1. 新建Flutter项目或者从代码仓库pull一个项目到本地,命令如下:
flutter create -t module flutter_module
2. 新建Config目录,在这个目录下新建3个配置文件
- Flutter.xccofig,内容如下:
#include "../../flutter_module/.ios/Flutter/Generated.xcconfig"
ENABLE_BITCODE=NO
其中”flutter_module“为Flutter项目目录,我的Flutter和iOS项目差了2个目录,所以在前面有2个../../,不把2个放在同级别,是因为Flutter项目是有自己的git,让2个项目的git分开
- Debug.xccofig,内容如下:
#include "Flutter.xcconfig"
#include "Pods/Target Support Files/Pods-iOS项目名称/Pods-iOS项目名称.debug.xcconfig"
如果没有pod管理,第二行可以不用。其中”iOS项目名称“改成自己的项目名称即可
- Release.xccofig,内容如下:
#include "Flutter.xcconfig"
#include "Pods/Target Support Files/Pods-iOS项目名称/Pods-iOS项目名称.debug.xcconfig"
FLUTTER_BUILD_MODE=release
3. 修改Xcode配置
-
关闭Enable Bitcode
-
修改debug(我没改也能运行,不知道为啥)
- 添加Run Script
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed
4. 修改pod,增加如下内容
flutter_application_path = '../../flutter_module'
eval(File.read(File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
然后执行pod install
5.修改APPDelegate.swfit
import UIKit
import SVProgressHUD
import FlutterPluginRegistrant
@UIApplicationMain
class AppDelegate: FlutterAppDelegate {
// var window: UIWindow?
override func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
let loginVC = LoginViewController()
self.window = UIWindow(frame: UIScreen.main.bounds)
self.window?.rootViewController = loginVC
self.window?.makeKeyAndVisible()
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
6. 在项目中运行代码即可(ios编译运行前,先运行编译flutter项目,生成一些必要的文件)
import Flutter
let vc = FlutterViewController()
self.present(vc, animated: true, completion: nil)
参考文章:
iOS老项目集成Flutter(iOS混编Flutter)
添加Flutter到现有iOS的项目
iOS Native混编Flutter交互实践