线程池
2021-01-08
线程池的概念
我们可以把并发执行的任务传递给一个线程池,来替代为每个并发执行的任务都启动一个新的线程。只要池里有空闲的线程,任务就会分配给一个线程执行。在线程池的内部,任务被插入一个阻塞队列(Blocking Queue ),线程池里的线程会去取这个队列里的任务。当一个新任务插入队列时,一个空闲线程就会成功的从队列中取出任务并且执行它。
以上是线程池的基本概念和执行流程,实际上根据线程池的类型不同,执行顺序有些许差异
JDK提供的线程池
-
接口 Executor
顶层接口 -
接口 ExecutorService
定义接触方法 -
抽象类 AbstractExecutorService
提供重要方法的实现submit,
,是抽象类,但没有抽象方法。 -
接口 ScheduledExecutorService
类似于定时任务的线程池实现接口 继承于ExecutorService
-
类 ThreadPoolExecutor
重点类,是线程池实现的重点, -
类 Executors
工具类,提供各种线程池的创建工具
Executor
package java.util.concurrent;
public interface Executor {
/**
* Executes the given command at some time in the future. The command
* may execute in a new thread, in a pooled thread, or in the calling
* thread, at the discretion of the {@code Executor} implementation.
*
* @param command the runnable task
* @throws RejectedExecutionException if this task cannot be
* accepted for execution
* @throws NullPointerException if command is null
*/
void execute(Runnable command);
}
Executor是顶层接口。提供execute方法,
ExecutorService
- 是一个比Executor使用更广泛的子类接口,其提供了生命周期管理的方法,返回 Future 对象,以及可跟踪一个或多个异步任务执行状况返回Future的方法;
可以调用ExecutorService的shutdown()方法来平滑地关闭 ExecutorService,调用该方法后,将导致ExecutorService停止接受任何新的任务且等待已经提交的任务执行完成(已经提交的任务会分两类:一类是已经在执行的,另一类是还没有开始执行的),当所有已经提交的任务执行完毕后将会关闭ExecutorService。因此我们一般用该接口来实现和管理多线程。- 通过 ExecutorService.submit() 方法返回的 Future 对象,可以调用isDone()方法查询Future是否已经完成。当任务完成时,它具有一个结果,你可以调用get()方法来获取该结果。你也可以不用isDone()进行检查就直接调用get()获取结果,在这种情况下,get()将阻塞,直至结果准备就绪,还可以取消任务的执行。Future 提供了 cancel() 方法用来取消执行 pending 中的任务。
public interface ExecutorService extends Executor {
<!--停止线程池,状态设置为SHUTDOWN,并且不在接受新的任务,已经提交的任务会继续执行-->
void shutdown();
<!--停止线程池,状态设置为STOP,不在接受先任务,尝试中断正在执行的任务,返回还未执行的任务-->
List<Runnable> shutdownNow();
<!--是否是SHUTDOWN状态-->
boolean isShutdown();
<!--是否所有任务都已经终止-->
boolean isTerminated();
<!--超时时间内,去等待任务执行任务-->
boolean awaitTermination(long timeout, TimeUnit unit) throws InterruptedException;
<!--Callable 去提交任务-->
<T> Future<T> submit(Callable<T> task);
<!--Runnable 去提交任务-->
<T> Future<T> submit(Runnable task, T result);
<!--Runnable 去提交任务-->
Future<?> submit(Runnable task);
<T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks)
throws InterruptedException;
<T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks,
long timeout, TimeUnit unit)
throws InterruptedException;
<T> T invokeAny(Collection<? extends Callable<T>> tasks)
throws InterruptedException, ExecutionException;
<T> T invokeAny(Collection<? extends Callable<T>> tasks,
long timeout, TimeUnit unit)
throws InterruptedException, ExecutionException, TimeoutException;
}
AbstractExecutorService
参考 ThreadPoolExecutor是怎么去执行一个任务的?
AbstractExecutorService是一个抽象类,实现了ExecutorService接口,这边顺带说下,为什么java 源码里面存在大量 抽象类实现接口,然后类再继承抽象类,为什么类不直接实现接口呢?还要套一层呢,之前我也不明白,后来我才清楚,抽象类去实现接口,就是去实现一些公共的接口方法,这样类再次去实现接口的时候,只要关心我不同的实现就好了,因为 我们知道接口的实现类不止一个,抽象类就是把这些要实现接口的类的公共的实现再次抽取出来,避免了大量的重复实现,尤其List,Set 接口 你看下 几乎都有响应的抽象类实现!
package java.util.concurrent;
import java.util.*;
public abstract class AbstractExecutorService implements ExecutorService {
protected <T> RunnableFuture<T> newTaskFor(Runnable runnable, T value) {
return new FutureTask<T>(runnable, value);
}
protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) {
return new FutureTask<T>(callable);
}
public Future<?> submit(Runnable task) {
if (task == null) throw new NullPointerException();
RunnableFuture<Void> ftask = newTaskFor(task, null);
execute(ftask);
return ftask;
}
public <T> Future<T> submit(Runnable task, T result) {
if (task == null) throw new NullPointerException();
RunnableFuture<T> ftask = newTaskFor(task, result);
execute(ftask);
return ftask;
}
public <T> Future<T> submit(Callable<T> task) {
if (task == null) throw new NullPointerException();
RunnableFuture<T> ftask = newTaskFor(task);
execute(ftask);
return ftask;
}
private <T> T doInvokeAny(Collection<? extends Callable<T>> tasks,
boolean timed, long nanos)
throws InterruptedException, ExecutionException, TimeoutException {
if (tasks == null)
throw new NullPointerException();
int ntasks = tasks.size();
if (ntasks == 0)
throw new IllegalArgumentException();
ArrayList<Future<T>> futures = new ArrayList<Future<T>>(ntasks);
ExecutorCompletionService<T> ecs =
new ExecutorCompletionService<T>(this);
// For efficiency, especially in executors with limited
// parallelism, check to see if previously submitted tasks are
// done before submitting more of them. This interleaving
// plus the exception mechanics account for messiness of main
// loop.
try {
// Record exceptions so that if we fail to obtain any
// result, we can throw the last exception we got.
ExecutionException ee = null;
final long deadline = timed ? System.nanoTime() + nanos : 0L;
Iterator<? extends Callable<T>> it = tasks.iterator();
// Start one task for sure; the rest incrementally
futures.add(ecs.submit(it.next()));
--ntasks;
int active = 1;
for (;;) {
Future<T> f = ecs.poll();
if (f == null) {
if (ntasks > 0) {
--ntasks;
futures.add(ecs.submit(it.next()));
++active;
}
else if (active == 0)
break;
else if (timed) {
f = ecs.poll(nanos, TimeUnit.NANOSECONDS);
if (f == null)
throw new TimeoutException();
nanos = deadline - System.nanoTime();
}
else
f = ecs.take();
}
if (f != null) {
--active;
try {
return f.get();
} catch (ExecutionException eex) {
ee = eex;
} catch (RuntimeException rex) {
ee = new ExecutionException(rex);
}
}
}
if (ee == null)
ee = new ExecutionException();
throw ee;
} finally {
for (int i = 0, size = futures.size(); i < size; i++)
futures.get(i).cancel(true);
}
}
public <T> T invokeAny(Collection<? extends Callable<T>> tasks)
throws InterruptedException, ExecutionException {
try {
return doInvokeAny(tasks, false, 0);
} catch (TimeoutException cannotHappen) {
assert false;
return null;
}
}
public <T> T invokeAny(Collection<? extends Callable<T>> tasks,
long timeout, TimeUnit unit)
throws InterruptedException, ExecutionException, TimeoutException {
return doInvokeAny(tasks, true, unit.toNanos(timeout));
}
public <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks)
throws InterruptedException {
if (tasks == null)
throw new NullPointerException();
ArrayList<Future<T>> futures = new ArrayList<Future<T>>(tasks.size());
boolean done = false;
try {
for (Callable<T> t : tasks) {
RunnableFuture<T> f = newTaskFor(t);
futures.add(f);
execute(f);
}
for (int i = 0, size = futures.size(); i < size; i++) {
Future<T> f = futures.get(i);
if (!f.isDone()) {
try {
f.get();
} catch (CancellationException ignore) {
} catch (ExecutionException ignore) {
}
}
}
done = true;
return futures;
} finally {
if (!done)
for (int i = 0, size = futures.size(); i < size; i++)
futures.get(i).cancel(true);
}
}
public <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks,
long timeout, TimeUnit unit)
throws InterruptedException {
if (tasks == null)
throw new NullPointerException();
long nanos = unit.toNanos(timeout);
ArrayList<Future<T>> futures = new ArrayList<Future<T>>(tasks.size());
boolean done = false;
try {
for (Callable<T> t : tasks)
futures.add(newTaskFor(t));
final long deadline = System.nanoTime() + nanos;
final int size = futures.size();
// Interleave time checks and calls to execute in case
// executor doesn't have any/much parallelism.
for (int i = 0; i < size; i++) {
execute((Runnable)futures.get(i));
nanos = deadline - System.nanoTime();
if (nanos <= 0L)
return futures;
}
for (int i = 0; i < size; i++) {
Future<T> f = futures.get(i);
if (!f.isDone()) {
if (nanos <= 0L)
return futures;
try {
f.get(nanos, TimeUnit.NANOSECONDS);
} catch (CancellationException ignore) {
} catch (ExecutionException ignore) {
} catch (TimeoutException toe) {
return futures;
}
nanos = deadline - System.nanoTime();
}
}
done = true;
return futures;
} finally {
if (!done)
for (int i = 0, size = futures.size(); i < size; i++)
futures.get(i).cancel(true);
}
}
}
ScheduledExecutorService
了解这个体系就好,本次不是重点
Executors
用来创建各类线程池的
public static class Executors {
//创建固定线程数量的线程池。
//该线程池中线程数量始终不变。当有一个新的任务提交时,线程池中若有空闲线程,则立即执行,若没有,则新的任务会被暂存在一个任务队列中
// 待有线程空闲时,便处理在任务队列中的任务
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
// 创建单线程的的线程池
// 该方法返回一个只有一个线程的线程池。若多余一个任务被提交到该线程池,任务会被保存在一个任务队列中,待线程空闲时,按先入先出的顺序执行队列的任务
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
// 该方法返回一个可根据实际情况调整线程数量的线程池,线程池的线程数量不固定,但若有空闲线程可以复用,则优先使用可复用的线程。
// 若所有线程均在工作,又有新的任务提交,则会创建新的线程处理任务,所有线程都在当前任务执行完毕后,将返回线程池进行复用。
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
// 该方法返回一个 ScheduledExecutorService 对象,线程池大小为1。
// ScheduledExecutorService 接口在 ExecutorService 接口之上扩展了在指定时间执行某任务的功能,如在某个固定的延时之后执行,或者周期性执行某个任务
public static ScheduledExecutorService newSingleThreadScheduledExecutor() {
return new java.util.concurrent.Executors.DelegatedScheduledExecutorService
(new ScheduledThreadPoolExecutor(1));
}
// 该方法也返回一个 ScheduledExecutorService 对象。但该线程池可以指定线程数量。
public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
return new ScheduledThreadPoolExecutor(corePoolSize);
}
}
ThreadPoolExecutor
概念
TODO
源码解析
package java.util.concurrent;
import java.security.AccessControlContext;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.concurrent.locks.AbstractQueuedSynchronizer;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.*;
public class ThreadPoolExecutor extends AbstractExecutorService {
//高3位:表示当前线程池运行状态 除去高3位之后的低位:表示当前线程池中所拥有的线程数量
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
//表示在ctl中,低COUNT_BITS位 是用于存放当前线程数量的位。
private static final int COUNT_BITS = Integer.SIZE - 3;
//低COUNT_BITS位 所能表达的最大数值。 000 11111111111111111111 => 5亿多。
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
// runState is stored in the high-order bits
//111 000000000000000000 转换成整数,其实是一个负数
private static final int RUNNING = -1 << COUNT_BITS;
//000 000000000000000000
private static final int SHUTDOWN = 0 << COUNT_BITS;
//001 000000000000000000
private static final int STOP = 1 << COUNT_BITS;
//010 000000000000000000
private static final int TIDYING = 2 << COUNT_BITS;
//011 000000000000000000
private static final int TERMINATED = 3 << COUNT_BITS;
// Packing and unpacking ctl
//获取当前线程池运行状态
//~000 11111111111111111111 => 111 000000000000000000000
//c == ctl = 111 000000000000000000111
//111 000000000000000000111
//111 000000000000000000000
//111 000000000000000000000
private static int runStateOf(int c) { return c & ~CAPACITY; }
//获取当前线程池线程数量
//c == ctl = 111 000000000000000000111
//111 000000000000000000111
//000 111111111111111111111
//000 000000000000000000111 => 7
private static int workerCountOf(int c) { return c & CAPACITY; }
//用在重置当前线程池ctl值时 会用到
//rs 表示线程池状态 wc 表示当前线程池中worker(线程)数量
//111 000000000000000000
//000 000000000000000111
//111 000000000000000111
private static int ctlOf(int rs, int wc) { return rs | wc; }
//比较当前线程池ctl所表示的状态,是否小于某个状态s
//c = 111 000000000000000111 < 000 000000000000000000 == true
//所有情况下,RUNNING < SHUTDOWN < STOP < TIDYING < TERMINATED
private static boolean runStateLessThan(int c, int s) {
return c < s;
}
//比较当前线程池ctl所表示的状态,是否大于等于某个状态s
private static boolean runStateAtLeast(int c, int s) {
return c >= s;
}
//小于SHUTDOWN 的一定是RUNNING。 SHUTDOWN == 0
private static boolean isRunning(int c) {
return c < SHUTDOWN;
}
/**
* Attempts to CAS-increment the workerCount field of ctl.
*/
//使用CAS方式 让ctl值+1 ,成功返回true, 失败返回false
private boolean compareAndIncrementWorkerCount(int expect) {
return ctl.compareAndSet(expect, expect + 1);
}
//使用CAS方式 让ctl值-1 ,成功返回true, 失败返回false
private boolean compareAndDecrementWorkerCount(int expect) {
return ctl.compareAndSet(expect, expect - 1);
}
//将ctl值减一,这个方法一定成功
private void decrementWorkerCount() {
//这里会一直重试,直到成功为止。
do {} while (! compareAndDecrementWorkerCount(ctl.get()));
}
//任务队列,当线程池中的线程达到核心线程数量时,再提交任务 就会直接提交到 workQueue
//workQueue instanceOf ArrayBrokingQueue LinkedBrokingQueue 同步队列
private final BlockingQueue<Runnable> workQueue;
//线程池全局锁,增加worker 减少 worker 时需要持有mainLock , 修改线程池运行状态时,也需要。
private final ReentrantLock mainLock = new ReentrantLock();
/**
* Set containing all worker threads in pool. Accessed only when
* holding mainLock.
*/
//线程池中真正存放 worker->thread 的地方。
private final HashSet<Worker> workers = new HashSet<Worker>();
//当外部线程调用 awaitTermination() 方法时,外部线程会等待当前线程池状态为 Termination 为止。
//等待是如何实现的? 就是将外部线程 封装成 waitNode 放入到 Condition 队列中了, waitNode.Thread 就是外部线程,会被park掉(处于WAITING状态)。
//当线程池 状态 变为 Termination时,会去唤醒这些线程。通过 termination.signalAll() ,唤醒之后这些线程会进入到 阻塞队列,然后头结点会去抢占mainLock。
//抢占到的线程,会继续执行awaitTermination() 后面程序。这些线程最后,都会正常执行。
//简单理解:termination.await() 会将线程阻塞在这。
// termination.signalAll() 会将阻塞在这的线程依次唤醒
private final Condition termination = mainLock.newCondition();
//记录线程池生命周期内 线程数最大值
private int largestPoolSize;
//记录线程池所完成任务总数 ,当worker退出时会将 worker完成的任务累积到completedTaskCount
private long completedTaskCount;
//创建线程时会使用 线程工厂,当我们使用 Executors.newFix... newCache... 创建线程池时,使用的是 DefaultThreadFactory
//一般不建议使用Default线程池,推荐自己实现ThreadFactory
private volatile ThreadFactory threadFactory;
//拒绝策略,juc包提供了4中方式,默认采用 Abort..抛出异常的方式。
private volatile RejectedExecutionHandler handler;
//空闲线程存活时间,当allowCoreThreadTimeOut == false 时,会维护核心线程数量内的线程存活,超出部分会被超时。
//allowCoreThreadTimeOut == true 核心数量内的线程 空闲时 也会被回收。
private volatile long keepAliveTime;
//控制核心线程数量内的线程 是否可以被回收。true 可以,false不可以。
private volatile boolean allowCoreThreadTimeOut;
//核心线程数量限制。
private volatile int corePoolSize;
//线程池最大线程数量限制。
private volatile int maximumPoolSize;
//缺省拒绝策略,采用的是AbortPolicy 抛出异常的方式。
private static final RejectedExecutionHandler defaultHandler =
new AbortPolicy();
private static final RuntimePermission shutdownPerm =
new RuntimePermission("modifyThread");
/* The context to be used when executing the finalizer, or null. */
private final AccessControlContext acc;
private final class Worker
extends AbstractQueuedSynchronizer
implements Runnable
{
//Worker采用了AQS的独占模式
//独占模式:两个重要属性 state 和 ExclusiveOwnerThread
//state:0时表示未被占用 > 0时表示被占用 < 0 时 表示初始状态,这种情况下不能被抢锁。
//ExclusiveOwnerThread:表示独占锁的线程。
/**
* This class will never be serialized, but we provide a
* serialVersionUID to suppress a javac warning.
*/
private static final long serialVersionUID = 6138294804551838833L;
/** Thread this worker is running in. Null if factory fails. */
//worker内部封装的工作线程
final Thread thread;
/** Initial task to run. Possibly null. */
//假设firstTask不为空,那么当worker启动后(内部的线程启动)会优先执行firstTask,当执行完firstTask后,会到queue中去获取下一个任务。
Runnable firstTask;
/** Per-thread task counter */
//记录当前worker所完成任务数量。
volatile long completedTasks;
/**
* Creates with given first task and thread from ThreadFactory.
* @param firstTask the first task (null if none)
*/
//firstTask可以为null。为null 启动后会到queue中获取。
Worker(Runnable firstTask) {
//设置AQS独占模式为初始化中状态,这个时候 不能被抢占锁。
setState(-1); // inhibit interrupts until runWorker
this.firstTask = firstTask;
//使用线程工厂创建了一个线程,并且将当前worker 指定为 Runnable,也就是说当thread启动的时候,会以worker.run()为入口。
this.thread = getThreadFactory().newThread(this);
}
/** Delegates main run loop to outer runWorker */
//当worker启动时,会执行run()
public void run() {
//ThreadPoolExecutor->runWorker() 这个是核心方法,等后面分析worker启动后逻辑时会以这里切入。
runWorker(this);
}
// Lock methods
//
// The value 0 represents the unlocked state.
// The value 1 represents the locked state.
//判断当前worker的独占锁是否被独占。
//0 表示未被占用
//1 表示已占用
protected boolean isHeldExclusively() {
return getState() != 0;
}
//尝试去占用worker的独占锁
//返回值 表示是否抢占成功
protected boolean tryAcquire(int unused) {
//使用CAS修改 AQS中的 state ,期望值为0(0时表示未被占用),修改成功表示当前线程抢占成功
//那么则设置 ExclusiveOwnerThread 为当前线程。
if (compareAndSetState(0, 1)) {
setExclusiveOwnerThread(Thread.currentThread());
return true;
}
return false;
}
//外部不会直接调用这个方法 这个方法是AQS 内调用的,外部调用unlock时 ,unlock->AQS.release() ->tryRelease()
protected boolean tryRelease(int unused) {
setExclusiveOwnerThread(null);
setState(0);
return true;
}
//加锁,加锁失败时,会阻塞当前线程,直到获取到锁位置。
public void lock() { acquire(1); }
//尝试去加锁,如果当前锁是未被持有状态,那么加锁成功后 会返回true,否则不会阻塞当前线程,直接返回false.
public boolean tryLock() { return tryAcquire(1); }
//一般情况下,咱们调用unlock 要保证 当前线程是持有锁的。
//特殊情况,当worker的state == -1 时,调用unlock 表示初始化state 设置state == 0
//启动worker之前会先调用unlock()这个方法。会强制刷新ExclusiveOwnerThread == null State==0
public void unlock() { release(1); }
//就是返回当前worker的lock是否被占用。
public boolean isLocked() { return isHeldExclusively(); }
void interruptIfStarted() {
Thread t;
if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
try {
t.interrupt();
} catch (SecurityException ignore) {
}
}
}
}
/*
* Methods for setting control state
*/
/**
* Transitions runState to given target, or leaves it alone if
* already at least the given target.
*
* @param targetState the desired state, either SHUTDOWN or STOP
* (but not TIDYING or TERMINATED -- use tryTerminate for that)
*/
private void advanceRunState(int targetState) {
//自旋
for (;;) {
int c = ctl.get();
//条件成立:假设targetState == SHUTDOWN,说明 当前线程池状态是 >= SHUTDOWN
//条件不成立:假设targetState == SHUTDOWN ,说明当前线程池状态是RUNNING。
if (runStateAtLeast(c, targetState) ||
ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c))))
break;
}
}
final void tryTerminate() {
//自旋
for (;;) {
//获取最新ctl值
int c = ctl.get();
//条件一:isRunning(c) 成立,直接返回就行,线程池很正常!
//条件二:runStateAtLeast(c, TIDYING) 说明 已经有其它线程 在执行 TIDYING -> TERMINATED状态了,当前线程直接回去。
//条件三:(runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty())
//SHUTDOWN特殊情况,如果是这种情况,直接回去。得等队列中的任务处理完毕后,再转化状态。
if (isRunning(c) ||
runStateAtLeast(c, TIDYING) ||
(runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
return;
//什么情况会执行到这里?
//1.线程池状态 >= STOP
//2.线程池状态为 SHUTDOWN 且 队列已经空了
//条件成立:当前线程池中的线程数量 > 0
if (workerCountOf(c) != 0) { // Eligible to terminate
//中断一个空闲线程。
//空闲线程,在哪空闲呢? queue.take() | queue.poll()
//1.唤醒后的线程 会在getTask()方法返回null
//2.执行退出逻辑的时候会再次调用tryTerminate() 唤醒下一个空闲线程
//3.因为线程池状态是 (线程池状态 >= STOP || 线程池状态为 SHUTDOWN 且 队列已经空了) 最终调用addWorker时,会失败。
//最终空闲线程都会在这里退出,非空闲线程 当执行完当前task时,也会调用tryTerminate方法,有可能会走到这里。
interruptIdleWorkers(ONLY_ONE);
return;
}
//执行到这里的线程是谁?
//workerCountOf(c) == 0 时,会来到这里。
//最后一个退出的线程。 咱们知道,在 (线程池状态 >= STOP || 线程池状态为 SHUTDOWN 且 队列已经空了)
//线程唤醒后,都会执行退出逻辑,退出过程中 会 先将 workerCount计数 -1 => ctl -1。
//调用tryTerminate 方法之前,已经减过了,所以0时,表示这是最后一个退出的线程了。
final ReentrantLock mainLock = this.mainLock;
//获取线程池全局锁
mainLock.lock();
try {
//设置线程池状态为TIDYING状态。
if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
try {
//调用钩子方法
terminated();
} finally {
//设置线程池状态为TERMINATED状态。
ctl.set(ctlOf(TERMINATED, 0));
//唤醒调用 awaitTermination() 方法的线程。
termination.signalAll();
}
return;
}
} finally {
//释放线程池全局锁。
mainLock.unlock();
}
// else retry on failed CAS
}
}
private void checkShutdownAccess() {
SecurityManager security = System.getSecurityManager();
if (security != null) {
security.checkPermission(shutdownPerm);
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
for (Worker w : workers)
security.checkAccess(w.thread);
} finally {
mainLock.unlock();
}
}
}
/**
* Interrupts all threads, even if active. Ignores SecurityExceptions
* (in which case some threads may remain uninterrupted).
*/
private void interruptWorkers() {
final ReentrantLock mainLock = this.mainLock;
//获取线程池全局锁
mainLock.lock();
try {
//遍历所有worker
for (Worker w : workers)
//interruptIfStarted() 如果worker内的thread 是启动状态,则给它一个中断信号。。
w.interruptIfStarted();
} finally {
//释放线程池全局锁
mainLock.unlock();
}
}
//onlyOne == true 说明只中断一个线程 ,false 则中断所有线程
//共同前提,worker是空闲状态。
private void interruptIdleWorkers(boolean onlyOne) {
final ReentrantLock mainLock = this.mainLock;
//持有全局锁
mainLock.lock();
try {
//迭代所有worker
for (Worker w : workers) {
//获取当前worker的线程 保存到t
Thread t = w.thread;
//条件一:条件成立:!t.isInterrupted() == true 说明当前迭代的这个线程尚未中断。
//条件二:w.tryLock() 条件成立:说明当前worker处于空闲状态,可以去给它一个中断信号。 目前worker内的线程 在 queue.take() | queue.poll()
//阻塞中。因为worker执行task时,是加锁的!
if (!t.isInterrupted() && w.tryLock()) {
try {
//给当前线程中断信号..处于queue阻塞的线程,会被唤醒,唤醒后,进入下一次自旋时,可能会return null。执行退出相关的逻辑。
t.interrupt();
} catch (SecurityException ignore) {
} finally {
//释放worker的独占锁。
w.unlock();
}
}
if (onlyOne)
break;
}
} finally {
//释放全局锁。
mainLock.unlock();
}
}
private void interruptIdleWorkers() {
interruptIdleWorkers(false);
}
private static final boolean ONLY_ONE = true;
final void reject(Runnable command) {
handler.rejectedExecution(command, this);
}
/**
* Performs any further cleanup following run state transition on
* invocation of shutdown. A no-op here, but used by
* ScheduledThreadPoolExecutor to cancel delayed tasks.
*/
void onShutdown() {
}
final boolean isRunningOrShutdown(boolean shutdownOK) {
int rs = runStateOf(ctl.get());
return rs == RUNNING || (rs == SHUTDOWN && shutdownOK);
}
private List<Runnable> drainQueue() {
BlockingQueue<Runnable> q = workQueue;
ArrayList<Runnable> taskList = new ArrayList<Runnable>();
q.drainTo(taskList);
if (!q.isEmpty()) {
for (Runnable r : q.toArray(new Runnable[0])) {
if (q.remove(r))
taskList.add(r);
}
}
return taskList;
}
//firstTask 可以为null,表示启动worker之后,worker自动到queue中获取任务.. 如果不是null,则worker优先执行firstTask
//core 采用的线程数限制 如果为true 采用 核心线程数限制 false采用 maximumPoolSize线程数限制.
//返回值总结:
//true 表示创建worker成功,且线程启动
//false 表示创建失败。
//1.线程池状态rs > SHUTDOWN (STOP/TIDYING/TERMINATION)
//2.rs == SHUTDOWN 但是队列中已经没有任务了 或者 当前状态是SHUTDOWN且队列未空,但是firstTask不为null
//3.当前线程池已经达到指定指标(coprePoolSize 或者 maximumPoolSIze)
//4.threadFactory 创建的线程是null
private boolean addWorker(Runnable firstTask, boolean core) {
//自旋 判断当前线程池状态是否允许创建线程的事情。
retry:
for (;;) {
//获取当前ctl值保存到c
int c = ctl.get();
//获取当前线程池运行状态 保存到rs长
int rs = runStateOf(c);
// Check if queue empty only if necessary.
//条件一:rs >= SHUTDOWN 成立:说明当前线程池状态不是running状态
//条件二:前置条件,当前的线程池状态不是running状态 ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty())
//rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty()
//表示:当前线程池状态是SHUTDOWN状态 & 提交的任务是空,addWorker这个方法可能不是execute调用的。 & 当前任务队列不是空
//排除掉这种情况,当前线程池是SHUTDOWN状态,但是队列里面还有任务尚未处理完,这个时候是允许添加worker,但是不允许再次提交task。
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
//什么情况下回返回false?
//线程池状态 rs > SHUTDOWN
//rs == SHUTDOWN 但是队列中已经没有任务了 或者 rs == SHUTDOWN 且 firstTask != null
return false;
//上面这些代码,就是判断 当前线程池状态 是否允许添加线程。
//内部自旋 获取创建线程令牌的过程。
for (;;) {
//获取当前线程池中线程数量 保存到wc中
int wc = workerCountOf(c);
//条件一:wc >= CAPACITY 永远不成立,因为CAPACITY是一个5亿多大的数字
//条件二:wc >= (core ? corePoolSize : maximumPoolSize)
//core == true ,判断当前线程数量是否>=corePoolSize,会拿核心线程数量做限制。
//core == false,判断当前线程数量是否>=maximumPoolSize,会拿最大线程数量做限制。
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
//执行到这里,说明当前无法添加线程了,已经达到指定限制了
return false;
//条件成立:说明记录线程数量已经加1成功,相当于申请到了一块令牌。
//条件失败:说明可能有其它线程,修改过ctl这个值了。
//可能发生过什么事?
//1.其它线程execute() 申请过令牌了,在这之前。导致CAS失败
//2.外部线程可能调用过 shutdown() 或者 shutdownNow() 导致线程池状态发生变化了,咱们知道 ctl 高3位表示状态
//状态改变后,cas也会失败。
if (compareAndIncrementWorkerCount(c))
//进入到这里面,一定是cas成功啦!申请到令牌了
//直接跳出了 retry 外部这个for自旋。
break retry;
//CAS失败,没有成功的申请到令牌
//获取最新的ctl值
c = ctl.get(); // Re-read ctl
//判断当前线程池状态是否发生过变化,如果外部在这之前调用过shutdown. shutdownNow 会导致状态变化。
if (runStateOf(c) != rs)
//状态发生变化后,直接返回到外层循环,外层循环负责判断当前线程池状态,是否允许创建线程。
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
//表示创建的worker是否已经启动,false未启动 true启动
boolean workerStarted = false;
//表示创建的worker是否添加到池子中了 默认false 未添加 true是添加。
boolean workerAdded = false;
//w表示后面创建worker的一个引用。
Worker w = null;
try {
//创建Worker,执行完后,线程应该是已经创建好了。
w = new Worker(firstTask);
//将新创建的worker节点的线程 赋值给 t
final Thread t = w.thread;
//为什么要做 t != null 这个判断?
//为了防止ThreadFactory 实现类有bug,因为ThreadFactory 是一个接口,谁都可以实现。
//万一哪个 小哥哥 脑子一热,有bug,创建出来的线程 是null、、
//Doug lea考虑的比较全面。肯定会防止他自己的程序报空指针,所以这里一定要做!
if (t != null) {
//将全局锁的引用保存到mainLock
final ReentrantLock mainLock = this.mainLock;
//持有全局锁,可能会阻塞,直到获取成功为止,同一时刻 操纵 线程池内部相关的操作,都必须持锁。
mainLock.lock();
//从这里加锁之后,其它线程 是无法修改当前线程池状态的。
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
//获取最新线程池运行状态保存到rs中
int rs = runStateOf(ctl.get());
//条件一:rs < SHUTDOWN 成立:最正常状态,当前线程池为RUNNING状态.
//条件二:前置条件:当前线程池状态不是RUNNING状态。
//(rs == SHUTDOWN && firstTask == null) 当前状态为SHUTDOWN状态且firstTask为空。其实判断的就是SHUTDOWN状态下的特殊情况,
//只不过这里不再判断队列是否为空了
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
//t.isAlive() 当线程start后,线程isAlive会返回true。
//防止脑子发热的程序员,ThreadFactory创建线程返回给外部之前,将线程start了。。
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
//将咱们创建的worker添加到线程池中。
workers.add(w);
//获取最新当前线程池线程数量
int s = workers.size();
//条件成立:说明当前线程数量是一个新高。更新largestPoolSize
if (s > largestPoolSize)
largestPoolSize = s;
//表示线程已经追加进线程池中了。
workerAdded = true;
}
} finally {
//释放线程池全局锁。
mainLock.unlock();
}
//条件成立:说明 添加worker成功
//条件失败:说明线程池在lock之前,线程池状态发生了变化,导致添加失败。
if (workerAdded) {
//成功后,则将创建的worker启动,线程启动。
t.start();
//启动标记设置为true
workerStarted = true;
}
}
} finally {
//条件成立:! workerStarted 说明启动失败,需要做清理工作。
if (! workerStarted)
//失败时做什么清理工作?
//1.释放令牌
//2.将当前worker清理出workers集合
addWorkerFailed(w);
}
//返回新创建的线程是否启动。
return workerStarted;
}
/**
* Rolls back the worker thread creation.
* - removes worker from workers, if present
* - decrements worker count
* - rechecks for termination, in case the existence of this
* worker was holding up termination
*/
private void addWorkerFailed(Worker w) {
final ReentrantLock mainLock = this.mainLock;
//持有线程池全局锁,因为操作的是线程池相关的东西。
mainLock.lock();
try {
//条件成立:需要将worker在workers中清理出去。
if (w != null)
workers.remove(w);
//将线程池计数恢复-1,前面+1过,这里因为失败,所以要-1,相当于归还令牌。
decrementWorkerCount();
//回头讲,shutdown shutdownNow再说。
tryTerminate();
} finally {
//释放线程池全局锁。
mainLock.unlock();
}
}
private void processWorkerExit(Worker w, boolean completedAbruptly) {
//条件成立:代表当前w 这个worker是发生异常退出的,task任务执行过程中向上抛出异常了..
//异常退出时,ctl计数,并没有-1
if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
decrementWorkerCount();
//获取线程池的全局锁引用
final ReentrantLock mainLock = this.mainLock;
//加锁
mainLock.lock();
try {
//将当前worker完成的task数量,汇总到线程池的completedTaskCount
completedTaskCount += w.completedTasks;
//将worker从池子中移除..
workers.remove(w);
} finally {
//释放全局锁
mainLock.unlock();
}
tryTerminate();
//获取最新ctl值
int c = ctl.get();
//条件成立:当前线程池状态为 RUNNING 或者 SHUTDOWN状态
if (runStateLessThan(c, STOP)) {
//条件成立:当前线程是正常退出..
if (!completedAbruptly) {
//min表示线程池最低持有的线程数量
//allowCoreThreadTimeOut == true => 说明核心线程数内的线程,也会超时被回收。 min == 0
//allowCoreThreadTimeOut == false => min == corePoolSize
int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
//线程池状态:RUNNING SHUTDOWN
//条件一:假设min == 0 成立
//条件二:! workQueue.isEmpty() 说明任务队列中还有任务,最起码要留一个线程。
if (min == 0 && ! workQueue.isEmpty())
min = 1;
//条件成立:线程池中还拥有足够的线程。
//考虑一个问题: workerCountOf(c) >= min => (0 >= 0) ?
//有可能!
//什么情况下? 当线程池中的核心线程数是可以被回收的情况下,会出现这种情况,这种情况下,当前线程池中的线程数 会变为0
//下次再提交任务时,会再创建线程。
if (workerCountOf(c) >= min)
return; // replacement not needed
}
//1.当前线程在执行task时 发生异常,这里一定要创建一个新worker顶上去。
//2.!workQueue.isEmpty() 说明任务队列中还有任务,最起码要留一个线程。 当前状态为 RUNNING || SHUTDOWN
//3.当前线程数量 < corePoolSize值,此时会创建线程,维护线程池数量在corePoolSize个。
addWorker(null, false);
}
}
//什么情况下会返回null?
//1.rs >= STOP 成立说明:当前的状态最低也是STOP状态,一定要返回null了
//2.前置条件 状态是 SHUTDOWN ,workQueue.isEmpty()
//3.线程池中的线程数量 超过 最大限制时,会有一部分线程返回Null
//4.线程池中的线程数超过corePoolSize时,会有一部分线程 超时后,返回null。
private Runnable getTask() {
//表示当前线程获取任务是否超时 默认false true表示已超时
boolean timedOut = false; // Did the last poll() time out?
//自旋
for (;;) {
//获取最新ctl值保存到c中。
int c = ctl.get();
//获取线程池当前运行状态
int rs = runStateOf(c);
// Check if queue empty only if necessary.
//条件一:rs >= SHUTDOWN 条件成立:说明当前线程池是非RUNNING状态,可能是 SHUTDOWN/STOP....
//条件二:(rs >= STOP || workQueue.isEmpty())
//2.1:rs >= STOP 成立说明:当前的状态最低也是STOP状态,一定要返回null了
//2.2:前置条件 状态是 SHUTDOWN ,workQueue.isEmpty()条件成立:说明当前线程池状态为SHUTDOWN状态 且 任务队列已空,此时一定返回null。
//返回null,runWorker方法就会将返回Null的线程执行线程退出线程池的逻辑。
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
//使用CAS+死循环的方式让 ctl值 -1
decrementWorkerCount();
return null;
}
//执行到这里,有几种情况?
//1.线程池是RUNNING状态
//2.线程池是SHUTDOWN状态 但是队列还未空,此时可以创建线程。
//获取线程池中的线程数量
int wc = workerCountOf(c);
// Are workers subject to culling?
//timed == true 表示当前这个线程 获取 task 时 是支持超时机制的,使用queue.poll(xxx,xxx); 当获取task超时的情况下,下一次自旋就可能返回null了。
//timed == false 表示当前这个线程 获取 task 时 是不支持超时机制的,当前线程会使用 queue.take();
//情况1:allowCoreThreadTimeOut == true 表示核心线程数量内的线程 也可以被回收。
//所有线程 都是使用queue.poll(xxx,xxx) 超时机制这种方式获取task.
//情况2:allowCoreThreadTimeOut == false 表示当前线程池会维护核心数量内的线程。
//wc > corePoolSize
//条件成立:当前线程池中的线程数量是大于核心线程数的,此时让所有路过这里的线程,都是用poll 支持超时的方式去获取任务,
//这样,就会可能有一部分线程获取不到任务,获取不到任务 返回Null,然后..runWorker会执行线程退出逻辑。
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
//条件一:(wc > maximumPoolSize || (timed && timedOut))
//1.1:wc > maximumPoolSize 为什么会成立?setMaximumPoolSize()方法,可能外部线程将线程池最大线程数设置为比初始化时的要小
//1.2: (timed && timedOut) 条件成立:前置条件,当前线程使用 poll方式获取task。上一次循环时 使用poll方式获取任务时,超时了
//条件一 为true 表示 线程可以被回收,达到回收标准,当确实需要回收时再回收。
//条件二:(wc > 1 || workQueue.isEmpty())
//2.1: wc > 1 条件成立,说明当前线程池中还有其他线程,当前线程可以直接回收,返回null
//2.2: workQueue.isEmpty() 前置条件 wc == 1, 条件成立:说明当前任务队列 已经空了,最后一个线程,也可以放心的退出。
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
//使用CAS机制 将 ctl值 -1 ,减1成功的线程,返回null
//CAS成功的,返回Null
//CAS失败? 为什么会CAS失败?
//1.其它线程先你一步退出了
//2.线程池状态发生变化了。
if (compareAndDecrementWorkerCount(c))
return null;
//再次自旋时,timed有可能就是false了,因为当前线程cas失败,很有可能是因为其它线程成功退出导致的,再次咨询时
//检查发现,当前线程 就可能属于 不需要回收范围内了。
continue;
}
try {
//获取任务的逻辑
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
//条件成立:返回任务
if (r != null)
return r;
//说明当前线程超时了...
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
//w 就是启动worker
final void runWorker(Worker w) {
//wt == w.thread
Thread wt = Thread.currentThread();
//将初始执行task赋值给task
Runnable task = w.firstTask;
//清空当前w.firstTask引用
w.firstTask = null;
//这里为什么先调用unlock? 就是为了初始化worker state == 0 和 exclusiveOwnerThread ==null
w.unlock(); // allow interrupts
//是否是突然退出,true->发生异常了,当前线程是突然退出,回头需要做一些处理
//false->正常退出。
boolean completedAbruptly = true;
try {
//条件一:task != null 指的就是firstTask是不是null,如果不是null,直接执行循环体里面。
//条件二:(task = getTask()) != null 条件成立:说明当前线程在queue中获取任务成功,getTask这个方法是一个会阻塞线程的方法
//getTask如果返回null,当前线程需要执行结束逻辑。
while (task != null || (task = getTask()) != null) {
//worker设置独占锁 为当前线程
//为什么要设置独占锁呢?shutdown时会判断当前worker状态,根据独占锁是否空闲来判断当前worker是否正在工作。
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
//条件一:runStateAtLeast(ctl.get(), STOP) 说明线程池目前处于STOP/TIDYING/TERMINATION 此时线程一定要给它一个中断信号
//条件一成立:runStateAtLeast(ctl.get(), STOP)&& !wt.isInterrupted()
//上面如果成立:说明当前线程池状态是>=STOP 且 当前线程是未设置中断状态的,此时需要进入到if里面,给当前线程一个中断。
//假设:runStateAtLeast(ctl.get(), STOP) == false
// (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP)) 在干吗呢?
// Thread.interrupted() 获取当前中断状态,且设置中断位为false。连续调用两次,这个interrupted()方法 第二次一定是返回false.
// runStateAtLeast(ctl.get(), STOP) 大概率这里还是false.
// 其实它在强制刷新当前线程的中断标记位 false,因为有可能上一次执行task时,业务代码里面将当前线程的中断标记位 设置为了 true,且没有处理
// 这里一定要强制刷新一下。不会再影响到后面的task了。
//假设:Thread.interrupted() == true 且 runStateAtLeast(ctl.get(), STOP)) == true
//这种情况有发生几率么?
//有可能,因为外部线程在 第一次 (runStateAtLeast(ctl.get(), STOP) == false 后,有机会调用shutdown 、shutdownNow方法,将线程池状态修改
//这个时候,也会将当前线程的中断标记位 再次设置回 中断状态。
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
//钩子方法,留给子类实现的
beforeExecute(wt, task);
//表示异常情况,如果thrown不为空,表示 task运行过程中 向上层抛出异常了。
Throwable thrown = null;
try {
//task 可能是FutureTask 也可能是 普通的Runnable接口实现类。
//如果前面是通过submit()提交的 runnable/callable 会被封装成 FutureTask。这个不清楚,请看上一期,在b站。
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
//钩子方法,留给子类实现的
afterExecute(task, thrown);
}
} finally {
//将局部变量task置为Null
task = null;
//更新worker完成任务数量
w.completedTasks++;
//worker处理完一个任务后,会释放掉独占锁
//1.正常情况下,会再次回到getTask()那里获取任务 while(getTask...)
//2.task.run()时内部抛出异常了..
w.unlock();
}
}
//什么情况下,会来到这里?
//getTask()方法返回null时,说明当前线程应该执行退出逻辑了。
completedAbruptly = false;
} finally {
//task.run()内部抛出异常时,直接从 w.unlock() 那里 跳到这一行。
//正常退出 completedAbruptly == false
//异常退出 completedAbruptly == true
processWorkerExit(w, completedAbruptly);
}
}
// Public constructors and methods
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), defaultHandler);
}
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
threadFactory, defaultHandler);
}
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
RejectedExecutionHandler handler) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), handler);
}
public ThreadPoolExecutor(int corePoolSize,//核心线程数限制
int maximumPoolSize,//最大线程限制
long keepAliveTime,//空闲线程存活时间
TimeUnit unit,//时间单位 seconds nano..
BlockingQueue<Runnable> workQueue,//任务队列
ThreadFactory threadFactory,//线程工厂
RejectedExecutionHandler handler/*拒绝策略*/) {
//判断参数是否越界
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
//工作队列 和 线程工厂 和 拒绝策略 都不能为空。
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.acc = System.getSecurityManager() == null ?
null :
AccessController.getContext();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
//command 可以是普通的Runnable 实现类,也可以是 FutureTask
public void execute(Runnable command) {
//非空判断..
if (command == null)
throw new NullPointerException();
//获取ctl最新值赋值给c,ctl :高3位 表示线程池状态,低位表示当前线程池线程数量。
int c = ctl.get();
//workerCountOf(c) 获取出当前线程数量
//条件成立:表示当前线程数量小于核心线程数,此次提交任务,直接创建一个新的worker,对应线程池中多了一个新的线程。
if (workerCountOf(c) < corePoolSize) {
//addWorker 即为创建线程的过程,会创建worker对象,并且将command作为firstTask
//core == true 表示采用核心线程数量限制 false表示采用 maximumPoolSize
if (addWorker(command, true))
//创建成功后,直接返回。addWorker方法里面会启动新创建的worker,将firstTask执行。
return;
//执行到这条语句,说明addWorker一定是失败了...
//有几种可能呢??
//1.存在并发现象,execute方法是可能有多个线程同时调用的,当workerCountOf(c) < corePoolSize成立后,
//其它线程可能也成立了,并且向线程池中创建了worker。这个时候线程池中的核心线程数已经达到,所以...
//2.当前线程池状态发生改变了。 RUNNING SHUTDOWN STOP TIDYING TERMINATION
//当线程池状态是非RUNNING状态时,addWorker(firstTask!=null, true|false) 一定会失败。
//SHUTDOWN 状态下,也有可能创建成功。前提 firstTask == null 而且当前 queue 不为空。特殊情况。
c = ctl.get();
}
//执行到这里有几种情况?
//1.当前线程数量已经达到corePoolSize
//2.addWorker失败..
//条件成立:说明当前线程池处于running状态,则尝试将 task 放入到workQueue中。
if (isRunning(c) && workQueue.offer(command)) {
//执行到这里,说明offer提交任务成功了..
//再次获取ctl保存到recheck。
int recheck = ctl.get();
//条件一:! isRunning(recheck) 成立:说明你提交到队列之后,线程池状态被外部线程给修改 比如:shutdown() shutdownNow()
//这种情况 需要把刚刚提交的任务删除掉。
//条件二:remove(command) 有可能成功,也有可能失败
//成功:提交之后,线程池中的线程还未消费(处理)
//失败:提交之后,在shutdown() shutdownNow()之前,就被线程池中的线程 给处理。
if (! isRunning(recheck) && remove(command))
//提交之后线程池状态为 非running 且 任务出队成功,走个拒绝策略。
reject(command);
//有几种情况会到这里?
//1.当前线程池是running状态(这个概率最大)
//2.线程池状态是非running状态 但是remove提交的任务失败.
//担心 当前线程池是running状态,但是线程池中的存活线程数量是0,这个时候,如果是0的话,会很尴尬,任务没线程去跑了,
//这里其实是一个担保机制,保证线程池在running状态下,最起码得有一个线程在工作。
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
//执行到这里,有几种情况?
//1.offer失败
//2.当前线程池是非running状态
//1.offer失败,需要做什么? 说明当前queue 满了!这个时候 如果当前线程数量尚未达到maximumPoolSize的话,会创建新的worker直接执行command
//假设当前线程数量达到maximumPoolSize的话,这里也会失败,也走拒绝策略。
//2.线程池状态为非running状态,这个时候因为 command != null addWorker 一定是返回false。
else if (!addWorker(command, false))
reject(command);
}
/**
* Initiates an orderly shutdown in which previously submitted
* tasks are executed, but no new tasks will be accepted.
* Invocation has no additional effect if already shut down.
*
* <p>This method does not wait for previously submitted tasks to
* complete execution. Use {@link #awaitTermination awaitTermination}
* to do that.
*
* @throws SecurityException {@inheritDoc}
*/
public void shutdown() {
final ReentrantLock mainLock = this.mainLock;
//获取线程池全局锁
mainLock.lock();
try {
checkShutdownAccess();
//设置线程池状态为SHUTDOWN
advanceRunState(SHUTDOWN);
//中断空闲线程
interruptIdleWorkers();
//空方法,子类可以扩展
onShutdown(); // hook for ScheduledThreadPoolExecutor
} finally {
//释放线程池全局锁
mainLock.unlock();
}
//回头说..
tryTerminate();
}
public List<Runnable> shutdownNow() {
//返回值引用
List<Runnable> tasks;
final ReentrantLock mainLock = this.mainLock;
//获取线程池全局锁
mainLock.lock();
try {
checkShutdownAccess();
//设置线程池状态为STOP
advanceRunState(STOP);
//中断线程池中所有线程
interruptWorkers();
//导出未处理的task
tasks = drainQueue();
} finally {
mainLock.unlock();
}
tryTerminate();
//返回当前任务队列中 未处理的任务。
return tasks;
}
public boolean isShutdown() {
return ! isRunning(ctl.get());
}
/**
* Returns true if this executor is in the process of terminating
* after {@link #shutdown} or {@link #shutdownNow} but has not
* completely terminated. This method may be useful for
* debugging. A return of {@code true} reported a sufficient
* period after shutdown may indicate that submitted tasks have
* ignored or suppressed interruption, causing this executor not
* to properly terminate.
*
* @return {@code true} if terminating but not yet terminated
*/
public boolean isTerminating() {
int c = ctl.get();
return ! isRunning(c) && runStateLessThan(c, TERMINATED);
}
public boolean isTerminated() {
return runStateAtLeast(ctl.get(), TERMINATED);
}
public boolean awaitTermination(long timeout, TimeUnit unit)
throws InterruptedException {
long nanos = unit.toNanos(timeout);
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
for (;;) {
if (runStateAtLeast(ctl.get(), TERMINATED))
return true;
if (nanos <= 0)
return false;
nanos = termination.awaitNanos(nanos);
}
} finally {
mainLock.unlock();
}
}
/**
* Invokes {@code shutdown} when this executor is no longer
* referenced and it has no threads.
*/
protected void finalize() {
SecurityManager sm = System.getSecurityManager();
if (sm == null || acc == null) {
shutdown();
} else {
PrivilegedAction<Void> pa = () -> { shutdown(); return null; };
AccessController.doPrivileged(pa, acc);
}
}
/**
* Sets the thread factory used to create new threads.
*
* @param threadFactory the new thread factory
* @throws NullPointerException if threadFactory is null
* @see #getThreadFactory
*/
public void setThreadFactory(ThreadFactory threadFactory) {
if (threadFactory == null)
throw new NullPointerException();
this.threadFactory = threadFactory;
}
/**
* Returns the thread factory used to create new threads.
*
* @return the current thread factory
* @see #setThreadFactory(ThreadFactory)
*/
public ThreadFactory getThreadFactory() {
return threadFactory;
}
/**
* Sets a new handler for unexecutable tasks.
*
* @param handler the new handler
* @throws NullPointerException if handler is null
* @see #getRejectedExecutionHandler
*/
public void setRejectedExecutionHandler(RejectedExecutionHandler handler) {
if (handler == null)
throw new NullPointerException();
this.handler = handler;
}
/**
* Returns the current handler for unexecutable tasks.
*
* @return the current handler
* @see #setRejectedExecutionHandler(RejectedExecutionHandler)
*/
public RejectedExecutionHandler getRejectedExecutionHandler() {
return handler;
}
/**
* Sets the core number of threads. This overrides any value set
* in the constructor. If the new value is smaller than the
* current value, excess existing threads will be terminated when
* they next become idle. If larger, new threads will, if needed,
* be started to execute any queued tasks.
*
* @param corePoolSize the new core size
* @throws IllegalArgumentException if {@code corePoolSize < 0}
* @see #getCorePoolSize
*/
public void setCorePoolSize(int corePoolSize) {
if (corePoolSize < 0)
throw new IllegalArgumentException();
int delta = corePoolSize - this.corePoolSize;
this.corePoolSize = corePoolSize;
if (workerCountOf(ctl.get()) > corePoolSize)
interruptIdleWorkers();
else if (delta > 0) {
// We don't really know how many new threads are "needed".
// As a heuristic, prestart enough new workers (up to new
// core size) to handle the current number of tasks in
// queue, but stop if queue becomes empty while doing so.
int k = Math.min(delta, workQueue.size());
while (k-- > 0 && addWorker(null, true)) {
if (workQueue.isEmpty())
break;
}
}
}
/**
* Returns the core number of threads.
*
* @return the core number of threads
* @see #setCorePoolSize
*/
public int getCorePoolSize() {
return corePoolSize;
}
/**
* Starts a core thread, causing it to idly wait for work. This
* overrides the default policy of starting core threads only when
* new tasks are executed. This method will return {@code false}
* if all core threads have already been started.
*
* @return {@code true} if a thread was started
*/
public boolean prestartCoreThread() {
return workerCountOf(ctl.get()) < corePoolSize &&
addWorker(null, true);
}
/**
* Same as prestartCoreThread except arranges that at least one
* thread is started even if corePoolSize is 0.
*/
void ensurePrestart() {
int wc = workerCountOf(ctl.get());
if (wc < corePoolSize)
addWorker(null, true);
else if (wc == 0)
addWorker(null, false);
}
/**
* Starts all core threads, causing them to idly wait for work. This
* overrides the default policy of starting core threads only when
* new tasks are executed.
*
* @return the number of threads started
*/
public int prestartAllCoreThreads() {
int n = 0;
while (addWorker(null, true))
++n;
return n;
}
/**
* Returns true if this pool allows core threads to time out and
* terminate if no tasks arrive within the keepAlive time, being
* replaced if needed when new tasks arrive. When true, the same
* keep-alive policy applying to non-core threads applies also to
* core threads. When false (the default), core threads are never
* terminated due to lack of incoming tasks.
*
* @return {@code true} if core threads are allowed to time out,
* else {@code false}
*
* @since 1.6
*/
public boolean allowsCoreThreadTimeOut() {
return allowCoreThreadTimeOut;
}
public void allowCoreThreadTimeOut(boolean value) {
if (value && keepAliveTime <= 0)
throw new IllegalArgumentException("Core threads must have nonzero keep alive times");
if (value != allowCoreThreadTimeOut) {
allowCoreThreadTimeOut = value;
if (value)
interruptIdleWorkers();
}
}
public void setMaximumPoolSize(int maximumPoolSize) {
if (maximumPoolSize <= 0 || maximumPoolSize < corePoolSize)
throw new IllegalArgumentException();
this.maximumPoolSize = maximumPoolSize;
if (workerCountOf(ctl.get()) > maximumPoolSize)
interruptIdleWorkers();
}
/**
* Returns the maximum allowed number of threads.
*
* @return the maximum allowed number of threads
* @see #setMaximumPoolSize
*/
public int getMaximumPoolSize() {
return maximumPoolSize;
}
public void setKeepAliveTime(long time, TimeUnit unit) {
if (time < 0)
throw new IllegalArgumentException();
if (time == 0 && allowsCoreThreadTimeOut())
throw new IllegalArgumentException("Core threads must have nonzero keep alive times");
long keepAliveTime = unit.toNanos(time);
long delta = keepAliveTime - this.keepAliveTime;
this.keepAliveTime = keepAliveTime;
if (delta < 0)
interruptIdleWorkers();
}
/**
* Returns the thread keep-alive time, which is the amount of time
* that threads in excess of the core pool size may remain
* idle before being terminated.
*
* @param unit the desired time unit of the result
* @return the time limit
* @see #setKeepAliveTime(long, TimeUnit)
*/
public long getKeepAliveTime(TimeUnit unit) {
return unit.convert(keepAliveTime, TimeUnit.NANOSECONDS);
}
/* User-level queue utilities */
/**
* Returns the task queue used by this executor. Access to the
* task queue is intended primarily for debugging and monitoring.
* This queue may be in active use. Retrieving the task queue
* does not prevent queued tasks from executing.
*
* @return the task queue
*/
public BlockingQueue<Runnable> getQueue() {
return workQueue;
}
public boolean remove(Runnable task) {
boolean removed = workQueue.remove(task);
tryTerminate(); // In case SHUTDOWN and now empty
return removed;
}
public void purge() {
final BlockingQueue<Runnable> q = workQueue;
try {
Iterator<Runnable> it = q.iterator();
while (it.hasNext()) {
Runnable r = it.next();
if (r instanceof Future<?> && ((Future<?>)r).isCancelled())
it.remove();
}
} catch (ConcurrentModificationException fallThrough) {
// Take slow path if we encounter interference during traversal.
// Make copy for traversal and call remove for cancelled entries.
// The slow path is more likely to be O(N*N).
for (Object r : q.toArray())
if (r instanceof Future<?> && ((Future<?>)r).isCancelled())
q.remove(r);
}
tryTerminate(); // In case SHUTDOWN and now empty
}
/* Statistics */
/**
* Returns the current number of threads in the pool.
*
* @return the number of threads
*/
public int getPoolSize() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Remove rare and surprising possibility of
// isTerminated() && getPoolSize() > 0
return runStateAtLeast(ctl.get(), TIDYING) ? 0
: workers.size();
} finally {
mainLock.unlock();
}
}
/**
* Returns the approximate number of threads that are actively
* executing tasks.
*
* @return the number of threads
*/
public int getActiveCount() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
int n = 0;
for (Worker w : workers)
if (w.isLocked())
++n;
return n;
} finally {
mainLock.unlock();
}
}
/**
* Returns the largest number of threads that have ever
* simultaneously been in the pool.
*
* @return the number of threads
*/
public int getLargestPoolSize() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
return largestPoolSize;
} finally {
mainLock.unlock();
}
}
/**
* Returns the approximate total number of tasks that have ever been
* scheduled for execution. Because the states of tasks and
* threads may change dynamically during computation, the returned
* value is only an approximation.
*
* @return the number of tasks
*/
public long getTaskCount() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
long n = completedTaskCount;
for (Worker w : workers) {
n += w.completedTasks;
if (w.isLocked())
++n;
}
return n + workQueue.size();
} finally {
mainLock.unlock();
}
}
/**
* Returns the approximate total number of tasks that have
* completed execution. Because the states of tasks and threads
* may change dynamically during computation, the returned value
* is only an approximation, but one that does not ever decrease
* across successive calls.
*
* @return the number of tasks
*/
public long getCompletedTaskCount() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
long n = completedTaskCount;
for (Worker w : workers)
n += w.completedTasks;
return n;
} finally {
mainLock.unlock();
}
}
/**
* Returns a string identifying this pool, as well as its state,
* including indications of run state and estimated worker and
* task counts.
*
* @return a string identifying this pool, as well as its state
*/
public String toString() {
long ncompleted;
int nworkers, nactive;
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
ncompleted = completedTaskCount;
nactive = 0;
nworkers = workers.size();
for (Worker w : workers) {
ncompleted += w.completedTasks;
if (w.isLocked())
++nactive;
}
} finally {
mainLock.unlock();
}
int c = ctl.get();
String rs = (runStateLessThan(c, SHUTDOWN) ? "Running" :
(runStateAtLeast(c, TERMINATED) ? "Terminated" :
"Shutting down"));
return super.toString() +
"[" + rs +
", pool size = " + nworkers +
", active threads = " + nactive +
", queued tasks = " + workQueue.size() +
", completed tasks = " + ncompleted +
"]";
}
/* Extension hooks */
/**
* Method invoked prior to executing the given Runnable in the
* given thread. This method is invoked by thread {@code t} that
* will execute task {@code r}, and may be used to re-initialize
* ThreadLocals, or to perform logging.
*
* <p>This implementation does nothing, but may be customized in
* subclasses. Note: To properly nest multiple overridings, subclasses
* should generally invoke {@code super.beforeExecute} at the end of
* this method.
*
* @param t the thread that will run task {@code r}
* @param r the task that will be executed
*/
protected void beforeExecute(Thread t, Runnable r) { }
protected void afterExecute(Runnable r, Throwable t) { }
/**
* Method invoked when the Executor has terminated. Default
* implementation does nothing. Note: To properly nest multiple
* overridings, subclasses should generally invoke
* {@code super.terminated} within this method.
*/
protected void terminated() { }
/* Predefined RejectedExecutionHandlers */
/**
* A handler for rejected tasks that runs the rejected task
* directly in the calling thread of the {@code execute} method,
* unless the executor has been shut down, in which case the task
* is discarded.
*/
public static class CallerRunsPolicy implements RejectedExecutionHandler {
/**
* Creates a {@code CallerRunsPolicy}.
*/
public CallerRunsPolicy() { }
/**
* Executes task r in the caller's thread, unless the executor
* has been shut down, in which case the task is discarded.
*
* @param r the runnable task requested to be executed
* @param e the executor attempting to execute this task
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
r.run();
}
}
}
/**
* A handler for rejected tasks that throws a
* {@code RejectedExecutionException}.
*/
public static class AbortPolicy implements RejectedExecutionHandler {
/**
* Creates an {@code AbortPolicy}.
*/
public AbortPolicy() { }
/**
* Always throws RejectedExecutionException.
*
* @param r the runnable task requested to be executed
* @param e the executor attempting to execute this task
* @throws RejectedExecutionException always
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
throw new RejectedExecutionException("Task " + r.toString() +
" rejected from " +
e.toString());
}
}
/**
* A handler for rejected tasks that silently discards the
* rejected task.
*/
public static class DiscardPolicy implements RejectedExecutionHandler {
/**
* Creates a {@code DiscardPolicy}.
*/
public DiscardPolicy() { }
/**
* Does nothing, which has the effect of discarding task r.
*
* @param r the runnable task requested to be executed
* @param e the executor attempting to execute this task
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
}
}
/**
* A handler for rejected tasks that discards the oldest unhandled
* request and then retries {@code execute}, unless the executor
* is shut down, in which case the task is discarded.
*/
public static class DiscardOldestPolicy implements RejectedExecutionHandler {
/**
* Creates a {@code DiscardOldestPolicy} for the given executor.
*/
public DiscardOldestPolicy() { }
/**
* Obtains and ignores the next task that the executor
* would otherwise execute, if one is immediately available,
* and then retries execution of task r, unless the executor
* is shut down, in which case task r is instead discarded.
*
* @param r the runnable task requested to be executed
* @param e the executor attempting to execute this task
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
e.getQueue().poll();
e.execute(r);
}
}
}
}