == 96000 {
                try session.setPreferredIOBufferDuration(time/2)
            }else {
                try session.setPreferredIOBufferDuration(time)
            }
            try session.setActive(true, options: .notifyOthersOnDeactivation)
        } catch {
            print(error.localizedDescription)
        }
    }

    private func reSetParameter() {
//        print("重置:\(asbd)")
        var isRestoration = false
        if isPlaying {
            stopPlay()
            isRestoration = true
        }
        let _ = setupIoUnit()
        if isRestoration {
            startPlay()
        }
    }
}

Other

import AudioUnit

struct WSASBD {
    /// 声道数
    var channels: UInt32 = 1
    /// 采样率:
    var sampleRate: Double = 48000
    /// 位深
    var mBitsPerChannel: UInt32 = 16
}

func getAudioStreamBasicDescription(des: WSASBD, isInterleaved: Bool) -> AudioStreamBasicDescription {
    var asbd = AudioStreamBasicDescription()
    let bytesPerSample = des.mBitsPerChannel / 8
    asbd.mChannelsPerFrame = des.channels
    asbd.mBitsPerChannel = 8 * bytesPerSample
    asbd.mBytesPerFrame = des.channels * bytesPerSample
    asbd.mFramesPerPacket = 1
    asbd.mBytesPerPacket = des.channels * bytesPerSample
    if isInterleaved {
        asbd.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked
    } else {
        asbd.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked 
    }
    asbd.mFormatID = kAudioFormatLinearPCM
    asbd.mSampleRate = des.sampleRate
    asbd.mReserved = 0
    return asbd
}



func bridge<T: AnyObject>(ptr: UnsafeRawPointer) -> T {
    return Unmanaged<T>.fromOpaque(ptr).takeUnretainedValue()
}

func bridge<T: AnyObject>(obj: T) -> UnsafeRawPointer {
    return UnsafeRawPointer(Unmanaged.passUnretained(obj).toOpaque())
}


class ZGAudioDataBuffer {
    
    private var buffer = Data()
    private var startIndex = 0
    private let lock = NSLock()

    func appendData(data: Data) {
        lock.lock()
        defer { lock.unlock() }
        buffer.append(data)
       //控制缓冲区最大长度
        let cacheLen = 1024*1024*5
        if buffer.count > cacheLen {
            let excessLength = buffer.count - cacheLen
            startIndex -= excessLength
            buffer = buffer.subdata(in: excessLength..<buffer.count)
        }
    }

    func getData(len: Int) -> Data {
        
        lock.lock()
        defer { lock.unlock() }
        
        guard len > 0 else {
            return Data(repeating: 0, count: len)
        }

        let availableLength = buffer.count - startIndex
        if availableLength <= 0 {
            return Data(repeating: 0, count: len)
        }

        let actualLength = min(len, availableLength)
        var data = buffer.subdata(in: startIndex..<startIndex+actualLength)
        startIndex += actualLength
        if data.count < len {
            data.append(Data(repeating: 0, count: len-data.count))
        }
        return data
    }
    
    func clear(){
        lock.lock()
        defer { lock.unlock() }
        buffer.removeAll()
        startIndex = 0
    }
}
最后编辑于
©著作权归作者所有,转载或内容合作请联系作者
  • 序言:七十年代末,一起剥皮案震惊了整个滨河市,随后出现的几起案子,更是在滨河造成了极大的恐慌,老刑警刘岩,带你破解...
    沈念sama阅读 206,968评论 6 482
  • 序言:滨河连续发生了三起死亡事件,死亡现场离奇诡异,居然都是意外死亡,警方通过查阅死者的电脑和手机,发现死者居然都...
    沈念sama阅读 88,601评论 2 382
  • 文/潘晓璐 我一进店门,熙熙楼的掌柜王于贵愁眉苦脸地迎上来,“玉大人,你说我怎么就摊上这事。” “怎么了?”我有些...
    开封第一讲书人阅读 153,220评论 0 344
  • 文/不坏的土叔 我叫张陵,是天一观的道长。 经常有香客问我,道长,这世上最难降的妖魔是什么? 我笑而不...
    开封第一讲书人阅读 55,416评论 1 279
  • 正文 为了忘掉前任,我火速办了婚礼,结果婚礼上,老公的妹妹穿的比我还像新娘。我一直安慰自己,他们只是感情好,可当我...
    茶点故事阅读 64,425评论 5 374
  • 文/花漫 我一把揭开白布。 她就那样静静地躺着,像睡着了一般。 火红的嫁衣衬着肌肤如雪。 梳的纹丝不乱的头发上,一...
    开封第一讲书人阅读 49,144评论 1 285
  • 那天,我揣着相机与录音,去河边找鬼。 笑死,一个胖子当着我的面吹牛,可吹牛的内容都是我干的。 我是一名探鬼主播,决...
    沈念sama阅读 38,432评论 3 401
  • 文/苍兰香墨 我猛地睁开眼,长吁一口气:“原来是场噩梦啊……” “哼!你这毒妇竟也来了?” 一声冷哼从身侧响起,我...
    开封第一讲书人阅读 37,088评论 0 261
  • 序言:老挝万荣一对情侣失踪,失踪者是张志新(化名)和其女友刘颖,没想到半个月后,有当地人在树林里发现了一具尸体,经...
    沈念sama阅读 43,586评论 1 300
  • 正文 独居荒郊野岭守林人离奇死亡,尸身上长有42处带血的脓包…… 初始之章·张勋 以下内容为张勋视角 年9月15日...
    茶点故事阅读 36,028评论 2 325
  • 正文 我和宋清朗相恋三年,在试婚纱的时候发现自己被绿了。 大学时的朋友给我发了我未婚夫和他白月光在一起吃饭的照片。...
    茶点故事阅读 38,137评论 1 334
  • 序言:一个原本活蹦乱跳的男人离奇死亡,死状恐怖,灵堂内的尸体忽然破棺而出,到底是诈尸还是另有隐情,我是刑警宁泽,带...
    沈念sama阅读 33,783评论 4 324
  • 正文 年R本政府宣布,位于F岛的核电站,受9级特大地震影响,放射性物质发生泄漏。R本人自食恶果不足惜,却给世界环境...
    茶点故事阅读 39,343评论 3 307
  • 文/蒙蒙 一、第九天 我趴在偏房一处隐蔽的房顶上张望。 院中可真热闹,春花似锦、人声如沸。这庄子的主人今日做“春日...
    开封第一讲书人阅读 30,333评论 0 19
  • 文/苍兰香墨 我抬头看了看天上的太阳。三九已至,却和暖如春,着一层夹袄步出监牢的瞬间,已是汗流浃背。 一阵脚步声响...
    开封第一讲书人阅读 31,559评论 1 262
  • 我被黑心中介骗来泰国打工, 没想到刚下飞机就差点儿被人妖公主榨干…… 1. 我叫王不留,地道东北人。 一个月前我还...
    沈念sama阅读 45,595评论 2 355
  • 正文 我出身青楼,却偏偏与公主长得像,于是被迫代替她去往敌国和亲。 传闻我的和亲对象是个残疾皇子,可洞房花烛夜当晚...
    茶点故事阅读 42,901评论 2 345

推荐阅读更多精彩内容