Flink 源码之节点间通信

Flink源码分析系列文档目录

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从collector到buffer

下面我们从数据源出开始分析数据是如何写入到Flink缓存中的。

NoTimestampContext.collect方法。该方法位于数据源(SourceFunction)中。

@Override
public void collect(T element) {
    synchronized (lock) {
        output.collect(reuse.replace(element));
    }
}

这里调用的是output对象的collect方法。Output对象是Output<StreamRecord<T>>类型。经过debug我们发现这里的output真实类型为CountingOutput类型。
CountingOutput仅仅是一个包装类型,包装了一个Output。相比于其他Output而言多出了收集元素数量的监控。CountingOutput维护了一个计数器类型监控变量:

private final Counter numRecordsOut;

在collect元素的时候调用了numRecordsOut.inc()方法,实现了对收集元素数量的监控。
NoTimestampContext的CountingOuput封装的output是什么类型的呢?我们通过debug查看发现内层的类型为RecordWriterOutput

RecordWriterOutputcollect方法如下所示:

@Override
public void collect(StreamRecord<OUT> record) {
    // outputTag使用旁路输出的时候会用到,这里只支持输出到main input
    if (this.outputTag != null) {
        // we are only responsible for emitting to the main input
        return;
    }

    pushToRecordWriter(record);
}

pushToRecordWriter方法使用序列化代理,将record传递给recordWriter。代码如下:

private <X> void pushToRecordWriter(StreamRecord<X> record) {
    serializationDelegate.setInstance(record);

    try {
        recordWriter.emit(serializationDelegate);
    }
    catch (Exception e) {
        throw new RuntimeException(e.getMessage(), e);
    }
}

RecordWriter负责把数据序列化,然后写入到缓存中。它有两个实现类:

  • BroadcastRecordWriter: 维护了多个下游channel,发送数据到下游所有的channel中。
  • ChannelSelectorRecordWriter: 通过channelSelector对象判断数据需要发往下游的哪个channel。keyBy算子用的正是这个RecordWriter

这里我们分析下ChannelSelectorRecordWriteremit方法:

@Override
public void emit(T record) throws IOException, InterruptedException {
    emit(record, channelSelector.selectChannel(record));
}

很明显这里使用了channelSelector.selectChannel方法。该方法为record和对应下游channel id的函数关系。

接下来我们又回到了父类RecordWriter

protected void emit(T record, int targetChannel) throws IOException, InterruptedException {
    checkErroneous();

    serializer.serializeRecord(record);

    // Make sure we don't hold onto the large intermediate serialization buffer for too long
    if (copyFromSerializerToTargetChannel(targetChannel)) {
        // 压缩序列化器中间数据缓存大小
        serializer.prune();
    }
}

关键的逻辑在于copyFromSerializerToTargetChannel。此方法从序列化器中复制数据到目标channel。

protected boolean copyFromSerializerToTargetChannel(int targetChannel) throws IOException, InterruptedException {
    // We should reset the initial position of the intermediate serialization buffer before
    // copying, so the serialization results can be copied to multiple target buffers.
    // 此处Serializer为SpanningRecordSerializer
    // reset方法将serializer内部的databuffer position重置为0
    serializer.reset();

    boolean pruneTriggered = false;
    // 获取目标channel的bufferBuilder
    // bufferBuilder内维护了MemorySegment,即内存片段
    // Flink的内存管理依赖MemorySegment,可实现堆内堆外内存的管理
    // RecordWriter内有一个bufferBuilder数组,长度和下游channel数目相同
    // 该数组以channel ID为下标,存储和channel对应的bufferBuilder
    // 如果对应channel的bufferBuilder尚未创建,调用requestNewBufferBuilder申请一个新的bufferBuilder
    BufferBuilder bufferBuilder = getBufferBuilder(targetChannel);
    // 复制serializer的数据到bufferBuilder中
    SerializationResult result = serializer.copyToBufferBuilder(bufferBuilder);

    // 循环直到result完全被写入到buffer
    // 一条数据可能会被写入到多个缓存中
    // 如果缓存不够用,会申请新的缓存
    // 数据完全写入完毕之时,当前正在操作的缓存是没有写满的
    // 因此返回true,表明需要压缩该buffer的空间
    while (result.isFullBuffer()) {
        finishBufferBuilder(bufferBuilder);

        // If this was a full record, we are done. Not breaking out of the loop at this point
        // will lead to another buffer request before breaking out (that would not be a
        // problem per se, but it can lead to stalls in the pipeline).
        if (result.isFullRecord()) {
            pruneTriggered = true;
            emptyCurrentBufferBuilder(targetChannel);
            break;
        }

        bufferBuilder = requestNewBufferBuilder(targetChannel);
        result = serializer.copyToBufferBuilder(bufferBuilder);
    }
    checkState(!serializer.hasSerializedData(), "All data should be written at once");

    // 如果buffer超时时间为0,需要flush目标channel的数据
    if (flushAlways) {
        flushTargetPartition(targetChannel);
    }
    return pruneTriggered;
}

接下来分析下getBufferBuilder方法。以ChannelSelectorRecordWriter的此方法为例说明。

@Override
public BufferBuilder getBufferBuilder(int targetChannel) throws IOException, InterruptedException {
    if (bufferBuilders[targetChannel] != null) {
        return bufferBuilders[targetChannel];
    } else {
        return requestNewBufferBuilder(targetChannel);
    }
}

如果bufferBuilders数组中targetChannel下标不存在,申请一个新的BufferBuilder。此处我们发现各个channel对应的bufferBuilder是懒加载的,只有第一次用到的时候才创建。

我们跟踪到requestNewBufferBuilder方法。

@Override
public BufferBuilder requestNewBufferBuilder(int targetChannel) throws IOException, InterruptedException {
    // 首先需要检查targetChannel对应的buffer必须为null或数据已写入完毕
    checkState(bufferBuilders[targetChannel] == null || bufferBuilders[targetChannel].isFinished());

    // 获取目标分区的bufferBuilder
    BufferBuilder bufferBuilder = targetPartition.getBufferBuilder();
    // 创建一个bufferConsumer,bufferConsumer保存了bufferBuilder的memorySegment,当前写入指针和当前读取指针
    // BufferBuilder用于写入数据,BufferConsumer用于读取数据
    targetPartition.addBufferConsumer(bufferBuilder.createBufferConsumer(), targetChannel);
    bufferBuilders[targetChannel] = bufferBuilder;
    return bufferBuilder;
}

addBufferConsumer方法

@Override
public boolean addBufferConsumer(BufferConsumer bufferConsumer, int subpartitionIndex) throws IOException {
    checkNotNull(bufferConsumer);

    ResultSubpartition subpartition;
    try {
        checkInProduceState();
        // 获取subPartition
        // 此处subpartitionIndex为targetChannel
        subpartition = subpartitions[subpartitionIndex];
    }
    catch (Exception ex) {
        bufferConsumer.close();
        throw ex;
    }

    // 将bufferConsumer添加入subpartition
    return subpartition.add(bufferConsumer);
}

ReultSubPartition有两个实现类,PipelinedSubpartitionBoundedBlockingSubpartition
其中PipelinedSubpartition用于流处理场景下的数据消费。它内部维护了一个BufferBuilder队列。消费者通过调用createReadView创建一个PipelinedSubpartitionView来消费数据。创建view的时候需要提供一个BufferAvailabilityListener对象,用于作为buffer中有数据可用时候的回调。因此PipelinedSubpartition可以做到一旦有数据就及时提醒下游去消费。

BoundedBlockingSubpartition适合批处理场景下的数据消费。和PipelinedSubpartition不同的是,BoundedBlockingSubpartition数据是先写入后消费的,可以一次写入,多次消费。它的数据写入到BoundedData中。数据落地的方式随着BoundedData实现的不同而不同。数据可以保存在文件系统(FileChannelBoundedData),内存(MemoryMappedBoundedData)或者同时在文件系统和内存(FileChannelMemoryMappedBoundedData)。

下游请求SubPartition

上一段分析过数据的消费是通过ResultSubPartition调用createReadView方法。
PipelinedSubpartitioncreateReadView代码如下:

@Override
public PipelinedSubpartitionView createReadView(BufferAvailabilityListener availabilityListener) throws IOException {
    final boolean notifyDataAvailable;
    synchronized (buffers) {
        // 检查该SubPartition的缓存不能被释放
        checkState(!isReleased);
        // 检查之前不能创建过read view
        checkState(readView == null,
                "Subpartition %s of is being (or already has been) consumed, " +
                "but pipelined subpartitions can only be consumed once.", index, parent.getPartitionId());

        LOG.debug("{}: Creating read view for subpartition {} of partition {}.",
            parent.getOwningTaskName(), index, parent.getPartitionId());

        // 创建view,同时转入availabilityListener
        readView = new PipelinedSubpartitionView(this, availabilityListener);
        // 如果buffer不为空,需要调用listener通知数据已准备好,可供消费
        notifyDataAvailable = !buffers.isEmpty();
    }
    if (notifyDataAvailable) {
        notifyDataAvailable();
    }

    return readView;
}

上述方法在ResultPartitionManager中调用。
ResultPartitionManager负责维护当前创建和消费的分区。
ResultPartitionManagercreateSubpartitionView方法:

@Override
public ResultSubpartitionView createSubpartitionView(
        ResultPartitionID partitionId,
        int subpartitionIndex,
        BufferAvailabilityListener availabilityListener) throws IOException {

    synchronized (registeredPartitions) {
        final ResultPartition partition = registeredPartitions.get(partitionId);

        if (partition == null) {
            throw new PartitionNotFoundException(partitionId);
        }

        LOG.debug("Requesting subpartition {} of {}.", subpartitionIndex, partition);

        return partition.createSubpartitionView(subpartitionIndex, availabilityListener);
    }
}

该方法逻辑比较简单,ResultPartitionsetup的时候会将该分区注册到ResultPartitionManager中。创建view的时候会根据partition id从已注册的分区列表中获取到指定的ResultPartition,然后创建一个subpartition view。

继续跟踪该方法的调用链,我们可以发现该方法在两个类中调用:LocalInputChannelCreditBasedSequenceNumberingViewReader

LocalInputChannel负责从本地请求一个subPartition view。
CreditBasedSequenceNumberingViewReader负责通过网络从其他节点获取subPartition view。同时提供了credit based反压机制的支持。

我们跟踪下CreditBasedSequenceNumberingViewReaderrequestSubpartitionView方法:

@Override
public void requestSubpartitionView(
    ResultPartitionProvider partitionProvider,
    ResultPartitionID resultPartitionId,
    int subPartitionIndex) throws IOException {

    synchronized (requestLock) {
        if (subpartitionView == null) {
            // This this call can trigger a notification we have to
            // schedule a separate task at the event loop that will
            // start consuming this. Otherwise the reference to the
            // view cannot be available in getNextBuffer().
            this.subpartitionView = partitionProvider.createSubpartitionView(
                resultPartitionId,
                subPartitionIndex,
                this);
        } else {
            throw new IllegalStateException("Subpartition already requested");
        }
    }
}

方法逻辑仅为创建一个subpartitionView。继续向上跟踪该方法的调用位置,我们找到了PartitionRequestServerHandlerchannelRead0方法:

@Override
protected void channelRead0(ChannelHandlerContext ctx, NettyMessage msg) throws Exception {
    try {
        // 获取接收到消息的类型
        Class<?> msgClazz = msg.getClass();

        // ----------------------------------------------------------------
        // Intermediate result partition requests
        // ----------------------------------------------------------------
        // 如果是分区请求消息
        if (msgClazz == PartitionRequest.class) {
            PartitionRequest request = (PartitionRequest) msg;

            LOG.debug("Read channel on {}: {}.", ctx.channel().localAddress(), request);

            try {
                NetworkSequenceViewReader reader;
                // 创建一个reader
                reader = new CreditBasedSequenceNumberingViewReader(
                    request.receiverId,
                    request.credit,
                    outboundQueue);

                // 为该reader分配一个subpartitionView
                reader.requestSubpartitionView(
                    partitionProvider,
                    request.partitionId,
                    request.queueIndex);

                // 注册reader到outboundQueue中
                // outboundQueue中存放了多个reader,这些reader在队列中排队,等待数据发送
                outboundQueue.notifyReaderCreated(reader);
            } catch (PartitionNotFoundException notFound) {
                respondWithError(ctx, notFound, request.receiverId);
            }
        }
        // ----------------------------------------------------------------
        // Task events
        // ----------------------------------------------------------------
        else if (msgClazz == TaskEventRequest.class) {
            TaskEventRequest request = (TaskEventRequest) msg;

            if (!taskEventPublisher.publish(request.partitionId, request.event)) {
                respondWithError(ctx, new IllegalArgumentException("Task event receiver not found."), request.receiverId);
            }
        } else if (msgClazz == CancelPartitionRequest.class) {
            CancelPartitionRequest request = (CancelPartitionRequest) msg;

            outboundQueue.cancel(request.receiverId);
        } else if (msgClazz == CloseRequest.class) {
            outboundQueue.close();
        } else if (msgClazz == AddCredit.class) {
            AddCredit request = (AddCredit) msg;

            outboundQueue.addCredit(request.receiverId, request.credit);
        } else {
            LOG.warn("Received unexpected client request: {}", msg);
        }
    } catch (Throwable t) {
        respondWithError(ctx, t);
    }
}

此方法在上游数据发送端执行,数据发送端对应的netty角色为server。
这里我们根据netty接收到的消息的类型,来做出对应的响应。如果接收到的消息类型为PartitionRequest,需要创建一个CreditBasedSequenceNumberingViewReader并将该reader加入到outboundQueue中。

outboundQueue是一个PartitionRequestQueue类型对象。该对象负责处理partition request。每次partition request会在PartitionRequestServerHandler中创建一个NetworkSequenceViewReader对象。然后给每个reader分配SubPartitionView(调用requestSubpartitionView)。最后调用notifyReaderCreated把reader加入到PartitionRequestQueueallReaders中。PartitionRequestQueue监听下游的channel是否可写(writability)。下游channel变为可写的时候会调用channelWritabilityChanged方法,将allReaders中排队的reader逐个取出,发往下游。

channelWritabilityChanged方法代码如下:

@Override
public void channelWritabilityChanged(ChannelHandlerContext ctx) throws Exception {
    writeAndFlushNextMessageIfPossible(ctx.channel());
}

writeAndFlushNextMessageIfPossible方法代码如下:

private void writeAndFlushNextMessageIfPossible(final Channel channel) throws IOException {
    // 如果channel不可写,返回
    if (fatalError || !channel.isWritable()) {
        return;
    }

    // The logic here is very similar to the combined input gate and local
    // input channel logic. You can think of this class acting as the input
    // gate and the consumed views as the local input channels.

    BufferAndAvailability next = null;
    try {
        while (true) {
            // 队列中取出一个reader
            NetworkSequenceViewReader reader = pollAvailableReader();

            // No queue with available data. We allow this here, because
            // of the write callbacks that are executed after each write.
            if (reader == null) {
                return;
            }

            // 获取buffer
            next = reader.getNextBuffer();
            if (next == null) {
                if (!reader.isReleased()) {
                    continue;
                }

                Throwable cause = reader.getFailureCause();
                if (cause != null) {
                    ErrorResponse msg = new ErrorResponse(
                        new ProducerFailedException(cause),
                        reader.getReceiverId());

                    ctx.writeAndFlush(msg);
                }
            } else {
                // This channel was now removed from the available reader queue.
                // We re-add it into the queue if it is still available
                if (next.moreAvailable()) {
                    registerAvailableReader(reader);
                }

                // 包装buffer
                BufferResponse msg = new BufferResponse(
                    next.buffer(),
                    reader.getSequenceNumber(),
                    reader.getReceiverId(),
                    next.buffersInBacklog());

                // Write and flush and wait until this is done before
                // trying to continue with the next buffer.
                // 将msg发送到下游
                channel.writeAndFlush(msg).addListener(writeListener);

                return;
            }
        }
    } catch (Throwable t) {
        if (next != null) {
            next.buffer().recycleBuffer();
        }

        throw new IOException(t.getMessage(), t);
    }
}

接下来我们回到PartitionRequest这个请求。PartitionRequest是在哪里发送的呢?我们跟踪到NettyPartitionRequestClientrequestSubpartition方法:

@Override
public void requestSubpartition(
        final ResultPartitionID partitionId,
        final int subpartitionIndex,
        final RemoteInputChannel inputChannel,
        int delayMs) throws IOException {

    checkNotClosed();

    LOG.debug("Requesting subpartition {} of partition {} with {} ms delay.",
            subpartitionIndex, partitionId, delayMs);

    // clientHandler为CreditBasedPartitionRequestClientHandler
    // 它内部维护了input channel ID和channel的对应关系,是一个map类型变量
    // 在读取消息的时候,需要依赖该map从channel ID获取到channel对象本身
    clientHandler.addInputChannel(inputChannel);

    // 创建PartitionRequest对象
    final PartitionRequest request = new PartitionRequest(
            partitionId, subpartitionIndex, inputChannel.getInputChannelId(), inputChannel.getInitialCredit());

    // 发送PartitionRequest请求发送成功之后的回调函数
    final ChannelFutureListener listener = new ChannelFutureListener() {
        @Override
        public void operationComplete(ChannelFuture future) throws Exception {
            // 如果遇到了错误
            if (!future.isSuccess()) {
                // map中移除这个channel
                clientHandler.removeInputChannel(inputChannel);
                SocketAddress remoteAddr = future.channel().remoteAddress();
                // 为inputChannel内部的cause变量赋值,设置一个error
                inputChannel.onError(
                        new LocalTransportException(
                            String.format("Sending the partition request to '%s' failed.", remoteAddr),
                            future.channel().localAddress(), future.cause()
                        ));
            }
        }
    };

    // 如果不需要延迟发送
    if (delayMs == 0) {
        ChannelFuture f = tcpChannel.writeAndFlush(request);
        f.addListener(listener);
    } else {
    // 如果需要延迟发送,调用eventLoop的schedule方法
        final ChannelFuture[] f = new ChannelFuture[1];
        tcpChannel.eventLoop().schedule(new Runnable() {
            @Override
            public void run() {
                f[0] = tcpChannel.writeAndFlush(request);
                f[0].addListener(listener);
            }
        }, delayMs, TimeUnit.MILLISECONDS);
    }
}

继续跟踪调用链,到RemoteInputChannelrequestSubpartition方法。代码如下所示:

@VisibleForTesting
@Override
public void requestSubpartition(int subpartitionIndex) throws IOException, InterruptedException {
    if (partitionRequestClient == null) {
        // Create a client and request the partition
        try {
            partitionRequestClient = connectionManager.createPartitionRequestClient(connectionId);
        } catch (IOException e) {
            // IOExceptions indicate that we could not open a connection to the remote TaskExecutor
            throw new PartitionConnectionException(partitionId, e);
        }

        partitionRequestClient.requestSubpartition(partitionId, subpartitionIndex, this, 0);
    }
}

RemoteInputChannelrequestSubpartition方法中,如果partitionRequestClient,会预先通过connectionManager创建一个client,再调用requestSubpartition方法。

继续跟踪,我们找到SingleInputGaterequestPartitions方法。代码如下:

@VisibleForTesting
void requestPartitions() throws IOException, InterruptedException {
    synchronized (requestLock) {
        // 只能请求一次partition,第一次调用该方法后此flag会被设置为true
        if (!requestedPartitionsFlag) {
            if (closeFuture.isDone()) {
                throw new IllegalStateException("Already released.");
            }

            // Sanity checks
            if (numberOfInputChannels != inputChannels.size()) {
                throw new IllegalStateException(String.format(
                    "Bug in input gate setup logic: mismatch between " +
                    "number of total input channels [%s] and the currently set number of input " +
                    "channels [%s].",
                    inputChannels.size(),
                    numberOfInputChannels));
            }

            // 循环所有的inputChannels,请求他们对应的subPartition
            for (InputChannel inputChannel : inputChannels.values()) {
                inputChannel.requestSubpartition(consumedSubpartitionIndex);
            }
        }
        // 方法调用完毕设置flag为true,防止重复调用
        requestedPartitionsFlag = true;
    }
}

SingleInputGate继承了InputGate接口。InputGate的作用为从intermediate result读取数据到task中。
根据JobGraph(参见Flink 源码之JobGraph生成
)的分析我们可以得知operatorChain之间使用的intermediate result来作为中间结果缓存。Intermediate result在执行时的真实数据承载对象为ResultPartition(一个或多个,视分区条件而定)。ResultPartition分为一个或多个ResultSubPartition。每一个ResultSubPartition和下游的某一个InputGate有对应关系。下游的InputGate读取上游所有对应ResultSubPartition的内容。

读取数据

我们分析下StreamTaskprocessInput方法。代码如下所示:

protected void processInput(MailboxDefaultAction.Controller controller) throws Exception {
    // 调用inputProcessor的processInput方法
    InputStatus status = inputProcessor.processInput();
    if (status == InputStatus.MORE_AVAILABLE && recordWriter.isAvailable()) {
        return;
    }
    if (status == InputStatus.END_OF_INPUT) {
        // 如果输入结束,将mailboxLoopRunning设置为false,停止运行
        controller.allActionsCompleted();
        return;
    }
    // 在inputGate recordWriter或inputProcessor恢复可用之后异步调用default action的恢复操作
    CompletableFuture<?> jointFuture = getInputOutputJointFuture(status);
    MailboxDefaultAction.Suspension suspendedDefaultAction = controller.suspendDefaultAction();
    jointFuture.thenRun(suspendedDefaultAction::resume);
}

这里我们重点关注下inputProcessor.processInput()调用。
inputProcessor有两个实现类:StreamOneInputProcessorStreamTwoInputProcessor。我们看一下StreamOneInputProcessorprocessInput方法。代码如下:

@Override
public InputStatus processInput() throws Exception {
    InputStatus status = input.emitNext(output);

    if (status == InputStatus.END_OF_INPUT) {
        synchronized (lock) {
            operatorChain.endHeadOperatorInput(1);
        }
    }

    return status;
}

这里的input具有两个实现类StreamTaskSourceInputStreamTaskNetworkInput。如果该StreamTask运行的是数据源,则实现类为StreamTaskSourceInput。其他情况使用的实现类为StreamTaskNetworkInput,需要通过网络读取数据。

我们分析下StreamTaskNetworkInputemitNext方法。代码如下:

@Override
public InputStatus emitNext(DataOutput<T> output) throws Exception {

    while (true) {
        // get the stream element from the deserializer
        if (currentRecordDeserializer != null) {
            // 从buffer的memorySegment中反序列化数据
            DeserializationResult result = currentRecordDeserializer.getNextRecord(deserializationDelegate);
            // 如果buffer已经消费了,可以回收buffer
            if (result.isBufferConsumed()) {
                currentRecordDeserializer.getCurrentBuffer().recycleBuffer();
                currentRecordDeserializer = null;
            }

            // 如果已经读取到完整记录
            if (result.isFullRecord()) {
                // 处理从buffer中反序列化出的数据,在后续博客中分析
                processElement(deserializationDelegate.getInstance(), output);
                return InputStatus.MORE_AVAILABLE;
            }
        }

        // 从CheckpointInputGate读取数据
        Optional<BufferOrEvent> bufferOrEvent = checkpointedInputGate.pollNext();
        if (bufferOrEvent.isPresent()) {
            // 处理获取到的缓存,并将缓存中的memory segment提供给currentRecordDeserializer,供反序列化出消息,代码稍后分析
            processBufferOrEvent(bufferOrEvent.get());
        } else {
            // 如果checkpointedInputGate 输入流结束,返回END_OF_INPUT
            if (checkpointedInputGate.isFinished()) {
                checkState(checkpointedInputGate.getAvailableFuture().isDone(), "Finished BarrierHandler should be available");
                if (!checkpointedInputGate.isEmpty()) {
                    throw new IllegalStateException("Trailing data in checkpoint barrier handler.");
                }
                return InputStatus.END_OF_INPUT;
            }
            return InputStatus.NOTHING_AVAILABLE;
        }
    }
}

我们再看下processBufferOrEvent方法的源代码:

private void processBufferOrEvent(BufferOrEvent bufferOrEvent) throws IOException {
    // 如果是buffer的话
    if (bufferOrEvent.isBuffer()) {
        // 读取buffer对应的channel id
        lastChannel = bufferOrEvent.getChannelIndex();
        checkState(lastChannel != StreamTaskInput.UNSPECIFIED);
        // 获取channel对应的record反序列化器
        currentRecordDeserializer = recordDeserializers[lastChannel];
        checkState(currentRecordDeserializer != null,
            "currentRecordDeserializer has already been released");

        // 此处是关键,设置反序列化器要读取的buffer为inputGate获取到的buffer
        currentRecordDeserializer.setNextBuffer(bufferOrEvent.getBuffer());
    }
    else {
        // Event received
        // 如果接收到的是event
        final AbstractEvent event = bufferOrEvent.getEvent();
        
        if (event.getClass() != EndOfPartitionEvent.class) {
            throw new IOException("Unexpected event: " + event);
        }

        // release the record deserializer immediately,
        // which is very valuable in case of bounded stream
        // 清除channel对应的反序列化器
        // 并将recordDeserializers[channelIndex] 引用置空
        releaseDeserializer(bufferOrEvent.getChannelIndex());
    }
}

我们继续跟踪buffer是如何从inputGate中获取的。经debug我们发现这个inputGate使用的2层包装。CheckpointedInputGate包装了InputGateWithMetrics,又包装了SingleInputGate。其中CheckpointedInputGate负责检查数据流中的checkpoint barrier,调用对应的barrierHandler决定是否触发checkpoint操作。参见Flink 源码之分布式快照
InputGateWithMetrics负责监控接收的数据,统计所有流入数据的总字节数。
经历2层包装之后,程序逻辑进行到SingleInputGatepollNext方法
SingleInputGatepollNextgetNext两个方法。这两个方法基本相同,唯一的区别是pollNext为非阻塞方式,getNext为阻塞方式。

@Override
public Optional<BufferOrEvent> pollNext() throws IOException, InterruptedException {
    return getNextBufferOrEvent(false);
}

getNextBufferOrEvent方法:

private Optional<BufferOrEvent> getNextBufferOrEvent(boolean blocking) throws IOException, InterruptedException {
    // 如果接收到所有分区终止的事件,则返回空
    if (hasReceivedAllEndOfPartitionEvents) {
        return Optional.empty();
    }

    // 如果input gate被关闭
    if (closeFuture.isDone()) {
        throw new CancelTaskException("Input gate is already closed.");
    }

    // 以阻塞方式读取数据
    Optional<InputWithData<InputChannel, BufferAndAvailability>> next = waitAndGetNextData(blocking);
    if (!next.isPresent()) {
        return Optional.empty();
    }

    InputWithData<InputChannel, BufferAndAvailability> inputWithData = next.get();
    return Optional.of(transformToBufferOrEvent(
        inputWithData.data.buffer(),
        inputWithData.moreAvailable,
        inputWithData.input));
}

waitAndGetNextData方法:

private Optional<InputWithData<InputChannel, BufferAndAvailability>> waitAndGetNextData(boolean blocking)
        throws IOException, InterruptedException {
    while (true) {
        // 获取channel,根据blocking参数决定是否是阻塞方式
        Optional<InputChannel> inputChannel = getChannel(blocking);
        if (!inputChannel.isPresent()) {
            return Optional.empty();
        }

        // Do not query inputChannel under the lock, to avoid potential deadlocks coming from
        // notifications.
        // 获取input channel的缓存数据
        Optional<BufferAndAvailability> result = inputChannel.get().getNextBuffer();

        synchronized (inputChannelsWithData) {
            // 能获取到数据,并且还有更多数据
            if (result.isPresent() && result.get().moreAvailable()) {
                // enqueue the inputChannel at the end to avoid starvation
                // channel加入到inputChannelsWithData队列中
                inputChannelsWithData.add(inputChannel.get());

                // 下面这个BitSet负责记录哪些channel已经加入到了inputChannelsWithData队列
                enqueuedInputChannelsWithData.set(inputChannel.get().getChannelIndex());
            }

            // 如果inputChannelsWithData为空,设置为不可用状态
            if (inputChannelsWithData.isEmpty()) {
                availabilityHelper.resetUnavailable();
            }

            // 返回包装后的结果
            if (result.isPresent()) {
                return Optional.of(new InputWithData<>(
                    inputChannel.get(),
                    result.get(),
                    !inputChannelsWithData.isEmpty()));
            }
        }
    }
}

每一个InputGate包含一个或多个InputChannel。其中InputChannel分为2种。LocalInputChannel负责从本地的SubPartition读取数据,RemoteInputChannel负责从远程(其他节点)的Subpartition读取数据。

LocalInputChannelgetNextBuffer方法:

@Override
Optional<BufferAndAvailability> getNextBuffer() throws IOException, InterruptedException {
    checkError();

    // 获取requestSubpartition方法得到的subpartitionView 
    ResultSubpartitionView subpartitionView = this.subpartitionView;
    // 如果没有获取到subpartitionView,需要再次检查subpartitionView
    // 如果此时另一线程正在调用requestSubpartition方法,checkAndWaitForSubpartitionView方法会被阻塞
    // 等待requestSubpartition执行完毕
    if (subpartitionView == null) {
        // There is a possible race condition between writing a EndOfPartitionEvent (1) and flushing (3) the Local
        // channel on the sender side, and reading EndOfPartitionEvent (2) and processing flush notification (4). When
        // they happen in that order (1 - 2 - 3 - 4), flush notification can re-enqueue LocalInputChannel after (or
        // during) it was released during reading the EndOfPartitionEvent (2).
        if (isReleased) {
            return Optional.empty();
        }

        // this can happen if the request for the partition was triggered asynchronously
        // by the time trigger
        // would be good to avoid that, by guaranteeing that the requestPartition() and
        // getNextBuffer() always come from the same thread
        // we could do that by letting the timer insert a special "requesting channel" into the input gate's queue
        subpartitionView = checkAndWaitForSubpartitionView();
    }

    // 获取缓存数据
    BufferAndBacklog next = subpartitionView.getNextBuffer();

    if (next == null) {
        if (subpartitionView.isReleased()) {
            throw new CancelTaskException("Consumed partition " + subpartitionView + " has been released.");
        } else {
            return Optional.empty();
        }
    }

    // 更新已读取字节数
    numBytesIn.inc(next.buffer().getSize());
    // 更新以读取缓存数
    numBuffersIn.inc();
    return Optional.of(new BufferAndAvailability(next.buffer(), next.isMoreAvailable(), next.buffersInBacklog()));
}

以上是LocalInputChannelgetNextBuffer方法。下面我们分析下RemoteInputChannelgetNextBuffer方法。该方法和LocalInputChannel不同的是它从receivedBuffers队列中获取buffer,而不是直接从subpartitionView获取。

@Override
Optional<BufferAndAvailability> getNextBuffer() throws IOException {
    checkState(!isReleased.get(), "Queried for a buffer after channel has been closed.");
    checkState(partitionRequestClient != null, "Queried for a buffer before requesting a queue.");

    checkError();

    final Buffer next;
    final boolean moreAvailable;

    // 从receivedBuffers队列中获取buffer
    synchronized (receivedBuffers) {
        next = receivedBuffers.poll();
        moreAvailable = !receivedBuffers.isEmpty();
    }

    numBytesIn.inc(next.getSize());
    numBuffersIn.inc();
    return Optional.of(new BufferAndAvailability(next, moreAvailable, getSenderBacklog()));
}

接下来大家会问,receivedBuffers中的缓存数据是什么时候被加入的呢?答案在onBuffer方法。代码如下:

public void onBuffer(Buffer buffer, int sequenceNumber, int backlog) throws IOException {
    // 是否需要回收此buffer
    boolean recycleBuffer = true;

    try {

        final boolean wasEmpty;
        synchronized (receivedBuffers) {
            // Similar to notifyBufferAvailable(), make sure that we never add a buffer
            // after releaseAllResources() released all buffers from receivedBuffers
            // (see above for details).
            // 在releaseAllResources()调用之后无法在接收新的buffer
            if (isReleased.get()) {
                return;
            }

            // 检查sequenceNumber
            if (expectedSequenceNumber != sequenceNumber) {
                onError(new BufferReorderingException(expectedSequenceNumber, sequenceNumber));
                return;
            }

            // 判断添加buffer之前的队列是否为空
            wasEmpty = receivedBuffers.isEmpty();
            // 添加缓存数据到队列中
            receivedBuffers.add(buffer);
            // 已接收到数据,缓存不需要回收
            recycleBuffer = false;
        }

         // 增加SequenceNumber
        ++expectedSequenceNumber;

        // 如果添加buffer之前的队列为空,需要通知对应的inputGate,现在已经有数据了(不为空)
        if (wasEmpty) {
            notifyChannelNonEmpty();
        }

        if (backlog >= 0) {
            // 负责提前分配buffer
            onSenderBacklog(backlog);
        }
    } finally {
        // 回收buffer
        if (recycleBuffer) {
            buffer.recycleBuffer();
        }
    }
}

这里我们先看一下如何提前分配buffer的逻辑。代码如下:

void onSenderBacklog(int backlog) throws IOException {
    int numRequestedBuffers = 0;

    // 锁定bufferQueue
    synchronized (bufferQueue) {
        // Similar to notifyBufferAvailable(), make sure that we never add a buffer
        // after releaseAllResources() released all buffers (see above for details).
        // 避免在releaseAllResources()之后执行
        if (isReleased.get()) {
            return;
        }

        // backlog为后续所需的buffer(积压数量)
        // initialCredit为初始预留的buffer数量
        numRequiredBuffers = backlog + initialCredit;
        // 如果可用buffer数小于numRequiredBuffers 
        // 并且不在等待请求浮动Buffers的状态
        // 需要为bufferQueue增加浮动buffer
        while (bufferQueue.getAvailableBufferSize() < numRequiredBuffers && !isWaitingForFloatingBuffers) {
            // 申请一个buffer
            Buffer buffer = inputGate.getBufferPool().requestBuffer();
            if (buffer != null) {
                // 加入浮动buffer队列
                bufferQueue.addFloatingBuffer(buffer);
                numRequestedBuffers++;
            } else if (inputGate.getBufferProvider().addBufferListener(this)) {
                // If the channel has not got enough buffers, register it as listener to wait for more floating buffers.
                // 如果请求不到buffer(channel没有足够的buffer)
                // 注册一个监听器,并且标记等待请求浮动Buffers的状态为true
                isWaitingForFloatingBuffers = true;
                break;
            }
        }
    }

    // 如果本次操作请求的buffer数量大于0
    // unannouncedCredit为未告知上游生产者的credit,用于数据反压
    // 如果unannouncedCredit在增加numRequestedBuffers之前的值为0
    // 需要通知上游这里有credit,可以接收数据
    if (numRequestedBuffers > 0 && unannouncedCredit.getAndAdd(numRequestedBuffers) == 0) {
        notifyCreditAvailable();
    }
}

上面分析到如果请求buffer失败,会注册一个监听器。那么当监听器执行到buffer创建成功的时候执行什么方法呢?我们分析下notifyBufferAvailable方法。

@Override
public NotificationResult notifyBufferAvailable(Buffer buffer) {
    NotificationResult notificationResult = NotificationResult.BUFFER_NOT_USED;
    try {
        synchronized (bufferQueue) {
            // 保证必须在等待浮动buffer状态
            checkState(isWaitingForFloatingBuffers,
                "This channel should be waiting for floating buffers.");

            // Important: make sure that we never add a buffer after releaseAllResources()
            // released all buffers. Following scenarios exist:
            // 1) releaseAllResources() already released buffers inside bufferQueue
            // -> then isReleased is set correctly
            // 2) releaseAllResources() did not yet release buffers from bufferQueue
            // -> we may or may not have set isReleased yet but will always wait for the
            // lock on bufferQueue to release buffers
            // 确保没有release,并且可用buffer数量小于所需的buffer才执行后续流程
            if (isReleased.get() || bufferQueue.getAvailableBufferSize() >= numRequiredBuffers) {
                isWaitingForFloatingBuffers = false;
                return notificationResult;
            }
            // 添加浮动buffer
            bufferQueue.addFloatingBuffer(buffer);

            // 如果可用buffer数量和所需buffer数量一致,返回不再需要新的buffer
            if (bufferQueue.getAvailableBufferSize() == numRequiredBuffers) {
                isWaitingForFloatingBuffers = false;
                notificationResult = NotificationResult.BUFFER_USED_NO_NEED_MORE;
            } else {
                // 否则返回仍需新的buffer
                notificationResult = NotificationResult.BUFFER_USED_NEED_MORE;
            }
        }

        // 如果unannouncedCredit在加1之前为0,通知上游,下游可以接收数据
        if (unannouncedCredit.getAndAdd(1) == 0) {
            notifyCreditAvailable();
        }
    } catch (Throwable t) {
        setError(t);
    }
    return notificationResult;
}

下面我们回到onBuffer方法。继续跟踪,我们发现onBuffer方法在CreditBasedPartitionRequestClientHandlerdecodeBufferOrEvent方法中调用。这个方法负责处理接收到的数据。数据的类型可能为buffer或者event。代码如下:

private void decodeBufferOrEvent(RemoteInputChannel inputChannel, NettyMessage.BufferResponse bufferOrEvent) throws Throwable {
    try {
        ByteBuf nettyBuffer = bufferOrEvent.getNettyBuffer();
        final int receivedSize = nettyBuffer.readableBytes();
        // 如果是buffer
        if (bufferOrEvent.isBuffer()) {
            // ---- Buffer ------------------------------------------------

            // Early return for empty buffers. Otherwise Netty's readBytes() throws an
            // IndexOutOfBoundsException.
            // 如果收到字节数为0,调用RemoteInputChannel的onEmptyBuffer方法
            if (receivedSize == 0) {
                inputChannel.onEmptyBuffer(bufferOrEvent.sequenceNumber, bufferOrEvent.backlog);
                return;
            }

            // 请求一个空的buffer
            Buffer buffer = inputChannel.requestBuffer();
            if (buffer != null) {
                // 写入网络读取到的数据至buffer中
                nettyBuffer.readBytes(buffer.asByteBuf(), receivedSize);
                // 设置压缩
                buffer.setCompressed(bufferOrEvent.isCompressed);

                // 调用onBuffer处理方法
                inputChannel.onBuffer(buffer, bufferOrEvent.sequenceNumber, bufferOrEvent.backlog);
            } else if (inputChannel.isReleased()) {
                // 如果channel已经release,调用取消请求方法
                cancelRequestFor(bufferOrEvent.receiverId);
            } else {
                throw new IllegalStateException("No buffer available in credit-based input channel.");
            }
        } else {
            // 如果是事件(event),创建一个memSeg ,数据为event内容
            // 再把它包裹进networkBuffer对象,通过onBuffer方法教给RemoteInputChannel处理
            // ---- Event -------------------------------------------------
            // TODO We can just keep the serialized data in the Netty buffer and release it later at the reader
            byte[] byteArray = new byte[receivedSize];
            nettyBuffer.readBytes(byteArray);

            MemorySegment memSeg = MemorySegmentFactory.wrap(byteArray);
            Buffer buffer = new NetworkBuffer(memSeg, FreeingBufferRecycler.INSTANCE, false, receivedSize);

            inputChannel.onBuffer(buffer, bufferOrEvent.sequenceNumber, bufferOrEvent.backlog);
        }
    } finally {
        // 释放netty的buffer
        bufferOrEvent.releaseBuffer();
    }
}

继续追踪此方法的调用链到decodeMsg方法。该方法的部分源代码如下:

private void decodeMsg(Object msg) throws Throwable {
    final Class<?> msgClazz = msg.getClass();

    // ---- Buffer --------------------------------------------------------
    if (msgClazz == NettyMessage.BufferResponse.class) {
        NettyMessage.BufferResponse bufferOrEvent = (NettyMessage.BufferResponse) msg;

        // 获取接收此buffer的input channel
        RemoteInputChannel inputChannel = inputChannels.get(bufferOrEvent.receiverId);
        if (inputChannel == null) {
            bufferOrEvent.releaseBuffer();

            cancelRequestFor(bufferOrEvent.receiverId);

            return;
        }

        // 调用decodeBufferOrEvent方法
        decodeBufferOrEvent(inputChannel, bufferOrEvent);

    } else if (msgClazz == NettyMessage.ErrorResponse.class) {
        // ---- Error ---------------------------------------------------------
        // 剩余代码省略
    } else {
        throw new IllegalStateException("Received unknown message from producer: " + msg.getClass());
    }
}

继续追踪,我们到netty框架的channelRead方法。代码如下:

@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
    try {
        decodeMsg(msg);
    } catch (Throwable t) {
        notifyAllChannelsOfErrorAndClose(t);
    }
}

到此,整个数据的读取流程分析完毕。

本博客为作者原创,欢迎大家参与讨论和批评指正。如需转载请注明出处。

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