381 Insert Delete GetRandom O(1) - Duplicates allowed O(1) 时间插入、删除和获取随机元素 - 允许重复
Description:
Design a data structure that supports all following operations in average O(1) time.
Note:
Duplicate elements are allowed.
insert(val): Inserts an item val to the collection.
remove(val): Removes an item val from the collection if present.
getRandom: Returns a random element from current collection of elements. The probability of each element being returned is linearly related to the number of same value the collection contains.
Example:
// Init an empty collection.
RandomizedCollection collection = new RandomizedCollection();
// Inserts 1 to the collection. Returns true as the collection did not contain 1.
collection.insert(1);
// Inserts another 1 to the collection. Returns false as the collection contained 1. Collection now contains [1,1].
collection.insert(1);
// Inserts 2 to the collection, returns true. Collection now contains [1,1,2].
collection.insert(2);
// getRandom should return 1 with the probability 2/3, and returns 2 with the probability 1/3.
collection.getRandom();
// Removes 1 from the collection, returns true. Collection now contains [1,2].
collection.remove(1);
// getRandom should return 1 and 2 both equally likely.
collection.getRandom();
题目描述:
设计一个支持在平均 时间复杂度 O(1) 下, 执行以下操作的数据结构。
注意:
允许出现重复元素。
insert(val):向集合中插入元素 val。
remove(val):当 val 存在时,从集合中移除一个 val。
getRandom:从现有集合中随机获取一个元素。每个元素被返回的概率应该与其在集合中的数量呈线性相关。
示例 :
// 初始化一个空的集合。
RandomizedCollection collection = new RandomizedCollection();
// 向集合中插入 1 。返回 true 表示集合不包含 1 。
collection.insert(1);
// 向集合中插入另一个 1 。返回 false 表示集合包含 1 。集合现在包含 [1,1] 。
collection.insert(1);
// 向集合中插入 2 ,返回 true 。集合现在包含 [1,1,2] 。
collection.insert(2);
// getRandom 应当有 2/3 的概率返回 1 ,1/3 的概率返回 2 。
collection.getRandom();
// 从集合中删除 1 ,返回 true 。集合现在包含 [1,2] 。
collection.remove(1);
// getRandom 应有相同概率返回 1 和 2 。
collection.getRandom();
思路:
使用 map记录值和下标, 将下标存入一个 set中
使用 vector(列表)记录值
插入时存入 map和插在列表的结尾, 返回 map中对应的 set的长度是否为 1
移除时如果查找 map中没有, 返回 false, 否则将列表的最后一个元素和待删除的元素交换, 更新 map对应的下标, 移除 map和列表的最后一个元素, 返回true
获取一个随机数, 范围为列表的长度值
insert()时间复杂度O(1), remove()时间复杂度O(1), getRandom()时间复杂度O(1), 空间复杂度O(n)
代码:
C++:
class RandomizedCollection
{
private:
vector<int> v;
unordered_map<int, unordered_set<int>> m;
public:
/** Initialize your data structure here. */
RandomizedCollection() {}
/** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
bool insert(int val)
{
m[val].emplace(v.size());
v.emplace_back(val);
return m[val].size() == 1;
}
/** Removes a value from the collection. Returns true if the collection contained the specified element. */
bool remove(int val)
{
if (!m.count(val)) return false;
int last = v.size() - 1, i = *m[val].begin();
v[i] = v.back();
m[val].erase(i);
m[v[i]].erase(last);
v.pop_back();
if (i < last) m[v[i]].emplace(i);
if (m[val].empty()) m.erase(val);
return true;
}
/** Get a random element from the collection. */
int getRandom()
{
return v[rand() % v.size()];
}
};
/**
* Your RandomizedCollection object will be instantiated and called as such:
* RandomizedCollection* obj = new RandomizedCollection();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/
Java:
class RandomizedCollection {
private Map<Integer, Set<Integer>> map;
private List<Integer> list;
/** Initialize your data structure here. */
public RandomizedCollection() {
map = new HashMap<>();
list = new ArrayList<>();
}
/** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
public boolean insert(int val) {
Set<Integer> set = map.getOrDefault(val, new HashSet<Integer>());
set.add(list.size());
map.put(val, set);
list.add(val);
return set.size() == 1;
}
/** Removes a value from the collection. Returns true if the collection contained the specified element. */
public boolean remove(int val) {
if (!map.containsKey(val)) return false;
Iterator<Integer> it = map.get(val).iterator();
int i = it.next(), last = list.get(list.size() - 1);
list.set(i, last);
map.get(val).remove(i);
map.get(last).remove(list.size() - 1);
if (i < list.size() - 1) map.get(last).add(i);
if (map.get(val).isEmpty()) map.remove(val);
list.remove(list.size() - 1);
return true;
}
/** Get a random element from the collection. */
public int getRandom() {
return list.get((int)(Math.random() * list.size()));
}
}
/**
* Your RandomizedCollection object will be instantiated and called as such:
* RandomizedCollection obj = new RandomizedCollection();
* boolean param_1 = obj.insert(val);
* boolean param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/
Python:
class RandomizedCollection:
def __init__(self):
"""
Initialize your data structure here.
"""
self.hash = {}
self.stack = []
def insert(self, val: int) -> bool:
"""
Inserts a value to the collection. Returns true if the collection did not already contain the specified element.
"""
self.hash[val] = self.hash.get(val, set()) | {len(self.stack)}
self.stack.append(val)
return len(self.hash[val]) == 1
def remove(self, val: int) -> bool:
"""
Removes a value from the collection. Returns true if the collection contained the specified element.
"""
if val not in self.hash:
return False
i, last = self.hash[val].pop(), len(self.stack) - 1
if not self.hash[val]:
del self.hash[val]
if i != last:
self.stack[i] = self.stack[last]
self.hash[self.stack[i]].remove(last)
self.hash[self.stack[i]].add(i)
self.stack.pop()
return True
def getRandom(self) -> int:
"""
Get a random element from the collection.
"""
return self.stack[random.randint(0, len(self.stack) - 1)]
# Your RandomizedCollection object will be instantiated and called as such:
# obj = RandomizedCollection()
# param_1 = obj.insert(val)
# param_2 = obj.remove(val)
# param_3 = obj.getRandom()