Flutter 动画

动画组件

有一些现成的动画组件,只要设置时长,对应变化的属性值就可以了,比较方便。

image.png
import 'package:flutter/material.dart';

class AnimatedDemo extends StatefulWidget {
  @override
  State<StatefulWidget> createState() {
    return _AnimatedDemoState();
  }
}

class _AnimatedDemoState extends State<AnimatedDemo> {
  double _padding = 10;
  Alignment _align = Alignment.topRight;
  double _height = 100;
  double _left = 0;
  Color _color = Colors.red;
  TextStyle _style = TextStyle(color: Colors.black);

  @override
  Widget build(BuildContext context) {
    final duration = Duration(seconds: 1);
    return Scaffold(
      appBar: AppBar(
        title: Text('动画组件的例子'),
      ),
      body: SingleChildScrollView(
        child: Column(
          children: <Widget>[
            RaisedButton(
              onPressed: () {
                setState(() {
                  _padding = 20;
                });
              },
              child: AnimatedPadding(
                duration: duration,
                padding: EdgeInsets.all(_padding),
                child: Text("AnimatedPadding"),
              ),
            ),

            SizedBox(
              height: 50,
              child: Stack(
                children: <Widget>[
                  AnimatedPositioned(
                    duration: duration,
                    left: _left,
                    child: RaisedButton(
                      onPressed: () {
                        setState(() {
                          _left = 100;
                        });
                      },
                      child: Text("AnimatedPositioned"),
                    ),
                  )
                ],
              ),
            ),

            Container(
              height: 100,
              color: Colors.grey,
              child: AnimatedAlign(
                duration: duration,
                alignment: _align,
                child: RaisedButton(
                  onPressed: () {
                    setState(() {
                      _align = Alignment.center;
                    });
                  },
                  child: Text("AnimatedAlign"),
                ),
              ),
            ),

            AnimatedContainer(
              duration: duration,
              height: _height,
              color: _color,
              child: FlatButton(
                onPressed: () {
                  setState(() {
                    _height = 150;
                    _color = Colors.blue;
                  });
                },
                child: Text(
                  "AnimatedContainer",
                  style: TextStyle(color: Colors.white),
                ),
              ),
            ),

            AnimatedDefaultTextStyle(
              child: GestureDetector(
                child: Text("hello world"),
                onTap: () {
                  setState(() {
                    _style = TextStyle(
                      color: Colors.blue,
                      decorationStyle: TextDecorationStyle.solid,
                      decorationColor: Colors.blue,
                    );
                  });
                },
              ),
              style: _style,
              duration: duration,
            ),

            RaisedButton(onPressed: (){
              setState(() {
                _padding = 10;
                _align = Alignment.topRight;
                _height = 100;
                _left = 0;
                _color = Colors.red;
                _style = TextStyle(color: Colors.black);
              });
            }, child: Text('参数还原'),),

            RaisedButton(onPressed: (){
              setState(() {
                _padding = 20;
                _align = Alignment.center;
                _height = 150;
                _left = 100;
                _color = Colors.blue;
                _style = TextStyle(color: Colors.blue,
                  decorationStyle: TextDecorationStyle.solid,
                  decorationColor: Colors.blue,
                );
              });
            }, child: Text('一键设置'),),
          ].map((e){
            return Padding(padding: EdgeInsets.all(16), child: e);
          }).toList(),
        ),
      ),
    );
  }
}
image.png

过渡动画

  • 采用Navigator.of(context).push(PageRouteBuilder())进行跳转,不能用Navigator.of(context).pushNamed('name');

  • 动画方式有现成的可用,比如FadeTransition就是指“渐隐渐入过渡”

  • 两个页面之间有耦合,页面A中需要引入并创建页面B

  • 页面A;

import 'package:flutter/material.dart';

import './push_b.dart';

class PushA extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('过渡动画页面A'),
      ),
      body: Center(
        child: Column(
          children: <Widget>[
            RaisedButton(
              onPressed: () {
                Navigator.of(context).push(PageRouteBuilder(
                  transitionDuration: Duration(seconds: 1),
                  pageBuilder: (BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation) {
                    return ScaleTransition(
                      scale: animation,
                      child: PushB(),
                    );
                  },
                ));
              },
              child: Text('Scale方式跳转'),
            ),

            RaisedButton(
              onPressed: () {
                Navigator.of(context).push(PageRouteBuilder(
                  transitionDuration: Duration(seconds: 1),
                  pageBuilder: (BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation) {
                    return FadeTransition(
                      opacity: animation,
                      child: PushB(),
                    );
                  },
                ));
              },
              child: Text('Fade方式跳转'),
            ),

            RaisedButton(
              onPressed: () {
                Navigator.of(context).push(PageRouteBuilder(
                  transitionDuration: Duration(seconds: 1),
                  pageBuilder: (BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation) {
                    return SizeTransition(
                      sizeFactor: animation,
                      child: PushB(),
                    );
                  },
                ));
              },
              child: Text('Size方式跳转'),
            ),

            RaisedButton(
              onPressed: () {
                Navigator.of(context).push(PageRouteBuilder(
                  transitionDuration: Duration(seconds: 1),
                  pageBuilder: (BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation) {
                    return RotationTransition(
                      turns: animation,
                      child: PushB(),
                    );
                  },
                ));
              },
              child: Text('Rotation方式跳转'),
            ),

          ].map((e) {
            return Padding(
              padding: EdgeInsets.all(16),
              child: e,
            );
          }).toList(),
        ),
      ),
    );
  }
}
  • 页面B
import 'package:flutter/material.dart';

class PushB extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('过渡动画页面B'),
      ),
      body: Center(
        child: RaisedButton(
          onPressed: () {
            Navigator.of(context).pop();
          },
          child: Text('返回过渡动画页面A'),
        ),
      ),
    );
  }
}
image.png

飞行动画

和过渡动画差不都,只是页面A和页面B都有一个Hero()组件,并且要求tag属性保持一致

import 'package:flutter/material.dart';

import './hero_b.dart';

class HeroA extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('飞行动画A'),
      ),
      body: Center(
        child: Container(
          width: 300,
          height: 300,
          child: InkWell(
            child: Column(
              children: <Widget>[
                Hero(
                  tag: 'icon-60',
                  child: ClipOval(
                    child: Image.asset('image/icon-60.png'),
                  ),
                ),
                Padding(
                  padding: EdgeInsets.only(top: 10),
                  child: Text('点击看大图'),
                ),
              ],
            ),
            onTap: () {
              Navigator.of(context).push(PageRouteBuilder(pageBuilder: (BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation) {
                return FadeTransition(
                  opacity: animation,
                  child: HeroB(),
                );
              }, transitionDuration: Duration(seconds: 1)));
            },
          ),
        ),
      ),
    );
  }
}
import 'package:flutter/material.dart';

class HeroB extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('看大图'),
      ),
      body: Center(
        child: GestureDetector(
          child: Hero(
            tag: 'icon-60', //唯一标记,前后两个路由页Hero的tag必须相同
            child: Image.asset(
              'image/icon-60.png',
              width: 300,
              height: 300,
              fit: BoxFit.fill,
            ),
          ),

          onTap: () {
            Navigator.of(context).pop();
          },
        ),
      ),
    );
  }
}
image.png
image.png
  • 虽然也是两个页面跳转,但是看起来,就像是在同一个页面一样。

基本动画

  • 动画需要记忆动画参数,所以要使用StatefulWidget

  • AnimationController设置动画时长,控制动画的执行方式;

  • CurvedAnimation设置动画的轨迹,需要一个AnimationController参数;

  • Tween设置属性的开始和结束的值,调用animate函数转换为动画类型Animation<T>。需要一个参数,类型可以是AnimationController,或者是CurvedAnimation

  • 动画的状态可以通过Animation<T>addStatusListener方法监听。

import 'package:flutter/material.dart';

class Circle extends StatefulWidget {
  @override
  State<StatefulWidget> createState() {
    return _CircleState();
  }
}

class _CircleState extends State<Circle> with SingleTickerProviderStateMixin {

  AnimationController _controller;
  Animation<double> _withHeight;

  @override
  void initState() {
    super.initState();

    // 时长
    _controller = AnimationController(
      duration: Duration(seconds: 3),
      vsync: this,
    );

    // 动画曲线
    final _curve = CurvedAnimation(parent: _controller, curve: Curves.easeIn);

    // 图片宽高从0变到300
    _withHeight = Tween(begin: 0.0, end: 300.0).animate(_curve);

    // 状态侦听
    _withHeight.addStatusListener((status) {
      if (status == AnimationStatus.completed) {
        // 动画执行结束时反向执行动画
        _controller.reverse();
      } else if (status == AnimationStatus.dismissed) {
        // 动画反向执行结束时正向执行动画
        _controller.forward();
      }
    });

    // 启动动画(正向执行)
    _controller.forward();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('循环动画的例子'),
      ),
      body: SizedBoxAnimation(
          child: Image.asset('image/icon-60.png', fit: BoxFit.fill,),
          animation: _withHeight),
    );
  }

  @override
  void dispose() {
    // 路由销毁时需要释放动画资源
    _controller.dispose();

    super.dispose();
  }
}

class SizedBoxAnimation extends StatelessWidget {
  SizedBoxAnimation({@required this.child, @required this.animation});

  final Widget child;
  final Animation<double> animation;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: AnimatedBuilder(
        child: child,
        animation: animation,
        builder: (BuildContext context, Widget child) {
          return SizedBox(
            width: animation.value, 
            height: animation.value,
            child: child,
          );
        },
      ),
    );
  }
}
image.png

例子

Demo地址

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