Wallet的拖拉效果是不是很炫酷,笔者仿照着自己写了一个Demo, 效果还是可以滴!为什么要用CollectionView来
写呢,因为我们可以自定义cell
的layout attributes
,如果cell
比较少的话,用scrollview
自定义也是可以的,相对更容易控制!
下面由浅入深,一步步的教你怎么做,非常好理解.
第一步:创建一个UICollectionView
基础代码就不贴了,想看的文章末尾有完整的Demo. 对
CollectionView
不熟悉的同学可以先去补补课,关于这方面的博客很多.
列一下核心代码吧.
子类化UICollectionViewFlowLayout
#import "CollectionViewFlowLayout.h"
#define kCollectionViewWidth (self.collectionView.frame.size.width)
#define kCollectionViewHeight (self.collectionView.frame.size.height)
#define kCellHeight 200 /// cell 高度
#define kCellSpace 100 // cell0Top to cell1Top
#define kComeUpAnimationDuration 0.25
#define kBottomAutoScrollDistance 200
#define kTopAutoScrollDistance 100
#define kCanMoveDistance 30
#define kExpandBottomHeight 50 // 展开cell的bottom距离屏幕bottom的距离,称之为footer吧
#define kExpandBottomFirstCellMarginOfTop 10 // footer里面第一个cell距离顶部的距离
#define kExpandBottomCellSpace 10 // footer里面第cell的间距
#if TARGET_IPHONE_SIMULATOR
#define kAutoScrollSpeed 10
#elif TARGET_OS_IPHONE
#define kAutoScrollSpeed 4
#endif
@implementation CollectionViewFlowLayout
- (instancetype)init
{
self = [super init];
if (self) {
}
return self;
}
- (void)prepareLayout {
[super prepareLayout];
self.itemSize = CGSizeMake(kCollectionViewWidth - inset.right - inset.left, kCellHeight);
self.minimumLineSpacing = kCellSpace - kCellHeight;
}
- (CGSize)collectionViewContentSize {
UIEdgeInsets inset = self.collectionView.contentInset;
NSInteger items = [self.collectionView numberOfItemsInSection:0];
CGSize size = CGSizeMake(self.collectionView.frame.size.width - inset.left - inset.right, (items - 1) * kCellSpace + kCellHeight- inset.bottom);
return size;
}
这个是关键方法,我们默认只有一个section
.这个方法需要返回rect
范围之内的cell
的布局属性,包括frame
与rect
相交的cell
.
- (NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect {
NSInteger rows = [self.collectionView numberOfItemsInSection:0];
CGFloat offsetY = self.collectionView.contentOffset.y;
UIEdgeInsets inset = self.collectionView.contentInset;
NSMutableArray *attrs = [NSMutableArray arrayWithCapacity:0];\
// 与rect相交的最大最小item值
int minRow = MAX(0, floor((offsetY) / kCellSpace));
int maxRow = MIN(ceil((offsetY + self.collectionView.frame.size.height) / kCellSpace), rows);
for (int row = minRow; row < maxRow; row++) {
// 顶部只留一个cell
if (row * kCellSpace >= offsetY - kCellSpace) {
NSIndexPath *indexPath = [NSIndexPath indexPathForItem:row inSection:0];
UICollectionViewLayoutAttributes *att = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:indexPath];
CGRect cellRect = CGRectMake(0, row * kCellSpace, self.collectionView.frame.size.width - inset.right, kCellHeight);
att.frame = cellRect;
// 因为我们的cell有重叠,必须设置zIndex,否则复用时层级会有问题
att.zIndex = att.indexPath.item * 2;
att.transform3D = CATransform3DMakeTranslation(0, 0, att.indexPath.item * 2);
if (CGRectIntersectsRect(cellRect, rect) || CGRectContainsRect(cellRect, rect)) {
[attrs addObject:att];
}
}
}
return attrs;
}
@end
这个时候看下效果:
第二步: 实现cell吸附在顶部的效果
这个时候我们就要控制滑动时cell的坐标,需要在FlowLayout里面重写这个方法:
- (NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect {
NSInteger rows = [self.collectionView numberOfItemsInSection:0];
CGFloat offsetY = self.collectionView.contentOffset.y;
UIEdgeInsets inset = self.collectionView.contentInset;
NSMutableArray *attrs = [NSMutableArray arrayWithCapacity:0];\
// 与rect相交的最大最小item值
int minRow = MAX(0, floor((offsetY) / kCellSpace));
int maxRow = MIN(ceil((offsetY + self.collectionView.frame.size.height) / kCellSpace), rows);
for (int row = minRow; row < maxRow; row++) {
// 顶部只留一个cell
if (row * kCellSpace >= offsetY - kCellSpace) {
NSIndexPath *indexPath = [NSIndexPath indexPathForItem:row inSection:0];
UICollectionViewLayoutAttributes *att = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:indexPath];
CGRect cellRect = CGRectMake(0, MAX(offsetY, row * kCellSpace), self.collectionView.frame.size.width - inset.right, kCellHeight);
att.frame = cellRect;
// 因为我们的cell有重叠,必须设置zIndex,否则复用时层级会有问题
att.zIndex = att.indexPath.item * 2;
att.transform3D = CATransform3DMakeTranslation(0, 0, att.indexPath.item * 2);
if (CGRectIntersectsRect(cellRect, rect) || CGRectContainsRect(cellRect, rect)) {
[attrs addObject:att];
}
}
}
return attrs;
}
另外我们需要重新刷新布局,所以需要重写这个方法
- (BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds {
return YES;
}
哎,顶部的cell可以重叠了
第三步: 实现下拉的弹簧效果
同样是在上面的方法中增加代码:
- (NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect {
NSInteger rows = [self.collectionView numberOfItemsInSection:0];
CGFloat offsetY = self.collectionView.contentOffset.y;
UIEdgeInsets inset = self.collectionView.contentInset;
NSMutableArray *attrs = [NSMutableArray arrayWithCapacity:0];\
// 与rect相交的最大最小item值
int minRow = MAX(0, floor((offsetY) / kCellSpace));
int maxRow = MIN(ceil((offsetY + self.collectionView.frame.size.height) / kCellSpace), rows);
for (int row = minRow; row < maxRow; row++) {
// 顶部只留一个cell
if (row * kCellSpace >= offsetY - kCellSpace) {
NSIndexPath *indexPath = [NSIndexPath indexPathForItem:row inSection:0];
UICollectionViewLayoutAttributes *att = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:indexPath];
CGRect cellRect = CGRectMake(0, MAX(offsetY, row * kCellSpace), self.collectionView.frame.size.width - inset.right, kCellHeight);
if (offsetY < -inset.top) {
// 0.25是相对于offsetY的偏移比例,根据需要自行调节
cellRect.origin.y = att.indexPath.item * kCellSpace - fabs(offsetY + inset.top) + fabs(offsetY + inset.top) * att.indexPath.item * 0.25;
}
att.frame = cellRect;
// 因为我们的cell有重叠,必须设置zIndex,否则复用时层级会有问题
att.zIndex = att.indexPath.item * 2;
att.transform3D = CATransform3DMakeTranslation(0, 0, att.indexPath.item * 2);
if (CGRectIntersectsRect(cellRect, rect) || CGRectContainsRect(cellRect, rect)) {
[attrs addObject:att];
}
}
}
return attrs;
}
现在成这样了:
第四步: 长按cell进行移动
这部分的代码比较复杂
首先给cell添加一个长按手势,然后在FlowLayout
里面处理手势的执行! 然后对要移动的cell
进行截图,把这个ImageView
添加到当前cell
上面,当截图进行移动时,通过坐标来判断当前cell
附近的cell
是否满足交换条件,如果满足交换条件,则调用- (void)moveItemAtIndexPath:(NSIndexPath *)indexPath toIndexPath:(NSIndexPath *)newIndexPath;
方法进行交换,交换完成要更新层级!
另外,如果当前cell
处于屏幕的底端或者顶端时,要让CollectionView
进行滚动!
因为顶部的cell有吸附的效果,所以在进行顶部滚动交换时会闪屏,没有达到理想的交换效果,笔者暂时还无法解决,希望有大神可以指点下! 所以退而求其次,目前交换时会停止
CollectionView
的滚动.
下面是具体实现:
#define kCollectionViewWidth (self.collectionView.frame.size.width)
#define kCellHeight 200 /// cell 高度
#define kCellSpace 100 // cell0Top to cell1Top
#define kComeUpAnimationDuration 0.25
#define kBottomAutoScrollDistance 200
#define kTopAutoScrollDistance 100
#define kCanMoveDistance 30
#if TARGET_IPHONE_SIMULATOR
#define kAutoScrollSpeed 10
#elif TARGET_OS_IPHONE
#define kAutoScrollSpeed 4
#endif
typedef NS_ENUM(NSInteger, CollectionViewAutoScrollType){
CollectionViewAutoScrollNone = 0,
CollectionViewAutoScrollUp, // 向上
CollectionViewAutoScrollDown, // 向下
};
@interface CollectionViewFlowLayout ()
@property (nonatomic, strong) UIImageView *shootImageView;
@property(assign, nonatomic) CGPoint longPressGesLastLocation;
@property (nonatomic, strong) CADisplayLink *displayLink;
@property(assign, nonatomic) BOOL isMoveing;
@property (nonatomic, strong) NSIndexPath *currentIndexPath;
@property(weak, nonatomic) CollectionViewCell *currentCell;
@property(assign, nonatomic) CollectionViewAutoScrollType scrollType;
@end
手势的执行方法:
#pragma mark -
#pragma mark -- -- -- -- -- - CollectionViewCell Delegate - -- -- -- -- --
- (void)collectionViewCell:(CollectionViewCell *)cell handlerLongPressGesture:(UILongPressGestureRecognizer *)ges {
switch (ges.state) {
case UIGestureRecognizerStateBegan:
{
// 对cell进行截图
NSIndexPath *indexPath = [self.collectionView indexPathForCell:cell];
self.currentIndexPath = indexPath;
self.currentCell = cell;
self.isMoveing = NO;
if (!self.shootImageView) {
self.shootImageView = [UIImageView new];
}
self.shootImageView.image = [self screenshotWithView:cell];
self.shootImageView.frame = cell.frame;
self.shootImageView.layer.transform = CATransform3DMakeTranslation(0, 0, indexPath.item * 2 + 1);
[self.collectionView addSubview:self.shootImageView];
// 让截图浮出来
cell.hidden = YES;
[UIView animateWithDuration:kComeUpAnimationDuration animations:^{
CGRect frame = self.shootImageView.frame;
frame.origin.y -= 30;
self.shootImageView.frame = frame;
} completion:^(BOOL finished) {
}];
self.longPressGesLastLocation = [ges locationInView:self.collectionView];
}
break;
case UIGestureRecognizerStateChanged:
{
// 移动view
CGPoint location = [ges locationInView:self.collectionView];
CGFloat translateY = location.y - self.longPressGesLastLocation.y;
CGRect frame = self.shootImageView.frame;
frame.origin.y += translateY;
self.shootImageView.frame = frame;
// 如果滑到头则进行滚动
CGFloat bottom = frame.origin.y - self.collectionView.contentOffset.y - self.collectionView.frame.size.height;
CGFloat top = frame.origin.y - self.collectionView.contentOffset.y;
if (self.scrollType == CollectionViewAutoScrollNone) {
// 根据第一次的手势来判断执行那种滚动
BOOL shouldAutoScrollDown = fabs(top) < kTopAutoScrollDistance && translateY < -0.5;
BOOL shouldAutoScrollUp = fabs(bottom) < kBottomAutoScrollDistance && translateY > 0.5;
if (shouldAutoScrollDown) {
self.scrollType = CollectionViewAutoScrollDown;
} else if(shouldAutoScrollUp) {
self.scrollType = CollectionViewAutoScrollUp;
} else {
self.scrollType = CollectionViewAutoScrollNone;
}
// 处于顶部或者底部的滚动范围之内不做处理
if (fabs(top) > kTopAutoScrollDistance && fabs(bottom) > kBottomAutoScrollDistance) {
[self handlerMoveItemAction];
}
} else {
// 滚动中则只根据距离来判断
BOOL shouldAutoScrollDown = fabs(top) < kTopAutoScrollDistance;
BOOL shouldAutoScrollUp = fabs(bottom) < kBottomAutoScrollDistance;
if (shouldAutoScrollDown) {
self.scrollType = CollectionViewAutoScrollDown;
} else if(shouldAutoScrollUp) {
self.scrollType = CollectionViewAutoScrollUp;
} else {
self.scrollType = CollectionViewAutoScrollNone;
}
}
if (self.scrollType != CollectionViewAutoScrollNone) {
if (!self.displayLink) {
self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkAction:)];
[self.displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
}
} else {
[self.displayLink invalidate];
self.displayLink = nil;
}
self.longPressGesLastLocation = [ges locationInView:self.collectionView];
}
break;
case UIGestureRecognizerStateEnded:
case UIGestureRecognizerStateCancelled:
case UIGestureRecognizerStateFailed:
{
[self.displayLink invalidate];
self.displayLink = nil;
self.scrollType = CollectionViewAutoScrollNone;
[UIView animateWithDuration:kComeUpAnimationDuration animations:^{
CGRect frame = cell.frame;
self.shootImageView.frame = frame;
} completion:^(BOOL finished) {
[self.shootImageView removeFromSuperview];
cell.hidden = NO;
}];
}
break;
default:
break;
}
}
计时器执行方法:
#pragma mark -
#pragma mark -- -- -- -- -- - Event Response - -- -- -- -- --
- (void)displayLinkAction:(CADisplayLink *)link {
// 滚倒底了已经
if (self.scrollType == CollectionViewAutoScrollUp && self.collectionView.contentOffset.y + self.collectionView.frame.size.height > self.collectionView.contentSize.height) {
return;
}
// 滚到顶了
if (self.scrollType == CollectionViewAutoScrollDown && self.collectionView.contentOffset.y < 0) {
return;
}
if (self.isMoveing) {
return;
}
CGFloat increaseValue;
if (self.scrollType == CollectionViewAutoScrollUp) {
// 让collectionView刚好可以滚到底
increaseValue = MIN(kAutoScrollSpeed, self.collectionView.contentSize.height - self.collectionView.frame.size.height - self.collectionView.contentOffset.y);
} else {
increaseValue = MAX(-kAutoScrollSpeed, -self.collectionView.contentOffset.y);
}
CGRect frame = self.shootImageView.frame;
frame.origin.y += increaseValue;
self.shootImageView.frame = frame;
CGPoint point = self.longPressGesLastLocation;
point.y += increaseValue;
self.longPressGesLastLocation = point;
CGPoint offset = self.collectionView.contentOffset;
offset.y += increaseValue;
[self.collectionView setContentOffset:offset];
/// TODO: 优化顶部的交换
[self handlerMoveItemAction];
}
执行交换
- (void)handlerMoveItemAction {
if (!self.isMoveing) {
// 取到当前cell附近的cell, 判断是否可以交换
BOOL shouldMove = NO;
NSIndexPath *preferIndexPath;
CollectionViewCell *preferCell;
preferIndexPath = [NSIndexPath indexPathForItem:self.currentIndexPath.item + 1 inSection:self.currentIndexPath.section];
preferCell = (CollectionViewCell *)[self.collectionView cellForItemAtIndexPath:preferIndexPath];
// 间距小于`kCanMoveDistance`开始交换
if (fabs(preferCell.frame.origin.y - self.shootImageView.frame.origin.y) < kCanMoveDistance) {
shouldMove = YES;
} else {
preferIndexPath = [NSIndexPath indexPathForItem:self.currentIndexPath.item - 1 inSection:self.currentIndexPath.section];
preferCell = (CollectionViewCell *)[self.collectionView cellForItemAtIndexPath:preferIndexPath];
if (fabs(preferCell.frame.origin.y - self.shootImageView.frame.origin.y) < kCanMoveDistance) {
shouldMove = YES;
} else {
return;
}
}
if (shouldMove && preferCell && preferIndexPath) {
[self.collectionView performBatchUpdates:^{
self.isMoveing = YES;
[self.collectionView moveItemAtIndexPath:self.currentIndexPath toIndexPath:preferIndexPath];
if ([self.delagate respondsToSelector:@selector(collectionViewFlowLayout:moveItemAtIndexPath:toIndexPath:)]) {
// 通知vc交换数据源
[self.delagate collectionViewFlowLayout:self moveItemAtIndexPath:self.currentIndexPath toIndexPath:preferIndexPath];
}
// 完成之后更新transform
self.shootImageView.layer.transform = CATransform3DMakeTranslation(0, 0, preferIndexPath.row * 2 + 1);
// 这个地方需要重新设置层级,更改transform无用?
if (preferIndexPath.item > self.currentIndexPath.item) {
[self.collectionView insertSubview:self.currentCell aboveSubview:preferCell];
} else {
[self.collectionView insertSubview:preferCell aboveSubview:self.currentCell];
}
self.currentIndexPath = preferIndexPath;
if (self.scrollType == CollectionViewAutoScrollDown) {
// 头部有很多的cell,交换太快会闪屏,需要有间隔
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
self.isMoveing = NO;
});
} else {
self.isMoveing = NO;
}
} completion:^(BOOL finished) {
}];
}
}
}
对cell进行截图:
- (UIImage *)screenshotWithView:(UIView *)view {
UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, [UIScreen mainScreen].scale);
[view drawViewHierarchyInRect:view.bounds afterScreenUpdates:NO];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
效果:
可以看到滚动时向下交换还是很流畅的,但是向上交换是第一个cel
l会闪一下!
第五步: 点击cell打开
我们只需要重新设置可见范围内的cell
的UICollectionViewLayoutAttributes
,然后调用-(void)invalidateLayout;
CollectionViewFlowLayout.m
#define kExpandBottomHeight 50 // 展开cell的bottom距离屏幕bottom的距离,称之为footer吧
#define kExpandBottomFirstCellMarginOfTop 10 // footer里面第一个cell距离顶部的距离
#define kExpandBottomCellSpace 10 // footer里面第cell的间距
添加展开时候的布局属性:
- (NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect {
NSInteger rows = [self.collectionView numberOfItemsInSection:0];
CGFloat offsetY = self.collectionView.contentOffset.y;
UIEdgeInsets inset = self.collectionView.contentInset;
NSMutableArray *attrs = [NSMutableArray arrayWithCapacity:0];\
// 与rect相交的最大最小item值
int minRow = MAX(0, floor((offsetY) / kCellSpace));
int maxRow = MIN(ceil((offsetY + self.collectionView.frame.size.height) / kCellSpace), rows);
int shrinkCellIndex = 0; // 缩起来cell的下标,0, 1, 2, 3
for (int row = minRow; row < maxRow; row++) {
// 顶部只留一个cell
if (row * kCellSpace >= offsetY - kCellSpace) {
NSIndexPath *indexPath = [NSIndexPath indexPathForItem:row inSection:0];
UICollectionViewLayoutAttributes *att = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:indexPath];
CGRect cellRect = CGRectMake(0, MAX(offsetY, row * kCellSpace), kCollectionViewWidth - inset.right, kCellHeight);
CGFloat left = (4 - shrinkCellIndex) * 5;
CGFloat top = shrinkCellIndex * kExpandBottomCellSpace + kExpandBottomFirstCellMarginOfTop;
if (self.isExpand) {
if (indexPath.item == self.currentIndexPath.item) {
cellRect = CGRectMake(0, offsetY, kCollectionViewWidth - inset.right, kCollectionViewHeight - kExpandBottomHeight);
self.currentCellShrinkMarginLeft = left;
} else {
cellRect = CGRectMake(left, offsetY + (kCollectionViewHeight - kExpandBottomHeight) + top, kCollectionViewWidth - inset.right - left * 2, kCellHeight);
shrinkCellIndex++;
shrinkCellIndex = MIN(shrinkCellIndex, 3);
}
} else {
if (offsetY < -inset.top) {
// 0.25是相对于offsetY的偏移比例,根据需要自行调节
cellRect.origin.y = att.indexPath.item * kCellSpace - fabs(offsetY + inset.top) + fabs(offsetY + inset.top) * att.indexPath.item * 0.25;
}
}
att.frame = cellRect;
att.center = CGPointMake(CGRectGetMinX(cellRect) + CGRectGetWidth(cellRect) / 2, CGRectGetMinY(cellRect) + CGRectGetHeight(cellRect) / 2);
// 因为我们的cell有重叠,必须设置zIndex,否则复用时层级会有问题
att.zIndex = att.indexPath.item * 2;
att.transform3D = CATransform3DMakeTranslation(0, 0, att.indexPath.item * 2);
if (CGRectIntersectsRect(cellRect, rect) || CGRectContainsRect(cellRect, rect)) {
[attrs addObject:att];
}
}
}
return attrs;
}
点击展开cell
:
#pragma mark -
#pragma mark -- -- -- -- -- - ExpandCell - -- -- -- -- --
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath{
if (!self.isExpand) {
[self expandCellWithIndexPath:indexPath];
} else {
[self closeCellWithoutAnimation];
}
}
- (void)expandCellWithIndexPath:(NSIndexPath *)indexPath {
self.currentIndexPath = indexPath;
self.currentCell = (CollectionViewCell *)[self.collectionView cellForItemAtIndexPath:indexPath];
self.currentCell.panGes.enabled = YES;
self.isExpand = YES;
[self.collectionView performBatchUpdates:^{
[self invalidateLayout];
} completion:^(BOOL finished) {
self.collectionView.scrollEnabled = NO;
}];
}
- (void)closeCellWithoutAnimation {
self.isExpand = NO;
self.currentCell.panGes.enabled = NO;
[self.collectionView performBatchUpdates:^{
[self invalidateLayout];
} completion:^(BOOL finished) {
self.collectionView.scrollEnabled = YES;
}];
}
- (void)closeCell {
// 结束
UIEdgeInsets inset = self.collectionView.contentInset;
[UIView animateWithDuration:kComeUpAnimationDuration animations:^{
self.currentCell.frame = CGRectMake(self.currentCellShrinkMarginLeft, kCollectionViewHeight, kCollectionViewWidth - inset.right - self.currentCellShrinkMarginLeft * 2, kCollectionViewHeight - kExpandBottomHeight);
}completion:^(BOOL finished) {
[self closeCellWithoutAnimation];
}];
}
处理滑动手势:
- (void)collectionViewCell:(CollectionViewCell *)cell handlerPanGesture:(UIPanGestureRecognizer *)ges {
CGFloat offsetY = self.collectionView.contentOffset.y;
UIEdgeInsets inset = self.collectionView.contentInset;
switch (ges.state) {
case UIGestureRecognizerStateBegan:
{
}
break;
case UIGestureRecognizerStateChanged:
{
CGPoint translate = [ges translationInView:cell];
CGPoint velocity = [ges velocityInView:cell];
if (velocity.y > 1300) {
[ges setEnabled:NO];
[self closeCell];
return;
}
CGRect frame = cell.frame;
CGFloat pecent = (frame.origin.y - offsetY) / (kCollectionViewHeight - kExpandBottomHeight);
CGFloat left = pecent * self.currentCellShrinkMarginLeft;
[cell setTransform:CGAffineTransformTranslate(cell.transform, 0, translate.y)];
frame = CGRectMake(left, frame.origin.y + translate.y, kCollectionViewWidth - inset.right - left * 2,kCollectionViewHeight - kExpandBottomHeight );
cell.frame = frame;
[ges setTranslation:CGPointZero inView:cell];
}
break;
case UIGestureRecognizerStateEnded:
case UIGestureRecognizerStateCancelled:
case UIGestureRecognizerStateFailed:
{
if (cell.frame.origin.y > kCollectionViewHeight / 2 - kExpandBottomHeight / 2) {
// 结束
[self closeCell];
} else {
// 复位
[UIView animateWithDuration:kComeUpAnimationDuration animations:^{
cell.frame = CGRectMake(0, offsetY, kCollectionViewWidth - inset.right, kCollectionViewHeight - kExpandBottomHeight);
}];
}
}
break;
default:
break;
}
}
效果如下:
但是展开的时候cell先全部靠左,再执行动画,比较奇怪,暂时还解决不掉,等想到了再更新吧!
文中如果有什么错误, 或者有什么好的想法,都可以留言! 我会更新!
转载请注明出处!
//www.greatytc.com/p/b0fa1daa8665
GitHub:
https://github.com/TactBoy/ios-spring-shrink-move-expand-collectionView