JS函数练习-贪吃蛇

引言

  作为初学者,对函数运用和DOM的操作可能比较生疏。编写大家都熟悉的贪吃蛇可以帮助我们快速熟练运用JS的基础操作。本教程代码并不是最优代码,仅供学习借鉴。

效果图

ttc.gif

代码

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>贪吃蛇</title>
    <style>
        #gameScreen{
            /*屏幕初始化*/
            border: gray 20px solid;
            position: relative;
            margin: auto;
        }
        #gameStart{
            /*开始按钮初始化*/
            width: 100px;
            height: 50px;
            margin: auto;
            display: block;
        }
        #score{
            /*积分初始化*/
            position: relative;
            left: 780px;
            top:-35px;
            width: 100px;
            height: 50px;
            font-size: 20px;
            color: black;
        }
    </style>
</head>
<body>
<div id="gameScreen"></div>
<input type="button" id="gameStart" value="开始游戏">
<div id="score">积分:0</div>

<script>
    //变量初始化
    const sh_width = "30px",sh_height = "30px",sh_background = "url(\"shead.png\")",ss_background = "url(\"sbody.png\")";//蛇头样式
    const fd_width = "30px",fd_height = "30px",fd_background = "url(\"food.png\")";//食物样式
    const sc_width = "600px",sc_height = "600px",sc_background = "white";//屏幕样式
    let direction = "left";//蛇头方向
    let speed = 30;//速度
    let score = 0;//积分
    let mvTime;//移动定时器
    let snake = [];//蛇体数组
    //边界x,y
    let aside_y = parseInt(sc_height)-parseInt(sh_height);
    let aside_x = parseInt(sc_width)-parseInt(sh_width);


    //获取屏幕
    const screen = document.getElementById("gameScreen");
    //屏幕初始化
    screenInit();
    //开始游戏
    gameBn = document.getElementById("gameStart");//获取开始按钮
    gameBn.onclick = gameStart;
    //监测键盘
    document.onkeydown = keyDown;



    function gameStart(){
        gameBn.disabled = "disabled";//禁用开始按钮
        //调用绘制蛇头
        paintHead();
        //调用绘制食物
        // setInterval(paintFood,300);
        paintFood();
        //蛇头移动
        mvTime = setInterval(snMove, 350);
        console.log(screen.id)

    }
    function screenInit() {
        //屏幕初始化
        screen.style.width = sc_width;
        screen.style.height = sc_height;
        screen.style.background = sc_background;
        screen.style.backgroundSize = "cover";
        screen.style.backgroundRepeat = "no-repeat";

    }

    function paintHead(){
        //绘制蛇头
        const snHead = document.createElement("div");//创建一个蛇头元素
        snake.push(snHead);
        //蛇头样式
        snHead.style.width = sh_width;
        snHead.style.height = sh_height;
        snHead.style.background = sh_background;
        snHead.style.position = "absolute";
        snHead.style.top = "300px";
        snHead.style.left = "300px";
        snHead.style.zIndex = "100";
        snHead.setAttribute("id","snHead");
        //添加到文档结构中
        screen.appendChild(snHead);
    }

    function paintSnBd(){
        //绘制蛇身
        const snBody = document.createElement("div");//创建一个蛇身元素
        snake.push(snBody);
        //蛇身样式
        snBody.style.width = sh_width;
        snBody.style.height = sh_height;
        snBody.style.background = ss_background;
        snBody.style.backgroundSize = "cover";
        snBody.style.position = "absolute";
        snBody.style.top = "400px";
        snBody.style.left = "400px";
        snBody.style.visibility = "hidden";
        //添加到文档结构中
        screen.appendChild(snBody);
    }

    function paintFood(){
        let fd_top,fd_left;
        // 食物坐标
        fd_top = parseInt(Math.random()*aside_y);
        fd_left = parseInt(Math.random()*aside_x);
        //保证蛇头准确吃到
        fd_top = fd_top - fd_top % 30;
        fd_left = fd_left - fd_left % 30;
        //绘制食物
        const fdHead = document.createElement("div");//创建一个食物元素
        //食物样式
        fdHead.style.width = fd_width;
        fdHead.style.height = fd_height;
        fdHead.style.background = fd_background;
        fdHead.style.backgroundSize = "100%";
        fdHead.style.position = "absolute";
        fdHead.style.top = fd_top.toString() + "px";
        fdHead.style.left = fd_left.toString() + "px";
        fdHead.setAttribute("id","food");
        //添加到文档结构中
        screen.appendChild(fdHead);
    }
    function eatFood(snHead){
        //进食
        const food = document.getElementById("food");//获取食物节点
        const food_x = parseInt(food.style.left);//获取食物x坐标
        const food_y = parseInt(food.style.top);//获取食物y坐标
        const snHead_x = parseInt(snHead.style.left);//获取蛇头x坐标
        const snHead_y = parseInt(snHead.style.top);//获取蛇头y坐标

        //匹配食物坐标是否蛇头范围内
        if(food_x >= snHead_x & food_x <= snHead_x + parseInt(sh_width) & food_y >= snHead_y & food_y <= snHead_y + parseInt(sh_height)){
            //删除食物节点,积分+1,绘制蛇身+1
            console.log("已进食");
            screen.removeChild(food);
            //积分
            score += 1;
            document.getElementById("score").innerText = "积分:"+score;
            //调用绘制蛇身
            paintSnBd();
            //重新绘制食物节点
            paintFood();
        }
    }

    function keyDown(event){
        // 方向键控制元素移动函数
        event = event || window.event;
        switch(event.keyCode){
            case 37:
                direction ="left";//左
                break;
            case 38:
                direction ="up";//上
                break;
            case 39:
                direction = "right";//右
                break;
            case 40:
                direction = "down";//下
                break;
        }
    }

    function snMove(){
        //获取蛇头
        const snHead = document.getElementById("snHead");
        let snHead_x = snHead.style.left;
        let snHead_y = snHead.style.top;
        let old_x = snHead_x;
        let old_y = snHead_y;
        //判断方向
        switch(direction){
            case "left":
                console.log("往左走");
                snHead.style.left = parseInt(snHead_x) - speed + "px";
                break;
            case "right":
                console.log("往右走");
                snHead.style.left = parseInt(snHead_x) + speed + "px";
                break;
            case "up":
                console.log("往上走");
                snHead.style.top = parseInt(snHead_y) - speed + "px";
                break;
            case "down":
                console.log("往下走");
                snHead.style.top = parseInt(snHead_y) + speed + "px";
                break;
        }
        //蛇身跟进
        ctlBody(old_x,old_y);
        //边界监测
        aside(snHead);
        //监测进食
        eatFood(snHead);
    }

    function ctlBody(sold_x,sold_y) {
        //蛇身控制
        let old_x,old_y;
        //遍历蛇
        for(let index in snake){
            //使得蛇身跟进蛇头 蛇身n坐标=蛇身n-1坐标
            if(index == 0){
                continue;
            }
            //保存蛇体n原坐标
            old_x = snake[index].style.left;
            old_y = snake[index].style.top;
            //移动蛇体n至目标坐标
            snake[index].style.left = sold_x;
            snake[index].style.top = sold_y;
            snake[index].style.visibility = "visible";
            //将蛇体n原坐标变为蛇体n+1的目标坐标
            sold_x = old_x;
            sold_y = old_y;
        }
    }

    function aside(snHead){
        //边界监测
        const snTop = parseInt(snHead.style.top);
        const snLeft = parseInt(snHead.style.left);
        if(snTop < 0 || snTop > aside_y || snLeft < 0 || snLeft > aside_x){
            console.log("gameOver");
            mvTime = clearInterval(mvTime);
        }
    }


</script>
</body>

</html>
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