事件系统主要通过单例事件管理器:EventManager和事件参数:EventArgs(可以是任意类型),来进行事件的监听、发送、接收、移除。
分为以下模块:
- IEventListener:事件监听者,由需要监听事件的对象继承;
- IEventArgs,EventArgs,EventArgsExtend:事件参数;
- EventManager:负责事件监听、派送、移除;
- IEventHub,EventHub:封装事件监听、派送、移除功能实现的具体逻辑;
事件系统分为两部分:使用方法和实现代码(说明讲解都在注释里):
一、使用方法:
使用时只需要使用EventManager、IEventListener、EventArgs即可:
/// <summary>
/// 事件Id
/// </summary>
public class EventId
{
public const int Open = 100;
public const int Close = 101;
public const int Message = 102;
}
/// <summary>
/// 测试消息
/// </summary>
public class TestMsg
{
public int MsgId;
public string Msg;
}
public class ClassA
{
public void DoTest()
{
// 发送 Open 事件,传递参数为string类型
IEventArgs arg1 = EventArgs<string>.CreateEventArgs("打开");
EventManager.Instance.Dispatch(EventId.Open, arg1);
// 发送 Close 事件,传递参数为值类型:int
IEventArgs arg2 = EventArgs<int>.CreateEventArgs(999);
EventManager.Instance.Dispatch(EventId.Close, arg2);
// 发送 Message 事件,传递参数为引用类型:class
TestMsg value = new TestMsg()
{
MsgId = 888,
Msg = "一条广告"
};
IEventArgs arg3 = EventArgs<TestMsg>.CreateEventArgs(value);
EventManager.Instance.Dispatch(EventId.Message, arg3);
}
}
// 继承IEventListener,接收事件
public class ClassB : IEventListener
{
public void OnEnable()
{
// 监听事件
EventManager.Instance.AddListener(EventId.Open, this);
EventManager.Instance.AddListener(EventId.Close, this);
EventManager.Instance.AddListener(EventId.Message, this);
}
public void OnDisable()
{
// 移除事件
EventManager.Instance.RemoveListener(EventId.Open, this);
EventManager.Instance.RemoveListener(EventId.Close, this);
EventManager.Instance.RemoveListener(EventId.Message, this);
}
// 处理事件
public void HandleEvent(int eventId, IEventArgs args)
{
switch (eventId)
{
case EventId.Open:
string value1 = args.GetValue<string>(); // "打开"
break;
case EventId.Close:
int value2 = args.GetValue<int>(); // 999
break;
case EventId.Message:
TestMsg value3 = args.GetValue<TestMsg>();
// value3.MsgId 888
// value3.Msg "一条广告"
break;
default:
break;
}
}
}
二、事件系统代码实现:
分为以下模块:
- IEventListener:事件监听者,由需要监听事件的对象继承;
- IEventArgs,EventArgs,EventArgsExtend:事件参数;
- EventManager:负责事件监听、派送、移除;
- IEventHub,EventHub:事件监听、派送、移除功能实现的具体逻辑;
IEventListener:事件监听者,由需要监听事件的对象继承;
/// <summary>
/// 事件监听者
/// </summary>
public interface IEventListener
{
void HandleEvent(int eventId, IEventArgs args);
}
IEventArgs,EventArgs,EventArgsExtend:事件参数;
public interface IEventArgs
{
}
/// <summary>
/// 事件参数
/// 可以是值类型,也可以是引用类型
/// </summary>
/// <typeparam name="T"></typeparam>
public class EventArgs<T> : IEventArgs
{
public T arg;
/// <summary>
/// 创建事件参数
/// </summary>
/// <param name="val"></param>
/// <returns></returns>
public static IEventArgs CreateEventArgs(T val)
{
return new EventArgs<T>(val);
}
private EventArgs(T arg)
{
this.arg = arg;
}
}
/// <summary>
/// 事件参数扩展
/// </summary>
public static class EventArgsExtend
{
/// <summary>
/// 获取事件参数值
/// </summary>
/// <param name="args"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T GetValue<T>(this IEventArgs args)
{
T result = default(T);
if (args is EventArgs<T>)
{
result = ((EventArgs<T>)args).arg;
}
return result;
}
}
EventManager:负责事件监听、派送、移除;
/// <summary>
/// 单例事件管理器,负责事件监听、派送、移除
/// </summary>
public class EventManager
{
public static EventManager Instance
{
get
{
if (_instance == null)
{
_instance = new EventManager();
}
return _instance;
}
}
private static EventManager _instance;
private IEventHub _eventHub;
public EventManager()
{
this._eventHub = new EventHub();
}
/// <summary>
/// 添加监听事件
/// </summary>
/// <param name="eventId"></param>
/// <param name="listener"></param>
public void AddListener(int eventId, IEventListener listener)
{
this._eventHub.AddListener(eventId, listener);
}
/// <summary>
/// 发送事件
/// </summary>
/// <param name="eventId"></param>
/// <param name="args">事件参数可通过 EventArgs.CreateEventArgs 创建</param>
public void Dispatch(int eventId, IEventArgs args = null)
{
this._eventHub.Dispatch(eventId, args);
}
/// <summary>
/// 移除监听事件
/// </summary>
/// <param name="eventId"></param>
/// <param name="listener"></param>
public void RemoveListener(int eventId, IEventListener listener)
{
this._eventHub.RemoveListener(eventId, listener);
}
}
IEventHub,EventHub:封装事件监听、派送、移除功能实现的具体逻辑;
public interface IEventHub
{
void AddListener(int eventId, IEventListener listener);
void RemoveListener(int eventId, IEventListener listener);
void Dispatch(int eventId, IEventArgs args);
}
using System.Collections.Generic;
public class EventHub : IEventHub
{
private Dictionary<int, List<IEventListener>> _eventDic = new Dictionary<int, List<IEventListener>>();
public void AddListener(int eventId, IEventListener listener)
{
if (this._eventDic == null)
{
return;
}
List<IEventListener> list = null;
this._eventDic.TryGetValue(eventId, out list);
if (list == null)
{
list = new List<IEventListener>();
this._eventDic[eventId] = list;
}
list.Add(listener);
}
public void RemoveListener(int eventId, IEventListener listener)
{
if (this._eventDic == null)
{
return;
}
List<IEventListener> list = null;
this._eventDic.TryGetValue(eventId, out list);
if (list != null && list.Contains(listener))
{
list.Remove(listener);
}
}
public void Dispatch(int eventId, IEventArgs args)
{
if (this._eventDic == null)
{
return;
}
List<IEventListener> list = null;
this._eventDic.TryGetValue(eventId, out list);
if (list == null || list.Count <= 0)
{
return;
}
for (int i = 0; i < list.Count; i++)
{
IEventListener eventListener = list[i];
if (eventListener != null)
{
eventListener.HandleEvent(eventId, args);
}
}
}
}