【汉化】Collision Checker

Collision Checker

Collision Checker

This is a plugin that allows developers to check the collision of various
coordinates/directions on the map for event collision.

这个插件可以让开发者检查事件的位置和方向上的碰撞

This plugin uses different codes within the “Script” section of the
Conditional Branch event. Here is a list of them:

这个插件使用脚本命令来实现

Command List

In order to check these, place them into the “Script” section of the
Conditional Branch event. These will check collisions relative to the
event in which the Conditional Branch is located in.

你需要将下列命令放入分支条件事件里面

[is [x, y] clear]

Checks to see if the spot at point (x,y) is passable.
检查指定点是否可以通过

[is front clear]

Checks to see if the spot in front of the event is passable.
This is different based off of where the event/player is looking.
检查前方是否可通行,和玩家面对方向有关

[is back clear]

Checks to see if the spot behind the event is passable.
This is different based off of where the event/player is looking.
检查后方是否可通行,和玩家面对方向有关

[is left clear]

Checks to see if the spot to the left of the event is passable.
This is different based off of where the event/player is looking.
检查左侧是否可通行,和玩家面对方向有关

[is right clear]

Checks to see if the spot to the right of the event is passable.
This is different based off of where the event/player is looking.
检查右侧是否可通行,和玩家面对方向有关

[is north clear]

Checks to see if the spot above the event is passable.
This consistently refers to the same direction.
检查上方是否可通行

[is south clear]

Checks to see if the spot below the event is passable.
This consistently refers to the same direction.
检查下方是否可通行

[is east clear]

Checks to see if the spot to the east of the event is passable.
This consistently refers to the same direction.
检查左方是否可通行

[is west clear]

Checks to see if the spot to the west of the event is passable.
This consistently refers to the same direction.
检查右方是否可通行

Player Command List

If you wish to check collision relative to the Player, you can use:
如果想要检查玩家的碰撞,可以用下面的命令

[is player front clear]

[is player back clear]

[is player left clear]

[is player right clear]

[is player north clear]

[is player south clear]

[is player right clear]

[is player left clear]

Use the descriptions above to understand what these commands check for.

External Event Command List

If you wish to check collision relative to an event besides the one the
Conditional Branch is within, you can use:

如果你想检查指定事件的碰撞,可以使用下面命令

event(x)

Simple replace ‘x’ with the ID of the Event on the map.
你只需要替代事件ID即可
You can do:

[is event(x) front clear]

[is event(x) back clear]

[is event(x) left clear]

[is event(x) right clear]

[is event(x) north clear]

[is event(x) south clear]

[is event(x) right clear]

[is event(x) left clear]

At Distance

If you wish to check a certain distance in the direction you’re checking,
you can add “at distance x”.

如果你想检查某段距离内的情况,你可以使用下面命令

For example:

[is up clear at distance 2]

This would check if the second tile in the up direction of the event
is clear.
上面命令会检查向上2格内的情况

This can be added to all directional checks:

[is event(5) left clear at distance 5]
[is player down clear at distance 3]

Multiple Conditions (AND)

If you wish for multiple conditions to have to be true, place an “and”
in between each of them.

如果你想检查多个情况,你可以使用and命令

For example:

[is player front clear] and [is east clear at distance 4]

This would only be true if the player’s front was clear and the east
tile 4 tiles away relative to the event was clear.

这将会同时检查玩家前方,和东侧4格内情况

Multiple Conditions (OR)

If you wish for only one condition to be true in order for the entire
conditional branch to be true, then you would need to use “or”.

如果你只想检查某些情况中的某个,可以使用OR命令

For example:

[is back clear] or [is front clear] or [is event(3) front clear]

If either the back of the event 2 tiles down is clear or is Event ID 3’s
front is clear, then the entire conditional branch will be clear.

这将会检查前后方或事件3前方

Keep in mind it is impossible to combine AND and OR conditions.

记住不可以同时使用OR和AND

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