面向对象进阶篇2-object类源码

这个类里面的方法都可以直接拿过来用,因为所有java类都继承了这个类

如任一选择一个class,ctrl + T / command + T


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package java.lang;

import jdk.internal.vm.annotation.IntrinsicCandidate;

/**

* Class {@code Object} is the root of the class hierarchy.

* Every class has {@code Object} as a superclass. All objects,

* including arrays, implement the methods of this class.

*

* @see    java.lang.Class

* @since  1.0

*/

public class Object {

    /**

    * Constructs a new object.

    */

    @IntrinsicCandidate

    public Object() {}

    /**

    * Returns the runtime class of this {@code Object}. The returned

    * {@code Class} object is the object that is locked by {@code

    * static synchronized} methods of the represented class.

    *

    * <p><b>The actual result type is {@code Class<? extends |X|>}

    * where {@code |X|} is the erasure of the static type of the

    * expression on which {@code getClass} is called.</b> For

    * example, no cast is required in this code fragment:</p>

    *

    * <p>

    * {@code Number n = 0;                            }<br>

    * {@code Class<? extends Number> c = n.getClass(); }

    * </p>

    *

    * @return The {@code Class} object that represents the runtime

    *        class of this object.

    * @jls 15.8.2 Class Literals

    */

    @IntrinsicCandidate

    public final native Class<?> getClass();

    /**

    * Returns a hash code value for the object. This method is

    * supported for the benefit of hash tables such as those provided by

    * {@link java.util.HashMap}.

    * <p>

    * The general contract of {@code hashCode} is:

    * <ul>

    * <li>Whenever it is invoked on the same object more than once during

    *    an execution of a Java application, the {@code hashCode} method

    *    must consistently return the same integer, provided no information

    *    used in {@code equals} comparisons on the object is modified.

    *    This integer need not remain consistent from one execution of an

    *    application to another execution of the same application.

    * <li>If two objects are equal according to the {@code equals(Object)}

    *    method, then calling the {@code hashCode} method on each of

    *    the two objects must produce the same integer result.

    * <li>It is <em>not</em> required that if two objects are unequal

    *    according to the {@link java.lang.Object#equals(java.lang.Object)}

    *    method, then calling the {@code hashCode} method on each of the

    *    two objects must produce distinct integer results.  However, the

    *    programmer should be aware that producing distinct integer results

    *    for unequal objects may improve the performance of hash tables.

    * </ul>

    *

    * @implSpec

    * As far as is reasonably practical, the {@code hashCode} method defined

    * by class {@code Object} returns distinct integers for distinct objects.

    *

    * @return  a hash code value for this object.

    * @see    java.lang.Object#equals(java.lang.Object)

    * @see    java.lang.System#identityHashCode

    */

    @IntrinsicCandidate

    public native int hashCode();

    /**

    * Indicates whether some other object is "equal to" this one.

    * <p>

    * The {@code equals} method implements an equivalence relation

    * on non-null object references:

    * <ul>

    * <li>It is <i>reflexive</i>: for any non-null reference value

    *    {@code x}, {@code x.equals(x)} should return

    *    {@code true}.

    * <li>It is <i>symmetric</i>: for any non-null reference values

    *    {@code x} and {@code y}, {@code x.equals(y)}

    *    should return {@code true} if and only if

    *    {@code y.equals(x)} returns {@code true}.

    * <li>It is <i>transitive</i>: for any non-null reference values

    *    {@code x}, {@code y}, and {@code z}, if

    *    {@code x.equals(y)} returns {@code true} and

    *    {@code y.equals(z)} returns {@code true}, then

    *    {@code x.equals(z)} should return {@code true}.

    * <li>It is <i>consistent</i>: for any non-null reference values

    *    {@code x} and {@code y}, multiple invocations of

    *    {@code x.equals(y)} consistently return {@code true}

    *    or consistently return {@code false}, provided no

    *    information used in {@code equals} comparisons on the

    *    objects is modified.

    * <li>For any non-null reference value {@code x},

    *    {@code x.equals(null)} should return {@code false}.

    * </ul>

    * <p>

    * The {@code equals} method for class {@code Object} implements

    * the most discriminating possible equivalence relation on objects;

    * that is, for any non-null reference values {@code x} and

    * {@code y}, this method returns {@code true} if and only

    * if {@code x} and {@code y} refer to the same object

    * ({@code x == y} has the value {@code true}).

    * <p>

    * Note that it is generally necessary to override the {@code hashCode}

    * method whenever this method is overridden, so as to maintain the

    * general contract for the {@code hashCode} method, which states

    * that equal objects must have equal hash codes.

    *

    * @param  obj  the reference object with which to compare.

    * @return  {@code true} if this object is the same as the obj

    *          argument; {@code false} otherwise.

    * @see    #hashCode()

    * @see    java.util.HashMap

    */

    public boolean equals(Object obj) {

        return (this == obj);

    }

    /**

    * Creates and returns a copy of this object.  The precise meaning

    * of "copy" may depend on the class of the object. The general

    * intent is that, for any object {@code x}, the expression:

    * <blockquote>

    * <pre>

    * x.clone() != x</pre></blockquote>

    * will be true, and that the expression:

    * <blockquote>

    * <pre>

    * x.clone().getClass() == x.getClass()</pre></blockquote>

    * will be {@code true}, but these are not absolute requirements.

    * While it is typically the case that:

    * <blockquote>

    * <pre>

    * x.clone().equals(x)</pre></blockquote>

    * will be {@code true}, this is not an absolute requirement.

    * <p>

    * By convention, the returned object should be obtained by calling

    * {@code super.clone}.  If a class and all of its superclasses (except

    * {@code Object}) obey this convention, it will be the case that

    * {@code x.clone().getClass() == x.getClass()}.

    * <p>

    * By convention, the object returned by this method should be independent

    * of this object (which is being cloned).  To achieve this independence,

    * it may be necessary to modify one or more fields of the object returned

    * by {@code super.clone} before returning it.  Typically, this means

    * copying any mutable objects that comprise the internal "deep structure"

    * of the object being cloned and replacing the references to these

    * objects with references to the copies.  If a class contains only

    * primitive fields or references to immutable objects, then it is usually

    * the case that no fields in the object returned by {@code super.clone}

    * need to be modified.

    * <p>

    * The method {@code clone} for class {@code Object} performs a

    * specific cloning operation. First, if the class of this object does

    * not implement the interface {@code Cloneable}, then a

    * {@code CloneNotSupportedException} is thrown. Note that all arrays

    * are considered to implement the interface {@code Cloneable} and that

    * the return type of the {@code clone} method of an array type {@code T[]}

    * is {@code T[]} where T is any reference or primitive type.

    * Otherwise, this method creates a new instance of the class of this

    * object and initializes all its fields with exactly the contents of

    * the corresponding fields of this object, as if by assignment; the

    * contents of the fields are not themselves cloned. Thus, this method

    * performs a "shallow copy" of this object, not a "deep copy" operation.

    * <p>

    * The class {@code Object} does not itself implement the interface

    * {@code Cloneable}, so calling the {@code clone} method on an object

    * whose class is {@code Object} will result in throwing an

    * exception at run time.

    *

    * @return    a clone of this instance.

    * @throws  CloneNotSupportedException  if the object's class does not

    *              support the {@code Cloneable} interface. Subclasses

    *              that override the {@code clone} method can also

    *              throw this exception to indicate that an instance cannot

    *              be cloned.

    * @see java.lang.Cloneable

    */

    @IntrinsicCandidate

    protected native Object clone() throws CloneNotSupportedException;

    /**

    * Returns a string representation of the object. In general, the

    * {@code toString} method returns a string that

    * "textually represents" this object. The result should

    * be a concise but informative representation that is easy for a

    * person to read.

    * It is recommended that all subclasses override this method.

    * <p>

    * The {@code toString} method for class {@code Object}

    * returns a string consisting of the name of the class of which the

    * object is an instance, the at-sign character `{@code @}', and

    * the unsigned hexadecimal representation of the hash code of the

    * object. In other words, this method returns a string equal to the

    * value of:

    * <blockquote>

    * <pre>

    * getClass().getName() + '@' + Integer.toHexString(hashCode())

    * </pre></blockquote>

    *

    * @return  a string representation of the object.

    */

    public String toString() {

        return getClass().getName() + "@" + Integer.toHexString(hashCode());

    }

    /**

    * Wakes up a single thread that is waiting on this object's

    * monitor. If any threads are waiting on this object, one of them

    * is chosen to be awakened. The choice is arbitrary and occurs at

    * the discretion of the implementation. A thread waits on an object's

    * monitor by calling one of the {@code wait} methods.

    * <p>

    * The awakened thread will not be able to proceed until the current

    * thread relinquishes the lock on this object. The awakened thread will

    * compete in the usual manner with any other threads that might be

    * actively competing to synchronize on this object; for example, the

    * awakened thread enjoys no reliable privilege or disadvantage in being

    * the next thread to lock this object.

    * <p>

    * This method should only be called by a thread that is the owner

    * of this object's monitor. A thread becomes the owner of the

    * object's monitor in one of three ways:

    * <ul>

    * <li>By executing a synchronized instance method of that object.

    * <li>By executing the body of a {@code synchronized} statement

    *    that synchronizes on the object.

    * <li>For objects of type {@code Class,} by executing a

    *    synchronized static method of that class.

    * </ul>

    * <p>

    * Only one thread at a time can own an object's monitor.

    *

    * @throws  IllegalMonitorStateException  if the current thread is not

    *              the owner of this object's monitor.

    * @see        java.lang.Object#notifyAll()

    * @see        java.lang.Object#wait()

    */

    @IntrinsicCandidate

    public final native void notify();

    /**

    * Wakes up all threads that are waiting on this object's monitor. A

    * thread waits on an object's monitor by calling one of the

    * {@code wait} methods.

    * <p>

    * The awakened threads will not be able to proceed until the current

    * thread relinquishes the lock on this object. The awakened threads

    * will compete in the usual manner with any other threads that might

    * be actively competing to synchronize on this object; for example,

    * the awakened threads enjoy no reliable privilege or disadvantage in

    * being the next thread to lock this object.

    * <p>

    * This method should only be called by a thread that is the owner

    * of this object's monitor. See the {@code notify} method for a

    * description of the ways in which a thread can become the owner of

    * a monitor.

    *

    * @throws  IllegalMonitorStateException  if the current thread is not

    *              the owner of this object's monitor.

    * @see        java.lang.Object#notify()

    * @see        java.lang.Object#wait()

    */

    @IntrinsicCandidate

    public final native void notifyAll();

    /**

    * Causes the current thread to wait until it is awakened, typically

    * by being <em>notified</em> or <em>interrupted</em>.

    * <p>

    * In all respects, this method behaves as if {@code wait(0L, 0)}

    * had been called. See the specification of the {@link #wait(long, int)} method

    * for details.

    *

    * @throws IllegalMonitorStateException if the current thread is not

    *        the owner of the object's monitor

    * @throws InterruptedException if any thread interrupted the current thread before or

    *        while the current thread was waiting. The <em>interrupted status</em> of the

    *        current thread is cleared when this exception is thrown.

    * @see    #notify()

    * @see    #notifyAll()

    * @see    #wait(long)

    * @see    #wait(long, int)

    */

    public final void wait() throws InterruptedException {

        wait(0L);

    }

    /**

    * Causes the current thread to wait until it is awakened, typically

    * by being <em>notified</em> or <em>interrupted</em>, or until a

    * certain amount of real time has elapsed.

    * <p>

    * In all respects, this method behaves as if {@code wait(timeoutMillis, 0)}

    * had been called. See the specification of the {@link #wait(long, int)} method

    * for details.

    *

    * @param  timeoutMillis the maximum time to wait, in milliseconds

    * @throws IllegalArgumentException if {@code timeoutMillis} is negative

    * @throws IllegalMonitorStateException if the current thread is not

    *        the owner of the object's monitor

    * @throws InterruptedException if any thread interrupted the current thread before or

    *        while the current thread was waiting. The <em>interrupted status</em> of the

    *        current thread is cleared when this exception is thrown.

    * @see    #notify()

    * @see    #notifyAll()

    * @see    #wait()

    * @see    #wait(long, int)

    */

    public final native void wait(long timeoutMillis) throws InterruptedException;

    /**

    * Causes the current thread to wait until it is awakened, typically

    * by being <em>notified</em> or <em>interrupted</em>, or until a

    * certain amount of real time has elapsed.

    * <p>

    * The current thread must own this object's monitor lock. See the

    * {@link #notify notify} method for a description of the ways in which

    * a thread can become the owner of a monitor lock.

    * <p>

    * This method causes the current thread (referred to here as <var>T</var>) to

    * place itself in the wait set for this object and then to relinquish any

    * and all synchronization claims on this object. Note that only the locks

    * on this object are relinquished; any other objects on which the current

    * thread may be synchronized remain locked while the thread waits.

    * <p>

    * Thread <var>T</var> then becomes disabled for thread scheduling purposes

    * and lies dormant until one of the following occurs:

    * <ul>

    * <li>Some other thread invokes the {@code notify} method for this

    * object and thread <var>T</var> happens to be arbitrarily chosen as

    * the thread to be awakened.

    * <li>Some other thread invokes the {@code notifyAll} method for this

    * object.

    * <li>Some other thread {@linkplain Thread#interrupt() interrupts}

    * thread <var>T</var>.

    * <li>The specified amount of real time has elapsed, more or less.

    * The amount of real time, in nanoseconds, is given by the expression

    * {@code 1000000 * timeoutMillis + nanos}. If {@code timeoutMillis} and {@code nanos}

    * are both zero, then real time is not taken into consideration and the

    * thread waits until awakened by one of the other causes.

    * <li>Thread <var>T</var> is awakened spuriously. (See below.)

    * </ul>

    * <p>

    * The thread <var>T</var> is then removed from the wait set for this

    * object and re-enabled for thread scheduling. It competes in the

    * usual manner with other threads for the right to synchronize on the

    * object; once it has regained control of the object, all its

    * synchronization claims on the object are restored to the status quo

    * ante - that is, to the situation as of the time that the {@code wait}

    * method was invoked. Thread <var>T</var> then returns from the

    * invocation of the {@code wait} method. Thus, on return from the

    * {@code wait} method, the synchronization state of the object and of

    * thread {@code T} is exactly as it was when the {@code wait} method

    * was invoked.

    * <p>

    * A thread can wake up without being notified, interrupted, or timing out, a

    * so-called <em>spurious wakeup</em>.  While this will rarely occur in practice,

    * applications must guard against it by testing for the condition that should

    * have caused the thread to be awakened, and continuing to wait if the condition

    * is not satisfied. See the example below.

    * <p>

    * For more information on this topic, see section 14.2,

    * "Condition Queues," in Brian Goetz and others' <em>Java Concurrency

    * in Practice</em> (Addison-Wesley, 2006) or Item 69 in Joshua

    * Bloch's <em>Effective Java, Second Edition</em> (Addison-Wesley,

    * 2008).

    * <p>

    * If the current thread is {@linkplain java.lang.Thread#interrupt() interrupted}

    * by any thread before or while it is waiting, then an {@code InterruptedException}

    * is thrown.  The <em>interrupted status</em> of the current thread is cleared when

    * this exception is thrown. This exception is not thrown until the lock status of

    * this object has been restored as described above.

    *

    * @apiNote

    * The recommended approach to waiting is to check the condition being awaited in

    * a {@code while} loop around the call to {@code wait}, as shown in the example

    * below. Among other things, this approach avoids problems that can be caused

    * by spurious wakeups.

    *

    * <pre>{@code

    *    synchronized (obj) {

    *        while (<condition does not hold> and <timeout not exceeded>) {

    *            long timeoutMillis = ... ; // recompute timeout values

    *            int nanos = ... ;

    *            obj.wait(timeoutMillis, nanos);

    *        }

    *        ... // Perform action appropriate to condition or timeout

    *    }

    * }</pre>

    *

    * @param  timeoutMillis the maximum time to wait, in milliseconds

    * @param  nanos  additional time, in nanoseconds, in the range 0-999999 inclusive

    * @throws IllegalArgumentException if {@code timeoutMillis} is negative,

    *        or if the value of {@code nanos} is out of range

    * @throws IllegalMonitorStateException if the current thread is not

    *        the owner of the object's monitor

    * @throws InterruptedException if any thread interrupted the current thread before or

    *        while the current thread was waiting. The <em>interrupted status</em> of the

    *        current thread is cleared when this exception is thrown.

    * @see    #notify()

    * @see    #notifyAll()

    * @see    #wait()

    * @see    #wait(long)

    */

    public final void wait(long timeoutMillis, int nanos) throws InterruptedException {

        if (timeoutMillis < 0) {

            throw new IllegalArgumentException("timeoutMillis value is negative");

        }

        if (nanos < 0 || nanos > 999999) {

            throw new IllegalArgumentException(

                                "nanosecond timeout value out of range");

        }

        if (nanos > 0 && timeoutMillis < Long.MAX_VALUE) {

            timeoutMillis++;

        }

        wait(timeoutMillis);

    }

    /**

    * Called by the garbage collector on an object when garbage collection

    * determines that there are no more references to the object.

    * A subclass overrides the {@code finalize} method to dispose of

    * system resources or to perform other cleanup.

    * <p>

    * The general contract of {@code finalize} is that it is invoked

    * if and when the Java virtual

    * machine has determined that there is no longer any

    * means by which this object can be accessed by any thread that has

    * not yet died, except as a result of an action taken by the

    * finalization of some other object or class which is ready to be

    * finalized. The {@code finalize} method may take any action, including

    * making this object available again to other threads; the usual purpose

    * of {@code finalize}, however, is to perform cleanup actions before

    * the object is irrevocably discarded. For example, the finalize method

    * for an object that represents an input/output connection might perform

    * explicit I/O transactions to break the connection before the object is

    * permanently discarded.

    * <p>

    * The {@code finalize} method of class {@code Object} performs no

    * special action; it simply returns normally. Subclasses of

    * {@code Object} may override this definition.

    * <p>

    * The Java programming language does not guarantee which thread will

    * invoke the {@code finalize} method for any given object. It is

    * guaranteed, however, that the thread that invokes finalize will not

    * be holding any user-visible synchronization locks when finalize is

    * invoked. If an uncaught exception is thrown by the finalize method,

    * the exception is ignored and finalization of that object terminates.

    * <p>

    * After the {@code finalize} method has been invoked for an object, no

    * further action is taken until the Java virtual machine has again

    * determined that there is no longer any means by which this object can

    * be accessed by any thread that has not yet died, including possible

    * actions by other objects or classes which are ready to be finalized,

    * at which point the object may be discarded.

    * <p>

    * The {@code finalize} method is never invoked more than once by a Java

    * virtual machine for any given object.

    * <p>

    * Any exception thrown by the {@code finalize} method causes

    * the finalization of this object to be halted, but is otherwise

    * ignored.

    *

    * @apiNote

    * Classes that embed non-heap resources have many options

    * for cleanup of those resources. The class must ensure that the

    * lifetime of each instance is longer than that of any resource it embeds.

    * {@link java.lang.ref.Reference#reachabilityFence} can be used to ensure that

    * objects remain reachable while resources embedded in the object are in use.

    * <p>

    * A subclass should avoid overriding the {@code finalize} method

    * unless the subclass embeds non-heap resources that must be cleaned up

    * before the instance is collected.

    * Finalizer invocations are not automatically chained, unlike constructors.

    * If a subclass overrides {@code finalize} it must invoke the superclass

    * finalizer explicitly.

    * To guard against exceptions prematurely terminating the finalize chain,

    * the subclass should use a {@code try-finally} block to ensure

    * {@code super.finalize()} is always invoked. For example,

    * <pre>{@code      @Override

    *    protected void finalize() throws Throwable {

    *        try {

    *            ... // cleanup subclass state

    *        } finally {

    *            super.finalize();

    *        }

    *    }

    * }</pre>

    *

    * @deprecated The finalization mechanism is inherently problematic.

    * Finalization can lead to performance issues, deadlocks, and hangs.

    * Errors in finalizers can lead to resource leaks; there is no way to cancel

    * finalization if it is no longer necessary; and no ordering is specified

    * among calls to {@code finalize} methods of different objects.

    * Furthermore, there are no guarantees regarding the timing of finalization.

    * The {@code finalize} method might be called on a finalizable object

    * only after an indefinite delay, if at all.

    *

    * Classes whose instances hold non-heap resources should provide a method

    * to enable explicit release of those resources, and they should also

    * implement {@link AutoCloseable} if appropriate.

    * The {@link java.lang.ref.Cleaner} and {@link java.lang.ref.PhantomReference}

    * provide more flexible and efficient ways to release resources when an object

    * becomes unreachable.

    *

    * @throws Throwable the {@code Exception} raised by this method

    * @see java.lang.ref.WeakReference

    * @see java.lang.ref.PhantomReference

    * @jls 12.6 Finalization of Class Instances

    */

    @Deprecated(since="9")

    protected void finalize() throws Throwable { }

}

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