它支持拉取、解码、展示,视频快照、图片和GIF动画。提供了易用的API,高性能、可扩展的图片解码管道(decode pipeline),以及自动的资源池技术。Glide 使用简明的流式(链式)语法API,这是一个非常棒的设计,因为它允许你在大部分情况下一行代码搞定需求,因此搞懂这条链式调用的代码都做了什么准备工作,Glide图片加载的大概框架也就明白了许多。
Glide.with(context)
.load("")
.into(imageView);
一、with()方法
概述:with()通过RequestManagerRetriever的单例,静态get方法拿到其对象实例,然后通过成员函数get方法,通过getApplicationManager(Context)方法最终拿到了RequestManager对象实例
public static RequestManager with(@NonNull FragmentActivity activity) {
return getRetriever(activity).get(activity);
}
RequestManagerRetriever.class
private static RequestManagerRetriever getRetriever(@Nullable Context context) {
// Context could be null for other reasons (ie the user passes in null), but in practice it will
// only occur due to errors with the Fragment lifecycle.
Preconditions.checkNotNull(
context,
"You cannot start a load on a not yet attached View or a Fragment where getActivity() "
+ "returns null (which usually occurs when getActivity() is called before the Fragment "
+ "is attached or after the Fragment is destroyed).");
return Glide.get(context).getRequestManagerRetriever();
}
public RequestManager get(@NonNull Context context) {
if (context == null) {
throw new IllegalArgumentException("You cannot start a load on a null Context");
} else if (Util.isOnMainThread() && !(context instanceof Application)) {
if (context instanceof FragmentActivity) {
return get((FragmentActivity) context);
} else if (context instanceof Activity) {
return get((Activity) context);
} else if (context instanceof ContextWrapper) {
return get(((ContextWrapper) context).getBaseContext());
}
}
return getApplicationManager(context);
}
public RequestManager get(@NonNull FragmentActivity activity) {
if (Util.isOnBackgroundThread()) {
return get(activity.getApplicationContext());
} else {
assertNotDestroyed(activity);
FragmentManager fm = activity.getSupportFragmentManager();
return supportFragmentGet(activity, fm, null /*parentHint*/);
}
}
public RequestManager get(@NonNull Activity activity) {
if (Util.isOnBackgroundThread()) {
return get(activity.getApplicationContext());
} else {
assertNotDestroyed(activity);
android.app.FragmentManager fm = activity.getFragmentManager();
return fragmentGet(activity, fm, null /*parentHint*/);
}
}
/**
* 通过 get((FragmentActivity) context);和get((Activity) context);
* 真正获取RequestManager在supportFragmentGet(),fragmentGet()两个方法
* 两个方法功能一致
*/
private RequestManager supportFragmentGet(@NonNull Context context, @NonNull FragmentManager fm,
@Nullable Fragment parentHint) {
// 创建一个隐藏fragment用于管理Glide加载生命周期
SupportRequestManagerFragment current = getSupportRequestManagerFragment(fm, parentHint);
RequestManager requestManager = current.getRequestManager();
if (requestManager == null) {
// TODO(b/27524013): Factor out this Glide.get() call.
Glide glide = Glide.get(context);
requestManager =
// 创建RequestManager
factory.build(
glide, current.getGlideLifecycle(), current.getRequestManagerTreeNode(), context);
// 将requestManager保存在创建的fragment中,用于生命周期管理
current.setRequestManager(requestManager);
}
return requestManager;
}
通过上面源码可以发现get方法其实分为两种,即application类型和非application类型的参数。如果是application类型参数,会调用getApplicationManager(Context),最后返回一个RequestManager对象实例;如果是非application类型参数,最后都会向当前的Activity添加一个隐藏的Fragment。
Glige需要拿到加载的生命周期,当我们在Activity加载一张图片,图片还没有加载,Activity就被销毁了,那图片就不用加载。把Glide放到Fragment中,当Activity销毁,Fragment是可以监听到的,这样就可以实现需求了
二、load()方法
public RequestBuilder<Drawable> load(@Nullable String string) {
return asDrawable().load(string);
}
public RequestBuilder<Drawable> asDrawable() {
return as(Drawable.class);
}
public <ResourceType> RequestBuilder<ResourceType> as(
@NonNull Class<ResourceType> resourceClass) {
// 创建一个RequestBuilder实例
return new RequestBuilder<>(glide, this, resourceClass, context);
}
public RequestBuilder<TranscodeType> load(@Nullable String string) {
return loadGeneric(string);
}
private RequestBuilder<TranscodeType> loadGeneric(@Nullable Object model) {
this.model = model;
isModelSet = true;
return this;
}
三、into()方法
概述:1.初始化各种参数,做好准备工作(网络请求、基于MVP的各种接口回调),2.使用最原始的HTTPConnect网络连接,读取文件流,3.根据文件判断是GIF动图还是Bitmap静态图片,4.通过相关复杂逻辑将下载的图片资源取出来,赋值给ImageView控件
public ViewTarget<ImageView, TranscodeType> into(@NonNull ImageView view) {
// 主线程
Util.assertMainThread();
Preconditions.checkNotNull(view);
RequestOptions requestOptions = this.requestOptions;
if (!requestOptions.isTransformationSet()
&& requestOptions.isTransformationAllowed()
&& view.getScaleType() != null) {
// Clone in this method so that if we use this RequestBuilder to load into a View and then
// into a different target, we don't retain the transformation applied based on the previous
// View's scale type.
switch (view.getScaleType()) {
case CENTER_CROP:
requestOptions = requestOptions.clone().optionalCenterCrop();
break;
case CENTER_INSIDE:
requestOptions = requestOptions.clone().optionalCenterInside();
break;
case FIT_CENTER:
case FIT_START:
case FIT_END:
requestOptions = requestOptions.clone().optionalFitCenter();
break;
case FIT_XY:
requestOptions = requestOptions.clone().optionalCenterInside();
break;
case CENTER:
case MATRIX:
default:
// Do nothing.
}
}
/**
* 重点glideContext是在Glide构造方法中创建的,GlideContext类是一个全局的
* 为所有在Glide中加载任务保存和提供各种registries和classes类
* 就是一个类似工具类的存在
* transcodeClass:这里我们传入的是Drawable(在RequestManager中的as()方法传入)
*/
return into(
glideContext.buildImageViewTarget(view, transcodeClass),
/*targetListener=*/ null,
requestOptions);
}
跟踪glideContext.buildImageViewTarget()进入ImageViewTargetFactory中
ImageViewTargetFactory工厂类根据不同clazz参数来构建Target对象,clazz参数有两种情况:
1、使用Glide加载图片的时候调用了asBitmap()方法,这里就会构建BitmapImageViewTarget对象。
2、默认都是生成了DrawableImageViewTarget对象。
public <Z> ViewTarget<ImageView, Z> buildTarget(@NonNull ImageView view,
@NonNull Class<Z> clazz) {
if (Bitmap.class.equals(clazz)) {
return (ViewTarget<ImageView, Z>) new BitmapImageViewTarget(view);
} else if (Drawable.class.isAssignableFrom(clazz)) {
return (ViewTarget<ImageView, Z>) new DrawableImageViewTarget(view);
} else {
throw new IllegalArgumentException(
"Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)");
}
}
ViewTarget创建后我们来进入上面into方法:
private <Y extends Target<TranscodeType>> Y into(
@NonNull Y target,
@Nullable RequestListener<TranscodeType> targetListener,
@NonNull RequestOptions options) {
Util.assertMainThread();
Preconditions.checkNotNull(target);
if (!isModelSet) {
throw new IllegalArgumentException("You must call #load() before calling #into()");
}
options = options.autoClone();
//***重点,用来发出加载图片请求的,它是Glide中非常关键的一个组件***
Request request = buildRequest(target, targetListener, options);
Request previous = target.getRequest();
if (request.isEquivalentTo(previous)
&& !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
request.recycle();
// If the request is completed, beginning again will ensure the result is re-delivered,
// triggering RequestListeners and Targets. If the request is failed, beginning again will
// restart the request, giving it another chance to complete. If the request is already
// running, we can let it continue running without interruption.
if (!Preconditions.checkNotNull(previous).isRunning()) {
// Use the previous request rather than the new one to allow for optimizations like skipping
// setting placeholders, tracking and un-tracking Targets, and obtaining View dimensions
// that are done in the individual Request.
previous.begin();
}
return target;
}
requestManager.clear(target);
target.setRequest(request);
requestManager.track(target, request);
return target;
}
接着跟踪buildRequest(target, targetListener, options)方法进入:
private Request buildRequestRecursive(
Target<TranscodeType> target,
@Nullable RequestListener<TranscodeType> targetListener,
@Nullable RequestCoordinator parentCoordinator,
TransitionOptions<?, ? super TranscodeType> transitionOptions,
Priority priority,
int overrideWidth,
int overrideHeight,
RequestOptions requestOptions) {
// Build the ErrorRequestCoordinator first if necessary so we can update parentCoordinator.
ErrorRequestCoordinator errorRequestCoordinator = null;
// 这里如果调用了RequestBuilder error()将会进行错误处理
if (errorBuilder != null) {
errorRequestCoordinator = new ErrorRequestCoordinator(parentCoordinator);
parentCoordinator = errorRequestCoordinator;
}
// 重点
Request mainRequest =
buildThumbnailRequestRecursive(
target,
targetListener,
parentCoordinator,
transitionOptions,
priority,
overrideWidth,
overrideHeight,
requestOptions);
if (errorRequestCoordinator == null) {
return mainRequest;
}
int errorOverrideWidth = errorBuilder.requestOptions.getOverrideWidth();
int errorOverrideHeight = errorBuilder.requestOptions.getOverrideHeight();
if (Util.isValidDimensions(overrideWidth, overrideHeight)
&& !errorBuilder.requestOptions.isValidOverride()) {
errorOverrideWidth = requestOptions.getOverrideWidth();
errorOverrideHeight = requestOptions.getOverrideHeight();
}
Request errorRequest = errorBuilder.buildRequestRecursive(
target,
targetListener,
errorRequestCoordinator,
errorBuilder.transitionOptions,
errorBuilder.requestOptions.getPriority(),
errorOverrideWidth,
errorOverrideHeight,
errorBuilder.requestOptions);
errorRequestCoordinator.setRequests(mainRequest, errorRequest);
return errorRequestCoordinator;
}
继续跟踪:
private Request buildThumbnailRequestRecursive(
Target<TranscodeType> target,
RequestListener<TranscodeType> targetListener,
@Nullable RequestCoordinator parentCoordinator,
TransitionOptions<?, ? super TranscodeType> transitionOptions,
Priority priority,
int overrideWidth,
int overrideHeight,
RequestOptions requestOptions) {
.......
// 省略缩略图的出来代码
.......
// Base case: no thumbnail.
return obtainRequest(
target,
targetListener,
requestOptions,
parentCoordinator,
transitionOptions,
priority,
overrideWidth,
overrideHeight);
}
private Request obtainRequest(
Target<TranscodeType> target,
RequestListener<TranscodeType> targetListener,
RequestOptions requestOptions,
RequestCoordinator requestCoordinator,
TransitionOptions<?, ? super TranscodeType> transitionOptions,
Priority priority,
int overrideWidth,
int overrideHeight) {
return SingleRequest.obtain(
context,
glideContext,
model,
transcodeClass,
requestOptions,
overrideWidth,
overrideHeight,
priority,
target,
targetListener,
requestListener,
requestCoordinator,
glideContext.getEngine(),
transitionOptions.getTransitionFactory());
}
随后我们进入SingleRequest.obtain()方法这个方法真正生成一个request:SingleRequest实例
创建好Request实例,我们回到into()方法中,接着:
Request request = buildRequest(target, targetListener, options);
Request previous = target.getRequest();
if (request.isEquivalentTo(previous)
&& !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
request.recycle();
// If the request is completed, beginning again will ensure the result is re-delivered,
// triggering RequestListeners and Targets. If the request is failed, beginning again will
// restart the request, giving it another chance to complete. If the request is already
// running, we can let it continue running without interruption.
if (!Preconditions.checkNotNull(previous).isRunning()) {
// Use the previous request rather than the new one to allow for optimizations like skipping
// setting placeholders, tracking and un-tracking Targets, and obtaining View dimensions
// that are done in the individual Request.
previous.begin();
}
return target;
}
requestManager.clear(target);
target.setRequest(request);
// 最后调用这个方法
requestManager.track(target, request);
接着跟踪track()方法跟踪到下面方法中:
public void runRequest(Request request) {
// 请求添加到集合中统一管理
requests.add(request);
// 先判断Glide当前是不是Paused(暂停)状态
if (!isPaused) {
// 执行SingleRequest中的begin()方法
request.begin();
} else {
// 将Request对象添加到待执行队列里面,等暂停状态解除后再执行
pendingRequests.add(request);
}
}
SingleRequest.java
public void begin() {
assertNotCallingCallbacks();
stateVerifier.throwIfRecycled();
startTime = LogTime.getLogTime();
if (model == null) {
if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
width = overrideWidth;
height = overrideHeight;
}
// Only log at more verbose log levels if the user has set a fallback drawable, because
// fallback Drawables indicate the user expects null models occasionally.
int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;
// 如果model==null,最终会调用setErrorPlaceholder(),设置错误占位图
onLoadFailed(new GlideException("Received null model"), logLevel);
return;
}
if (status == Status.RUNNING) {
throw new IllegalArgumentException("Cannot restart a running request");
}
// If we're restarted after we're complete (usually via something like a notifyDataSetChanged
// that starts an identical request into the same Target or View), we can simply use the
// resource and size we retrieved the last time around and skip obtaining a new size, starting a
// new load etc. This does mean that users who want to restart a load because they expect that
// the view size has changed will need to explicitly clear the View or Target before starting
// the new load.
if (status == Status.COMPLETE) {
onResourceReady(resource, DataSource.MEMORY_CACHE);
return;
}
// Restarts for requests that are neither complete nor running can be treated as new requests
// and can run again from the beginning.
// 图片的一个状态赋值
status = Status.WAITING_FOR_SIZE;
if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
// 手动为图片指定了宽高
onSizeReady(overrideWidth, overrideHeight);
} else {
// 没有指定宽高,getSize()方法内部会根据ImageView控件的layout_width和layout_height值做一系列的计算,来算出图片对应的宽高,总之在计算完之后,最终还是会调用onSizeReady()方法
target.getSize(this);
}
if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
&& canNotifyStatusChanged()) {
// 在图片请求开始之前会先加载占位图,这就是Glide的placeholder()和 error()这两个占位图API底层的实现原理。
target.onLoadStarted(getPlaceholderDrawable());
}
if (IS_VERBOSE_LOGGABLE) {
logV("finished run method in " + LogTime.getElapsedMillis(startTime));
}
}
public void onSizeReady(int width, int height) {
stateVerifier.throwIfRecycled();
if (IS_VERBOSE_LOGGABLE) {
logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
}
if (status != Status.WAITING_FOR_SIZE) {
return;
}
// 给图片赋值一个运行状态
status = Status.RUNNING;
float sizeMultiplier = requestOptions.getSizeMultiplier();
this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
this.height = maybeApplySizeMultiplier(height, sizeMultiplier);
if (IS_VERBOSE_LOGGABLE) {
logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
}
// 真正的去加载图片
loadStatus = engine.load(
glideContext,
model,
requestOptions.getSignature(),
this.width,
this.height,
requestOptions.getResourceClass(),
transcodeClass,
priority,
requestOptions.getDiskCacheStrategy(),
requestOptions.getTransformations(),
requestOptions.isTransformationRequired(),
requestOptions.isScaleOnlyOrNoTransform(),
requestOptions.getOptions(),
requestOptions.isMemoryCacheable(),
requestOptions.getUseUnlimitedSourceGeneratorsPool(),
requestOptions.getUseAnimationPool(),
requestOptions.getOnlyRetrieveFromCache(),
this);
// This is a hack that's only useful for testing right now where loads complete synchronously
// even though under any executor running on any thread but the main thread, the load would
// have completed asynchronously.
if (status != Status.RUNNING) {
loadStatus = null;
}
if (IS_VERBOSE_LOGGABLE) {
logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
}
}
public <R> LoadStatus load(
GlideContext glideContext,
Object model,
Key signature,
int width,
int height,
Class<?> resourceClass,
Class<R> transcodeClass,
Priority priority,
DiskCacheStrategy diskCacheStrategy,
Map<Class<?>, Transformation<?>> transformations,
boolean isTransformationRequired,
boolean isScaleOnlyOrNoTransform,
Options options,
boolean isMemoryCacheable,
boolean useUnlimitedSourceExecutorPool,
boolean useAnimationPool,
boolean onlyRetrieveFromCache,
ResourceCallback cb) {
Util.assertMainThread();
long startTime = LogTime.getLogTime();
// key是用来标记每个请求
EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations,
resourceClass, transcodeClass, options);
// 第一步 从active Resources中获取
EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
if (active != null) {
// 如果存在则回调
cb.onResourceReady(active, DataSource.MEMORY_CACHE);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Loaded resource from active resources", startTime, key);
}
return null;
}
// 第二布 从缓存中获取
EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
if (cached != null) {
cb.onResourceReady(cached, DataSource.MEMORY_CACHE);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Loaded resource from cache", startTime, key);
}
return null;
}
// active Resources和缓存中都没有请求的资源,创建一个EngineJob
EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);
if (current != null) {
current.addCallback(cb);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Added to existing load", startTime, key);
}
return new LoadStatus(cb, current);
}
EngineJob<R> engineJob =
engineJobFactory.build(
key,
isMemoryCacheable,
useUnlimitedSourceExecutorPool,
useAnimationPool,
onlyRetrieveFromCache);
DecodeJob<R> decodeJob =
decodeJobFactory.build(
glideContext,
model,
key,
signature,
width,
height,
resourceClass,
transcodeClass,
priority,
diskCacheStrategy,
transformations,
isTransformationRequired,
isScaleOnlyOrNoTransform,
onlyRetrieveFromCache,
options,
engineJob);
jobs.put(key, engineJob);
// 添加图片资源下载完成后的回调
engineJob.addCallback(cb);
// 开始下载任务
engineJob.start(decodeJob);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Started new load", startTime, key);
}
return new LoadStatus(cb, engineJob);
}
继续进入engineJob.start()方法:
public void start(DecodeJob<R> decodeJob) {
this.decodeJob = decodeJob;
// 这里决定用什么线程池来执行,这里我们拿到的是磁盘缓存中diskCacheExecutor
GlideExecutor executor = decodeJob.willDecodeFromCache()
? diskCacheExecutor
: getActiveSourceExecutor();
executor.execute(decodeJob);
}
boolean willDecodeFromCache() {
Stage firstStage = getNextStage(Stage.INITIALIZE);
return firstStage == Stage.RESOURCE_CACHE || firstStage == Stage.DATA_CACHE;
}
DecodeJob是一个Runnable,接下来看他的run方法:
public void run() {
// This should be much more fine grained, but since Java's thread pool implementation silently
// swallows all otherwise fatal exceptions, this will at least make it obvious to developers
// that something is failing.
TraceCompat.beginSection("DecodeJob#run");
// Methods in the try statement can invalidate currentFetcher, so set a local variable here to
// ensure that the fetcher is cleaned up either way.
DataFetcher<?> localFetcher = currentFetcher;
try {
if (isCancelled) {
notifyFailed();
return;
}
// 看这里
runWrapped();
} catch (Throwable t) {
......
} finally {
// Keeping track of the fetcher here and calling cleanup is excessively paranoid, we call
// close in all cases anyway.
if (localFetcher != null) {
localFetcher.cleanup();
}
TraceCompat.endSection();
}
}
private void runWrapped() {
switch (runReason) {
case INITIALIZE:
// stage 是一个状态标记,标记从哪里decode数据
// 请求开始是这个状态,所以第一次从这里开始
stage = getNextStage(Stage.INITIALIZE);
// 第一次拿到的是ResourceCacheGenerator
currentGenerator = getNextGenerator();
runGenerators();
break;
case SWITCH_TO_SOURCE_SERVICE:
runGenerators();
break;
case DECODE_DATA:
decodeFromRetrievedData();
break;
default:
throw new IllegalStateException("Unrecognized run reason: " + runReason);
}
}
private Stage getNextStage(Stage current) {
switch (current) {
case INITIALIZE:
// 第一次执行这里,默认的disk缓存策略是AUTOMATIC,所以状态切换成RESOURCE_CACHE
return diskCacheStrategy.decodeCachedResource()
? Stage.RESOURCE_CACHE : getNextStage(Stage.RESOURCE_CACHE);
case RESOURCE_CACHE:
// 第二次执行到这里,默认AUTOMATIC策略decodeCachedData()返回true
return diskCacheStrategy.decodeCachedData()
? Stage.DATA_CACHE : getNextStage(Stage.DATA_CACHE);
case DATA_CACHE:
// Skip loading from source if the user opted to only retrieve the resource from cache.
return onlyRetrieveFromCache ? Stage.FINISHED : Stage.SOURCE;
case SOURCE:
case FINISHED:
return Stage.FINISHED;
default:
throw new IllegalArgumentException("Unrecognized stage: " + current);
}
}
private DataFetcherGenerator getNextGenerator() {
switch (stage) {
case RESOURCE_CACHE:
// ResourceCache,加载本地Uri资源图片后的缓存
return new ResourceCacheGenerator(decodeHelper, this);
case DATA_CACHE:
// DataCache 图片disk缓存
return new DataCacheGenerator(decodeHelper, this);
case SOURCE:
// 网络加载器
return new SourceGenerator(decodeHelper, this);
case FINISHED:
return null;
default:
throw new IllegalStateException("Unrecognized stage: " + stage);
}
}
private void runGenerators() {
currentThread = Thread.currentThread();
startFetchTime = LogTime.getLogTime();
boolean isStarted = false;
while (!isCancelled && currentGenerator != null
&& !(isStarted = currentGenerator.startNext())) {
// 关注点1,startNext方法
stage = getNextStage(stage);
currentGenerator = getNextGenerator();
if (stage == Stage.SOURCE) {
// 关注点2
reschedule();
return;
}
}
// We've run out of stages and generators, give up.
if ((stage == Stage.FINISHED || isCancelled) && !isStarted) {
notifyFailed();
}
// Otherwise a generator started a new load and we expect to be called back in
// onDataFetcherReady.
}
currentGenerator有三个实现类,分别是ResourceCacheGenerator,DataCacheGenerator,SourceGenerator
图片在进入disk缓存获取的步骤,也就是DecodeJob中run()方法执行的工作:
1. runWrapped()方法中,获取到的stage是Stage.RESOURCE_CACHE,currentGenerator是ResourceCacheGenerator
2. 然后执行runGenerators()方法中的currentGenerator.startNext()方法,这个方法是真正加载的图片地方,如果在ResourceCacheGenerator中没有数据进入while中执行
3. stage变成Stage.DATA_CACHE,currentGenerator是DataCacheGenerator,再次执行循环
4. 执行DataCacheGenerator的startNext()方法,如果还是没有数据,再次进去while中执行
5. 如果用户选择仅从缓存检索资源,则跳过从源加载(getNextStage()方法中注释Skip loading from source if the user opted to only retrieve the resource from cache.)
6. 此时stage是Stage.SOURCE,currentGenerator是SourceGenerator,进入SourceGenerator的startNext()方法.开始网络加载
SourceGenerator的startNext()方法
public boolean startNext() {
if (dataToCache != null) {
Object data = dataToCache;
dataToCache = null;
cacheData(data);
}
if (sourceCacheGenerator != null && sourceCacheGenerator.startNext()) {
return true;
}
sourceCacheGenerator = null;
loadData = null;
boolean started = false;
while (!started && hasNextModelLoader()) {
loadData = helper.getLoadData().get(loadDataListIndex++);
if (loadData != null
&& (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
|| helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
started = true;
// //重点开始加载,并且传入回调this
loadData.fetcher.loadData(helper.getPriority(), this);
}
}
return started;
}
请求成功后回调onDataReady()方法
public void onDataReady(Object data) {
DiskCacheStrategy diskCacheStrategy = helper.getDiskCacheStrategy();
if (data != null && diskCacheStrategy.isDataCacheable(loadData.fetcher.getDataSource())) {
dataToCache = data;
// We might be being called back on someone else's thread. Before doing anything, we should
// reschedule to get back onto Glide's thread.
//重点这个cb callback是DecodeJob
cb.reschedule();
} else {
cb.onDataFetcherReady(loadData.sourceKey, data, loadData.fetcher,
loadData.fetcher.getDataSource(), originalKey);
}
}
DecodeJob的reschedule():
public void reschedule() {
runReason = RunReason.SWITCH_TO_SOURCE_SERVICE;
// callback是EngineJob
callback.reschedule(this);
}
DecodeJob的reschedule():
public void reschedule(DecodeJob<?> job) {
// Even if the job is cancelled here, it still needs to be scheduled so that it can clean itself
// up.
// 可以看到这里的线程池已经切到网络线程池
getActiveSourceExecutor().execute(job);
}
public boolean startNext() {
if (dataToCache != null) {
Object data = dataToCache;
dataToCache = null;
// 重点,前面已经获取到数据dataToCache不再为null
cacheData(data);
}
if (sourceCacheGenerator != null && sourceCacheGenerator.startNext()) {
return true;
}
sourceCacheGenerator = null;
loadData = null;
boolean started = false;
while (!started && hasNextModelLoader()) {
loadData = helper.getLoadData().get(loadDataListIndex++);
if (loadData != null
&& (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
|| helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
started = true;
// //重点开始加载,并且传入回调this
loadData.fetcher.loadData(helper.getPriority(), this);
}
}
return started;
}
缓存数据
private void cacheData(Object dataToCache) {
long startTime = LogTime.getLogTime();
try {
Encoder<Object> encoder = helper.getSourceEncoder(dataToCache);
DataCacheWriter<Object> writer =
new DataCacheWriter<>(encoder, dataToCache, helper.getOptions());
originalKey = new DataCacheKey(loadData.sourceKey, helper.getSignature());
helper.getDiskCache().put(originalKey, writer);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
Log.v(TAG, "Finished encoding source to cache"
+ ", key: " + originalKey
+ ", data: " + dataToCache
+ ", encoder: " + encoder
+ ", duration: " + LogTime.getElapsedMillis(startTime));
}
} finally {
loadData.fetcher.cleanup();
}
sourceCacheGenerator =
new DataCacheGenerator(Collections.singletonList(loadData.sourceKey), helper, this);
}
所以在上面的方法中会去执行DataCacheGenerator的startNex()方法,和SourceGenerator类似,随后执行DataCacheGenerator的对应回调方法:
public void onDataReady(Object data) {
// cb是SourceGenerator
cb.onDataFetcherReady(sourceKey, data, loadData.fetcher, DataSource.DATA_DISK_CACHE, sourceKey);
}
SourceGenerator
public void onDataReady(Object data) {
// cb 是DecodeJob
cb.onDataFetcherReady(sourceKey, data, loadData.fetcher, DataSource.RESOURCE_DISK_CACHE,
currentKey);
}
DecodeJob
public void onDataFetcherReady(Key sourceKey, Object data, DataFetcher<?> fetcher,
DataSource dataSource, Key attemptedKey) {
this.currentSourceKey = sourceKey;
this.currentData = data;
this.currentFetcher = fetcher;
this.currentDataSource = dataSource;
this.currentAttemptingKey = attemptedKey;
if (Thread.currentThread() != currentThread) {
runReason = RunReason.DECODE_DATA;
callback.reschedule(this);
} else {
TraceCompat.beginSection("DecodeJob.decodeFromRetrievedData");
try {
// decode我们需要的数据
decodeFromRetrievedData();
} finally {
TraceCompat.endSection();
}
}
}
private void decodeFromRetrievedData() {
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Retrieved data", startFetchTime,
"data: " + currentData
+ ", cache key: " + currentSourceKey
+ ", fetcher: " + currentFetcher);
}
Resource<R> resource = null;
try {
// 解析到资源
resource = decodeFromData(currentFetcher, currentData, currentDataSource);
} catch (GlideException e) {
e.setLoggingDetails(currentAttemptingKey, currentDataSource);
throwables.add(e);
}
if (resource != null) {
notifyEncodeAndRelease(resource, currentDataSource);
} else {
runGenerators();
}
}
private void notifyEncodeAndRelease(Resource<R> resource, DataSource dataSource) {
if (resource instanceof Initializable) {
((Initializable) resource).initialize();
}
Resource<R> result = resource;
LockedResource<R> lockedResource = null;
if (deferredEncodeManager.hasResourceToEncode()) {
lockedResource = LockedResource.obtain(resource);
result = lockedResource;
}
// 这里数据已经加载出来
notifyComplete(result, dataSource);
stage = Stage.ENCODE;
try {
if (deferredEncodeManager.hasResourceToEncode()) {
deferredEncodeManager.encode(diskCacheProvider, options);
}
} finally {
if (lockedResource != null) {
lockedResource.unlock();
}
}
// Call onEncodeComplete outside the finally block so that it's not called if the encode process
// throws.
onEncodeComplete();
}
private void notifyComplete(Resource<R> resource, DataSource dataSource) {
setNotifiedOrThrow();
// callback 是EngineJob
callback.onResourceReady(resource, dataSource);
}
public void onResourceReady(Resource<R> resource, DataSource dataSource) {
this.resource = resource;
this.dataSource = dataSource;
// 这里通过主线程handler将当前EngineJob发送到主线程消息队列中
MAIN_THREAD_HANDLER.obtainMessage(MSG_COMPLETE, this).sendToTarget();
}
主线程handler处理消息,最后执行到handleResultOnMainThread()方法中cb.onResourceReady(engineResource, dataSource);cb的实现是最初的SingleRequest,执行SingleRequest的onResourceReady()方法中的target.onResourceReady(result, animation);这里的target的实现是ImageViewTarget,ImageViewTarget也是一个抽象类
总结
1. Glide.with(Context)获取一个RequestManager对象,这期间,如果Glide实例没有,会创建一个全局的单实例。在创建RequestManager时,会去将RequestManager绑定到一个隐藏的RequestManagerFragment中进行生命周期管理
2. load()方法将确定具体的加载类型保存到一个RequestBuilder中,它也保存着其他RequestOptions
3. into()方法将在RequestBuilder中创建一个SingleRequest实例,随后onSizeReady()方法被调用,engine开始发起请求加载图片
4. Engine图片加载分为三步,第一步先从active Resources中取,active Resources 是那些至少已经被提供给一个request的并且还没有被释放的,第二步从MemoryCache中获取,如果还是没有,第三步将会创建一个新的请求
5. 在Engine的load()中创建一个DecodeJob,Engine将它放入线程池中执行,decodeJob先从ResourceCache中获取,再从DataCache中,最后SourceGenerator的startNext()方法中发起网络请求.网络加载完成后先缓存下来,DecodeJob再次运行,在DataCacheGenerator的startNext()中获取到数据,经过层层回调在DecodeJob的decodeFromRetrievedData()方法中将resource解析出来,最后回调到EngineJob的onResourceReady()方法,通过主线程Handler完成线程切换并将当前EngineJob通过Message发送到主线程的消息队列,随后处理,接着回调到SingRequest的onResourceReady()方法,随后回调target的onResourceReady()方法,到这里图片加载到对应的target,完成.
补充:Glide缓存机制
Glide的缓存分为两种,Resource缓存、Bitmap缓存。
一、Resource缓存:
首先Resource缓存就是缓存整体的图片资源文件,缓存它是为了当首次从服务器端下载下来之后,缓存到本地,如果再次使用这个图片,不用去跑网络请求,直接从本地读取,节省流量也提高访问速度。它使用的是三级缓存原理:
一级缓存:内存缓存,缓存被回收的资源,使用LRU算法(Least Frequently Used,最近最少使用算法),当需要再次使用到被回收的资源时,直接从内存中读取;
二级缓存:使用弱引用缓存正在使用的资源,当系统执行GC操作时,会回收没有强引用的资源。使用弱引用缓存,既可以缓存当前正在强引用使用的资源,又不阻碍系统回收无引用的资源
三级缓存:磁盘缓存,网络图片下载成功后,以文件的形式缓存到磁盘中
1和2都是内存缓存,只不过功能不一样,1是使用LRU算法缓存被GC回收的资源,2是用弱引用缓存正在使用的资源。在复用图片资源的时候首先从回收的内存缓存集合中查找,内存缓存的集合中没有的时候,去弱引用集合查找是否是当前正在使用,没有的话,去磁盘中查找,再没有的时候去网络中查找。
二、Bitmap缓存:
Bitmap所占的内存大小由其三部分组成:图片宽,高和Bitmap质量参数
bitmap内存大小 = 宽*高*质量参数所占的位数,单位是字节b
ALPHA—8就是Alpha是由8位组成的(1B)
ARGB_4444,4个4位组成16位(2B)
ARGB_8888,4个8位组成32位(4B)
RGB_565,R是5位,G是6位,B是5位组成16位(2B),Glide默认bitmap压缩参数就是这个RGB_565,但是它不能显示透明度
先说一下为什么要进行bitmap压缩,比如在recycleView中加载大量的图片,频繁的创建和回收Bitmap会导致内存波动影响性能,既然这样,我们能不能缓存Bitmap,不要让它老是new和销毁,这应该是Glide去做Bitmap缓存的原因,
Bitmap缓存算法:在Glide中使用BitmapPool来缓存Bitmap,使用的也是LRU算法(最近最少使用算法),当需要使用Bitmap时,先从Bitmap的池子中选取,如果找不到合适的Bitmap,再去创建,当使用完毕后,不再直接调用Bitmap.recycle()释放内存,而是缓存到Bitmap池子里。
Bitmap的缓存是以键值对的方式进行缓存的,Resource和Bitmap都作为Value,而这些值是需要一个key来标识缓存的内容,根据key可以查找和移除对应的缓存。