animation绘制流程20230127

动画类型

帧动画:就是xml文件里面定义的一帧一帧的动画
view动画(animation类):就是translate,scale,alpha,rotate
属性动画(ObjectAnimator类):可以设置translateX,时间之类的属性动画,在rb32寸屏有用过

view动画典型调用

ImageView iv = (ImageView) findViewById(R.id.iv);

Animation animation = new TranslateAnimation(logoFocus.getLeft(), logoFocus.getLeft()+150, logoFocus.getTop(), iv.getTop());
animation.setDuration(1000);
animation.setFillAfter(true);
animation.setFillEnabled(true);
iv.startAnimation(animSurprise2Movement);

view动画流程分析

1、在View类,设置动画,开始动画

public void startAnimation(Animation animation) {
        animation.setStartTime(Animation.START_ON_FIRST_FRAME);
        setAnimation(animation);
        invalidateParentCaches();
        invalidate(true);
}

2、先追溯到ViewRootImpl类,然后到ViewGroup类

public final class ViewRootImpl implements ViewParent,
        View.AttachInfo.Callbacks, ThreadedRenderer.DrawCallbacks {
     1、scheduleTraversals();
     2、doTraversal(); 
     3、performTraversals();
     4、performDraw() 
     5、draw(fullRedrawNeeded);
     6、drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)
     7、mView.draw(canvas);
}
public class ViewGroup implements Drawable.Callback, KeyEvent.Callback,
        AccessibilityEventSource {
        1、mView.draw(canvas);
        2、dispatchDraw(canvas)
        3、drawChild(canvas, transientChild, drawingTime)
}

中间还有一些其他调用,这里省去,后续来到了ViewGroup类

public abstract class ViewGroup extends View implements ViewParent, ViewManager  {
     @Override
    protected void dispatchDraw(Canvas canvas) {
         ...
          drawChild(canvas, transientChild, drawingTime);
          ...
    }
    
    protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
        return child.draw(canvas, this, drawingTime);
    }
}

3、在view类draw()方法调用了applyLegacyAnimation()方法

  • 计算animation的位移
  • animation开始回调
  • parent.invalidate刷新界面
public class View implements Drawable.Callback, KeyEvent.Callback,
        AccessibilityEventSource {
     boolean draw(Canvas canvas, ViewGroup parent, long drawingTime) {
          ...
          more = applyLegacyAnimation(parent, drawingTime, a, scalingRequired);
          ...
     }
    
     private boolean applyLegacyAnimation(ViewGroup parent, long drawingTime,
            Animation a, boolean scalingRequired) {
            ...
           onAnimationStart();
           ...
           a.getTransformation(drawingTime, invalidationTransform, 1f);
           ...
           parent.invalidate(mLeft, mTop, mRight, mBottom);
     }          
}

5、animation类的getTransformation()方法

public abstract class Animation implements Cloneable {
    public boolean getTransformation(long currentTime, Transformation outTransformation) {
          ...  
          动画开始回调
           fireAnimationStart();
           ... 
           动画重复回调
           fireAnimationRepeat();
           ...
           动画结束回调
           fireAnimationEnd();
    }

    private void fireAnimationStart() {
        if (mListener != null) {
            if (mListenerHandler == null) mListener.onAnimationStart(this);
            else mListenerHandler.postAtFrontOfQueue(mOnStart);
        }
    }

    private void fireAnimationRepeat() {
        if (mListener != null) {
            if (mListenerHandler == null) mListener.onAnimationRepeat(this);
            else mListenerHandler.postAtFrontOfQueue(mOnRepeat);
        }
    }

    private void fireAnimationEnd() {
        if (mListener != null) {
            if (mListenerHandler == null) mListener.onAnimationEnd(this);
            else mListenerHandler.postAtFrontOfQueue(mOnEnd);
        }
    }
}

属性动画原理

1、典型调用

ObjectAnimator animator = ObjectAnimator.ofFloat(circleProgress, "progress", 0f, 1f)
animator.duration = 3000
animator.interpolator = LinearInterpolator()
animator.start()

2、流程分析

public final class ObjectAnimator extends ValueAnimator {
    public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
        anim.setFloatValues(values);
        return anim;
    }
    
    private ObjectAnimator(Object target, String propertyName) {
        setTarget(target);
        setPropertyName(propertyName);
    }

    public void setTarget(@Nullable Object target) {
        final Object oldTarget = getTarget();
        if (oldTarget != target) {
            if (isStarted()) {
                cancel();
            }
            mTarget = target == null ? null : new WeakReference<Object>(target);
            // New target should cause re-initialization prior to starting
            mInitialized = false;
        }
    }

    public void setPropertyName(@NonNull String propertyName) {
        // mValues could be null if this is being constructed piecemeal. Just record the
        // propertyName to be used later when setValues() is called if so.
        if (mValues != null) {
            PropertyValuesHolder valuesHolder = mValues[0];
            String oldName = valuesHolder.getPropertyName();
            valuesHolder.setPropertyName(propertyName);
            mValuesMap.remove(oldName);
            mValuesMap.put(propertyName, valuesHolder);
        }
        mPropertyName = propertyName;
        // New property/values/target should cause re-initialization prior to starting
        mInitialized = false;
    }
}

3、开始动画,初始化每个属性

public class ValueAnimator extends Animator implements AnimationHandler.AnimationFrameCallback {
    @Override
    public void start() {
        start(false);
    }

    private void start(boolean playBackwards) {
         ...
         addAnimationCallback(0);
         startAnimation();
         ...
    }
    
    private void startAnimation() {
        ...
        initAnimation();
        ...
        notifyStartListeners();
        ...
    }

    private void notifyStartListeners() {
       ...
       tmpListeners.get(i).onAnimationStart(this, mReversing);
       ...    
    }

    PropertyValuesHolder[] mValues;

    void initAnimation() {
        if (!mInitialized) {
            int numValues = mValues.length;
            for (int i = 0; i < numValues; ++i) {
                mValues[i].init();
            }
            mInitialized = true;
        }
    }
}

4、会调用PropertyValuesHolder的init()方法

  • 没有估值器则new一个
  • 准备mKeyframes(里面包含了属性值),设置估值器,
public class PropertyValuesHolder implements Cloneable {
    void init() {
        if (mEvaluator == null) {
            // We already handle int and float automatically, but not their Object
            // equivalents
            mEvaluator = (mValueType == Integer.class) ? sIntEvaluator :
                    (mValueType == Float.class) ? sFloatEvaluator :
                    null;
        }
        if (mEvaluator != null) {
            // KeyframeSet knows how to evaluate the common types - only give it a custom
            // evaluator if one has been set on this class
            mKeyframes.setEvaluator(mEvaluator);
        }
    }
 
   动画初始化时候调用的
   public static PropertyValuesHolder ofFloat(String propertyName, float... values) {
        return new FloatPropertyValuesHolder(propertyName, values);
    }

    public FloatPropertyValuesHolder(String propertyName, float... values) {
            super(propertyName);
            setFloatValues(values);
     }

   ObjectAnimator类ofFloat方法调用
    public void setFloatValues(float... values) {
        mValueType = float.class;
        mKeyframes = KeyframeSet.ofFloat(values);
    }
}

5、在开始动画,刷新动画,在addAnimationCallback(0)这个方法,然后在回调的doAnimationFrame(long frameTime)方法中,有开始动画,刷新动画,结束动画三个状态

public class ValueAnimator extends Animator implements 
 AnimationHandler.AnimationFrameCallback {
    @Override
    public void start() {
        start(false);
    }

    private void start(boolean playBackwards) {
         ...
         addAnimationCallback(0);
         startAnimation();
         ...
    }
    
   private void addAnimationCallback(long delay) {
        if (!mSelfPulse) {
            return;
        }
        getAnimationHandler().addAnimationFrameCallback(this, delay);
    }

    public AnimationHandler getAnimationHandler() {
        return AnimationHandler.getInstance();
    }

    public final boolean doAnimationFrame(long frameTime) {
         // 回调开始动画
         startAnimation();
        // 回调更新动画
        boolean finished = animateBasedOnTime(currentTime);
        if (finished) {
            // 回调结束动画
            endAnimation();
        }
        return finished;
    }

    boolean animateBasedOnTime(long currentTime) {
          ...
        animateValue(currentIterationFraction);
        ...
        return done;
    }
}

6、我们继续跟踪是怎么调用的

public class AnimationHandler {
    public void addAnimationFrameCallback(final AnimationFrameCallback callback, long delay) {
        if (mAnimationCallbacks.size() == 0) {
           实际调用的是 mChoreographer.postFrameCallback(callback);
            getProvider().postFrameCallback(mFrameCallback);
        }
        if (!mAnimationCallbacks.contains(callback)) {
            mAnimationCallbacks.add(callback);
        }   
    }
    
    private AnimationFrameCallbackProvider getProvider() {
        if (mProvider == null) {
            mProvider = new MyFrameCallbackProvider();
        }
        return mProvider;
    }

    private class MyFrameCallbackProvider implements AnimationFrameCallbackProvider {

        final Choreographer mChoreographer = Choreographer.getInstance();

        @Override
        public void postFrameCallback(Choreographer.FrameCallback callback) {
            mChoreographer.postFrameCallback(callback);
            //  实际调用 postFrameCallbackDelayed(callback, 0);            
        }
        ...
        
    }
   
     private final Choreographer.FrameCallback mFrameCallback = new Choreographer.FrameCallback() {
        @Override
        public void doFrame(long frameTimeNanos) {
            doAnimationFrame(getProvider().getFrameTime());
            if (mAnimationCallbacks.size() > 0) {
                getProvider().postFrameCallback(this);
            }
        }
    };
}

public final class Choreographer {
    public void postFrameCallback(FrameCallback callback) {
        postFrameCallbackDelayed(callback, 0);
    }

    public void postFrameCallbackDelayed(FrameCallback callback, long delayMillis) {
        postCallbackDelayedInternal(CALLBACK_ANIMATION,
                callback, FRAME_CALLBACK_TOKEN, delayMillis);
    }

    private void postCallbackDelayedInternal(int callbackType,
            Object action, Object token, long delayMillis) {
           ...
            if (dueTime <= now) {
                scheduleFrameLocked(now);
            } else {
                Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_CALLBACK, action);
                msg.arg1 = callbackType;
                msg.setAsynchronous(true);
                mHandler.sendMessageAtTime(msg, dueTime);
            }
        }
    }

    private void scheduleFrameLocked(long now) {
        if (!mFrameScheduled) {
            mFrameScheduled = true;
            if (USE_VSYNC) {
                if (DEBUG_FRAMES) {
                    Log.d(TAG, "Scheduling next frame on vsync.");
                }

                // If running on the Looper thread, then schedule the vsync immediately,
                // otherwise post a message to schedule the vsync from the UI thread
                // as soon as possible.
                if (isRunningOnLooperThreadLocked()) {
                    scheduleVsyncLocked();
                } else {
                    Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_VSYNC);
                    msg.setAsynchronous(true);
                    mHandler.sendMessageAtFrontOfQueue(msg);
                }
            } else {
                final long nextFrameTime = Math.max(
                        mLastFrameTimeNanos / TimeUtils.NANOS_PER_MS + sFrameDelay, now);
                if (DEBUG_FRAMES) {
                    Log.d(TAG, "Scheduling next frame in " + (nextFrameTime - now) + " ms.");
                }
                Message msg = mHandler.obtainMessage(MSG_DO_FRAME);
                msg.setAsynchronous(true);
                mHandler.sendMessageAtTime(msg, nextFrameTime);
            }
        }
    }

    private final class FrameHandler extends Handler {
        public FrameHandler(Looper looper) {
            super(looper);
        }

        @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case MSG_DO_FRAME:
                    doFrame(System.nanoTime(), 0);
                    break;
                case MSG_DO_SCHEDULE_VSYNC:
                    doScheduleVsync();
                    break;
                case MSG_DO_SCHEDULE_CALLBACK:
                    doScheduleCallback(msg.arg1);
                    break;
            }
        }
    }

   void doFrame(long frameTimeNanos, int frame) {
          ...
            AnimationUtils.lockAnimationClock(frameTimeNanos / TimeUtils.NANOS_PER_MS);

            mFrameInfo.markInputHandlingStart();
            doCallbacks(Choreographer.CALLBACK_INPUT, frameTimeNanos);

            mFrameInfo.markAnimationsStart();
            doCallbacks(Choreographer.CALLBACK_ANIMATION, frameTimeNanos);

            mFrameInfo.markPerformTraversalsStart();
            doCallbacks(Choreographer.CALLBACK_TRAVERSAL, frameTimeNanos);

            doCallbacks(Choreographer.CALLBACK_COMMIT, frameTimeNanos);
          ...
    }

    void doCallbacks(int callbackType, long frameTimeNanos) {
            ...
            for (CallbackRecord c = callbacks; c != null; c = c.next) {
                
                c.run(frameTimeNanos);
            }  
            ...
    }
}

7、终于来到了doFrame(frameTimeNanos);方法

private static final class CallbackRecord {
     
        public void run(long frameTimeNanos) {
            if (token == FRAME_CALLBACK_TOKEN) {
                ((FrameCallback)action).doFrame(frameTimeNanos);
            } else {
                ((Runnable)action).run();
            }
        }
    }

8、最后我们看一下怎么调用动画属性

public class ValueAnimator extends Animator implements 
 AnimationHandler.AnimationFrameCallback {
    @Override
    public void start() {
        start(false);
    }

    private void start(boolean playBackwards) {
         ...
         addAnimationCallback(0);
         startAnimation();
         ...
    }
    
   private void addAnimationCallback(long delay) {
        if (!mSelfPulse) {
            return;
        }
        getAnimationHandler().addAnimationFrameCallback(this, delay);
    }

    public AnimationHandler getAnimationHandler() {
        return AnimationHandler.getInstance();
    }

    public final boolean doAnimationFrame(long frameTime) {
         // 回调开始动画
         startAnimation();
        // 回调更新动画
        boolean finished = animateBasedOnTime(currentTime);
        if (finished) {
            // 回调结束动画
            endAnimation();
        }
        return finished;
    }

    boolean animateBasedOnTime(long currentTime) {
          ...
        animateValue(currentIterationFraction);
        ...
        return done;
    }
}

9、在animateValue(currentIterationFraction);方法中,调用了setAnimatedValue给每个属性赋值

public final class ObjectAnimator extends ValueAnimator {
    void animateValue(float fraction) {
        final Object target = getTarget();
       ...  

        super.animateValue(fraction);
        int numValues = mValues.length;
        for (int i = 0; i < numValues; ++i) {
            mValues[i].setAnimatedValue(target);
        }
    }
}

10、最后调用反射赋值

public class PropertyValuesHolder implements Cloneable {
   
    void setAnimatedValue(Object target) {
            if (mIntProperty != null) {
                mIntProperty.setValue(target, mIntAnimatedValue);
                return;
            }
            if (mProperty != null) {
                mProperty.set(target, mIntAnimatedValue);
                return;
            }
            if (mJniSetter != 0) {
                nCallIntMethod(target, mJniSetter, mIntAnimatedValue);
                return;
            }
            if (mSetter != null) {
                try {
                    mTmpValueArray[0] = mIntAnimatedValue;
                    mSetter.invoke(target, mTmpValueArray);
                } catch (InvocationTargetException e) {
                    Log.e("PropertyValuesHolder", e.toString());
                } catch (IllegalAccessException e) {
                    Log.e("PropertyValuesHolder", e.toString());
                }
            }
        }

     native static private void nCallIntMethod(Object target, long methodID, int arg);
}

插值器和估值器

插值器(TimeInterpolator)

  • 定义动画变化效果
  • 系统有9个自带插值器

1、动画加速进行,@android:anim/accelerate_interpolator,AccelerateInterpolator
2、快速完成动画,超出再回到结束样式,@android:anim/overshoot_interpolator,OvershootInterpolator
3、先加速再减速,@android:anim/accelerate_decelerate_interpolator,AccelerateDecelerateInterpolator
4、先退后再加速前进,@android:anim/anticipate_interpolator,AnticipateInterpolator
5、先退后再加速前进,超出终点后再回终点,@android:anim/anticipate_overshoot_interpolator,AnticipateOvershootInterpolator
6、最后阶段弹球效果,@android:anim/bounce_interpolator,BounceInterpolator
7、周期运动,@android:anim/cycle_interpolator,CycleInterpolator
8、减速,@android:anim/decelerate_interpolator,DecelerateInterpolator
9、匀速,@android:anim/linear_interpolator,LinearInterpolator

public abstract class Animation implements Cloneable {
    public void setInterpolator(Interpolator i) {
        mInterpolator = i;
    }
 
    public boolean getTransformation(long currentTime, Transformation outTransformation) {
         ...
         final float interpolatedTime = mInterpolator.getInterpolation(normalizedTime);
          applyTransformation(interpolatedTime, outTransformation);
         ...
    }
}
/**
 * An interpolator defines the rate of change of an animation. This allows
 * the basic animation effects (alpha, scale, translate, rotate) to be 
 * accelerated, decelerated, repeated, etc.
 */
大概意思就是,定义了动画变化的频率(加速,减速,重复)
public interface Interpolator extends TimeInterpolator {
   
}
public interface TimeInterpolator {
    float getInterpolation(float input);
}

在具体的动画中,根据插值器返回的时间算变化的距离

public class TranslateAnimation extends Animation {
@Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        float dx = mFromXDelta;
        float dy = mFromYDelta;
        if (mFromXDelta != mToXDelta) {
            dx = mFromXDelta + ((mToXDelta - mFromXDelta) * interpolatedTime);
        }
        if (mFromYDelta != mToYDelta) {
            dy = mFromYDelta + ((mToYDelta - mFromYDelta) * interpolatedTime);
        }
        t.getMatrix().setTranslate(dx, dy);
    }
}

估值器(TypeEvaluator)

  • 定义了动画变化效果具体的值
  • 属性动画特有的属性
private ObjectAnimator createNullAnimator(ImageView imageView) {
        return ObjectAnimator.ofObject(imageView, ANIMATED_TRANSFORM_PROPERTY,
                NULL_MATRIX_EVALUATOR, null, null);
    }

private static TypeEvaluator<Matrix> NULL_MATRIX_EVALUATOR = new TypeEvaluator<Matrix>() {
        @Override
        public Matrix evaluate(float fraction, Matrix startValue, Matrix endValue) {
            return null;
        }
    };
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