先上打包代码
public class BuildAssetBundle
{
[MenuItem("打包/场景")]
public static void BuildScenesWindows()
{
BuildScenes();
}
// 打包Scenes
private static void BuildScenes()
{
// 指定场景文件夹和输出路径
string scenePath = Application.dataPath + "/scene";
string outPath = Application.streamingAssetsPath + "/";
if (Directory.Exists(scenePath))
{
// 创建输出文件夹
if (!Directory.Exists(outPath)) Directory.CreateDirectory(outPath);
// 查找指定目录下的场景文件
string[] scenes = GetAllFiles(scenePath, "*.unity");
for (int i = 0; i < scenes.Length; I++)
{
string url = scenes[i].Replace("\\", "/");
Debug.Log(url);
int index = url.LastIndexOf("/");
string scene = url.Substring(index + 1, url.Length - index - 1);
string msg = string.Format("打包场景{0}", scene);
EditorUtility.DisplayProgressBar("信息", msg, 0f);
scene = scene.Replace(".unity", ".scene");
Debug.Log(string.Format("打包场景{0}到{1}", url, outPath + scene));
BuildPipeline.BuildPlayer(scenes, outPath + scene, EditorUserBuildSettings.activeBuildTarget, BuildOptions.BuildAdditionalStreamedScenes);
AssetDatabase.Refresh();
}
EditorUtility.ClearProgressBar();
Debug.Log("所有场景打包完毕");
}
}
/// <summary> 获取文件夹和子文件夹下所有指定类型文件 </summary>
private static string[] GetAllFiles(string directory, params string[] types)
{
if (!Directory.Exists(directory)) return new string[0];
string searchTypes = (types == null || types.Length == 0) ? "*.*" : string.Join("|", types);
string[] names = Directory.GetFiles(directory, searchTypes, SearchOption.AllDirectories);
return names;
}
}
再上加载代码
public class AppStart : MonoBehaviour
{
string AB_path = Application.streamingAssetsPath+"/"+ "test.scene";
// Start is called before the first frame update
void Start()
{
DontDestroyOnLoad(this.gameObject);
AssetBundle AB_PACK = AssetBundle.LoadFromFile(AB_path);
SceneManager.LoadScene("test");
}
// Update is called once per frame
void Update()
{
}
}
过程中遇到的问题
- 天空盒子丢失
原因:场景打包成assetbundle的时候,unity不会打包一些自带相关的资源
解决办法:使用第三方天空盒子
2.shader丢失
原因:场景打包成assetbundle的时候,unity不会打包一些自带相关的资源
解决办法:在project settings>Graphics下设置添加要使用的shader
3.场景一些烘培的贴图丢失
原因:场景打包成assetbundle的时候,unity不会打包一些自带相关的资源
解决办法:在project settings>Graphics下设置