前言
- 在之前的文章里已经阐述过基于GPUImage实现自定义相机的1.0版本——基础功能版,我们先来简单回顾一下之前已经实现的功能:
1.拍照
2.实时滤镜
3.准确聚焦
4.调整焦距
5.调整曝光
6.闪光灯设置
7.翻转前后相机
8.拍照后的滤镜调整
好的,那现在就来看一下我们的2.0版本做了什么改进吧!
- 1.封装Camera类,以方便大家的使用
2.设计手势识别状态机,对不同的手势添加相应功能,并且实现流畅切换
3.闪光灯状态由三种增加到四种,并且实现展开动画效果
4.聚焦曝光分开控制,新增手动调整聚焦和曝光功能
5.用KVO机制(Key-Value Observing)得到开始聚焦到聚焦结束的时间间隔
预览
(次奥。。。好大的图片!)
正文
- 好了,看完图下面进入正题
Camera类的封装
- Camera类的封装主要是一个封装的思想,我们把Camera的功能等都从原来的一个ViewController中抽离出来,并且抽象为一个StillCamera类,作为模型层。然后在控制层中实例化这个模型,再对其进行自己想要的设置及方法调用。封装的最关键一点是要搞清楚自己想要让别人调用什么接口,不想让别人看见或者调用什么接口。把这些做到合理了,封装也就做好了。
- 下面给出封装后Camera的.h文件
#import "GPUImageStillCamera.h"
/**
* 相机闪光灯模式
*/
typedef NS_ENUM(NSInteger, CameraManagerFlashMode) {
CameraManagerFlashModeAuto, /**< 自动模式 */
CameraManagerFlashModeOff, /**< 闪光灯关闭模式 */
CameraManagerFlashModeOn, /**< 闪光灯打开模式 */
CameraManagerFlashModeOpen /**< 闪光灯常亮模式 */
};
/**
* 聚焦状态
*/
typedef NS_ENUM(NSInteger,TouchState){
AutoFocusAndExpose,/**< 自动聚焦曝光状态 */
ManualFocusAndExpose,/**< 手动聚焦曝光状态 */
PartFocusAndExpose/**< 聚焦曝光分离状态 */
};
/**
* 自定义相机类
*/
@interface MTStillCamera : GPUImageStillCamera
@property (strong ,nonatomic) UIView *preview;//预览视图
@property (strong ,nonatomic) UIView *cameraView;
@property (strong ,nonatomic) UIImageView *focusImageView;//聚焦ImageView
@property (strong ,nonatomic) UIImageView *exposeImageView;//曝光ImageView
@property (strong ,nonatomic) UIImageView *autoFocusImageView;//自动聚焦曝光ImageView
@property (nonatomic , copy) UITapGestureRecognizer *singleTap;
@property (nonatomic , copy) UITapGestureRecognizer *doubleTap;
@property (nonatomic , copy) UIPanGestureRecognizer *panOfAutoImageView;
@property (nonatomic , copy) UIPinchGestureRecognizer *pinch;
@property (nonatomic , copy) UIPanGestureRecognizer *panOfPartFocusView;
@property (nonatomic , copy) UIPanGestureRecognizer *panOfPartExposeView;
@property AVCaptureStillImageOutput *photoOutput;
@property (nonatomic , assign) TouchState touchState;
@property (nonatomic , assign) CameraManagerFlashMode flashMode;
/**
* 初始化相机
* 默认初始化相机为前置相机,前置摄像为镜像,后置非镜像
* 默认闪光灯为自动闪光模式
* 默认聚焦状态为自动聚焦
* @param cameraPosition 相机位置
*
* @return id 相机实例
*/
- (id)initWithCameraPosition:(AVCaptureDevicePosition) cameraPosition;
/**
* 设置闪光灯模式功能
*
* @param flashMode 闪光灯模式
*
* @return 无
*/
- (void)setFlashMode:(CameraManagerFlashMode)flashMode;
/**
* 转置相机
*
* @param 无
*
* @return 无
*/
- (void) rotateCamera;
/**
* 设置聚焦图片
*
* @param image 自动聚焦图片(包括曝光)
*
* @return 无
*/
- (void)setAutoFocusImage:(UIImage *)image;
/**
* 设置聚焦图片
*
* @param focusImage 聚焦图片 exposeImage 曝光图片
*
* @return 无
*/
- (void)setFocusAndExposeImage:(UIImage *)focusImage and:(UIImage *)exposeImage;
/**
* 调整焦距功能
*
* @param sliderValue 浮点值,通常为slider控件的value值
*
* @return 无
*/
- (void)focusDisdanceWithSliderValue:(float)sliderValue;
/**
* 调整曝光值功能
*
* @param sliderValue 浮点值,通常为slider控件的value值
*
* @return 无
*/
- (void)exposeRateWithSliderValue:(float)sliderValue;
/**
* 调整聚焦值功能
*
* @param sliderValue 浮点值,通常为slider控件的value值
*
* @return 无
*/
- (void)focusRateWithSliderValue:(float)sliderValue;
/**
* 添加所有默认手势(包括以下六种)
*
* @param 无
*
* @return 无
*/
- (void)addGesturesToCamera;
/**
* 手势添加功能
*
* @param 无
*
* @return 无
*/
- (void)addSingleTapToPreview;//在preview上添加tap手势
- (void)addDoubleTapToPreview;//在preview上添加双击手势
- (void)addPinchGestureToPreview;//在preview上添加pinch手势
- (void)addPanGestureToAutoImageView;//在autoImageView上添加拖动手势
- (void)addPanGestureToFocusImageView;//在focusImageView上添加拖动手势
- (void)addPanGestureToExposeImageView;//在exposeImageView上添加拖动手势
@end
设计手势识别状态机,对不同的手势添加相应功能
- 随着我们对手势的需求逐渐增多,设计一个手势识别状态机就越来越必要了。刚开始我们的手势只有tap和pinch两种,前者用来设置焦点,后者用来控制焦距。但是现在我们的需求是这样的:
1.单击屏幕可进行焦点及曝光调整
2.拖动聚焦框也可以进行调整
2.通过pinch手势可将焦点设置及曝光设置分离
3.分离后通过点按方式设置焦点,同时也可以通过拖动聚焦框设置焦点
4.分离后通过拖动曝光框手势设置曝光
5.通过双击屏幕回到聚焦曝光合并状态,同时焦点自动调整为屏幕中心点
为了理清逻辑,于是以下这张手势转换状态机图就诞生了
如图所示,我们设置了三个状态,分别是自动聚焦曝光状态,聚焦曝光状态以及聚焦曝光分离状态。
首先我们要设置对应的图片,即先调用以下方法
/** 设置聚焦曝光图片 */
- (void)setAutoFocusImage:(UIImage *)image{
if (!image) return;
if (!_focusLayer) {
_autoFocusImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, image.size.width, image.size.height)];
_autoFocusImageView.image = image;
CALayer *layer = _autoFocusImageView.layer;
layer.hidden = YES;
[self.preview.layer addSublayer:layer];
_focusLayer = layer;
}
}
/** 分别设置聚焦图片和曝光图片 */
- (void)setFocusAndExposeImage:(UIImage *)focusImage and:(UIImage *)exposeImage {
_focusImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0,70.0f,70.0f)];
_exposeImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0,80.0f,80.0f)];
_focusImageView.image = focusImage;
_exposeImageView.image = exposeImage;
[self.preview addSubview:_exposeImageView];
[self.preview addSubview:_focusImageView];
[_exposeImageView setHidden:YES];
[_focusImageView setHidden:YES];
}
在设置对应聚焦和曝光的图片后,我们就可以给他们增加手势啦。
手势的添加过程中,有时候会碰到手势冲突的问题,举个例子说就是你在用pinch手势的时候,由于系统先识别了pan手势,导致最终的结果变成了拖动效果而不是pinch产生的效果。解决这个问题的方法是调用 [pan requireGestureRecognizerToFail:pinch]方法,这样pan手势就会在pinch手势识别失败之后进行识别。
/** 给preview增加pinch手势 */
- (void)addPinchGestureToPreview{
if (_preview) {
_pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(focusAndExpose:)];
[self.preview addGestureRecognizer:_pinch];
//pinch.delegate = self;
}
else{
NSLog(@"Please init the preview first.");
}
}
/** 给preview增加tap手势(单击)*/
- (void)addSingleTapToPreview{
if (_preview) {
_singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(focusFunction:)];
[_singleTap setNumberOfTapsRequired:1];
[self.preview addGestureRecognizer:_singleTap];
// if (_doubleTap) {
// [_singleTap requireGestureRecognizerToFail:_doubleTap];
// }
}
else{
NSLog(@"Please init the preview first.");
}
}
/** 给preview增加tap手势(双击)*/
- (void)addDoubleTapToPreview{
if (_preview) {
_doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(toFocus:)];
[_doubleTap setNumberOfTapsRequired:2];
[self.preview addGestureRecognizer:_doubleTap];
}
else{
NSLog(@"Please init the preview first.");
}
}
/** 给聚焦曝光图片设置pan手势 */
- (void)addPanGestureToAutoImageView{
if (_autoFocusImageView) {
_panOfAutoImageView = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panAutoFocus:)];
[_autoFocusImageView setUserInteractionEnabled:YES];
[_autoFocusImageView addGestureRecognizer:_panOfAutoImageView];
//pan.delegate = self;
}
else{
NSLog(@"Please init the autoFocusImageView first.");
}
}
/** 给聚焦图片增加pan手势 */
- (void)addPanGestureToFocusImageView{
if (_focusImageView) {
_panOfPartFocusView = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panPartFocus:)];
[_focusImageView addGestureRecognizer:_panOfPartFocusView];
[_focusImageView setUserInteractionEnabled:YES];
// pan1.delegate = self;
}
else{
NSLog(@"Please init the focusImageView first.");
}
}
/** 给曝光图片增加pan手势 */
- (void)addPanGestureToExposeImageView{
if (_exposeImageView) {
_panOfPartExposeView = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panPartExpose:)];
[_exposeImageView addGestureRecognizer:_panOfPartExposeView];
[_exposeImageView setUserInteractionEnabled:YES];
//pan2.delegate = self;
}
else{
NSLog(@"Please init the exposeImageView first.");
}
}
当然出于对懒逼的考虑,博主特地设置了一个全能方法😄
/** 一次给相机添加所有手势 */
- (void)addGesturesToCamera{
if (_preview) {
_pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(focusAndExpose:)];
[self.preview addGestureRecognizer:_pinch];
//pinch.delegate = self;
_singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(focusFunction:)];
[_singleTap setNumberOfTapsRequired:1];
[self.preview addGestureRecognizer:_singleTap];
_doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(toFocus:)];
[_doubleTap setNumberOfTapsRequired:2];
[self.preview addGestureRecognizer:_doubleTap];
// if (_doubleTap) {
// [_singleTap requireGestureRecognizerToFail:_doubleTap];
// }
//
// if (_pinch) {
// [_singleTap requireGestureRecognizerToFail:_pinch];
// }
}
else{
NSLog(@"Please init the preview first.");
}
if (_focusImageView) {
_panOfPartFocusView = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panPartFocus:)];
[_focusImageView addGestureRecognizer:_panOfPartFocusView];
[_focusImageView setUserInteractionEnabled:YES];
// pan1.delegate = self;
}
else{
NSLog(@"Please init the focusImageView first.");
}
if (_exposeImageView) {
_panOfPartExposeView = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panPartExpose:)];
[_exposeImageView addGestureRecognizer:_panOfPartExposeView];
[_exposeImageView setUserInteractionEnabled:YES];
//pan2.delegate = self;
}
else{
NSLog(@"Please init the exposeImageView first.");
}
if (_autoFocusImageView) {
_panOfAutoImageView = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panAutoFocus:)];
[_autoFocusImageView setUserInteractionEnabled:YES];
[_autoFocusImageView addGestureRecognizer:_panOfAutoImageView];
//pan.delegate = self;
}
else{
NSLog(@"Please init the autoFocusImageView first.");
}
}
之后就是对应手势调用的方法实现:
这里例举一个focus方法,其中block部分可以忽略过去,那是之前做回调聚焦时间的时候添加上去的代码,但是后来聚焦时间用KVO做了,然后这边的block回调就先放着,没有删掉。
在focus方法中,最主要的还是上一篇中提到的屏幕触点和聚焦点的映射问题。其他不难,调用系统接口即可。
- (void)focusFunction:(UITapGestureRecognizer *)tap{
[self focus:tap complete:^(double intervalTime) {
//NSLog(@"聚焦时间:%f",intervalTime);
}];
}
- (void)focus:(UITapGestureRecognizer *)tap complete:(CompleteHandleBlock)completeHandlBlock {
self.preview.userInteractionEnabled = NO;
CGPoint touchPoint = [tap locationInView:tap.view];
switch (self.touchState) {
case AutoFocusAndExpose:
case ManualFocusAndExpose:
self.touchState = ManualFocusAndExpose;
[self layerAnimationWithPoint:touchPoint];
if(self.cameraPosition == AVCaptureDevicePositionBack){
touchPoint = CGPointMake( touchPoint.y /tap.view.bounds.size.height ,1-touchPoint.x/tap.view.bounds.size.width);
}
else
touchPoint = CGPointMake(touchPoint.y /tap.view.bounds.size.height ,touchPoint.x/tap.view.bounds.size.width);
//将x、y坐标交换是为了解决照相机焦点坐标轴和屏幕坐标轴的映射问题
if([self.inputCamera isExposurePointOfInterestSupported] && [self.inputCamera isExposureModeSupported:AVCaptureExposureModeContinuousAutoExposure])
{
NSError *error;
if ([self.inputCamera lockForConfiguration:&error]) {
[self.inputCamera setExposurePointOfInterest:touchPoint];
[self.inputCamera setExposureMode:AVCaptureExposureModeContinuousAutoExposure];
if ([self.inputCamera isFocusPointOfInterestSupported] && [self.inputCamera isFocusModeSupported:AVCaptureFocusModeAutoFocus]) {
[self.inputCamera setFocusPointOfInterest:touchPoint];
[self.inputCamera setFocusMode:AVCaptureFocusModeAutoFocus];
}
[self.inputCamera unlockForConfiguration];
completeHandlBlock(_intervalTime);
} else {
NSLog(@"ERROR = %@", error);
}
}
break;
case PartFocusAndExpose:
self.touchState = PartFocusAndExpose;
[_focusImageView setCenter:touchPoint];
if(self.cameraPosition == AVCaptureDevicePositionBack){
touchPoint = CGPointMake( touchPoint.y /tap.view.bounds.size.height ,1-touchPoint.x/tap.view.bounds.size.width);
}
else
touchPoint = CGPointMake(touchPoint.y /tap.view.bounds.size.height ,touchPoint.x/tap.view.bounds.size.width);
NSError *error;
if ([self.inputCamera lockForConfiguration:&error]) {
if ([self.inputCamera isFocusPointOfInterestSupported] && [self.inputCamera isFocusModeSupported:AVCaptureFocusModeAutoFocus]) {
[self.inputCamera setFocusPointOfInterest:touchPoint];
[self.inputCamera setFocusMode:AVCaptureFocusModeAutoFocus];
}
[self.inputCamera unlockForConfiguration];
}else{
NSLog(@"ERROR = %@",error);
}
self.preview.userInteractionEnabled = YES;
break;
}
}
闪光灯状态由三种增加到四种,并且实现展开动画效果
- 闪光灯的状态在1.0版本中是只有闪光灯开,闪光灯关,自动闪光灯状态的,现在我们新增一种状态--就是--打开手电筒🔦功能!!0.0
不多说,代码如下:
/** 设置闪光灯模式 */
- (void)setFlashMode:(CameraManagerFlashMode)flashMode {
_flashMode = flashMode;
switch (flashMode) {
case CameraManagerFlashModeAuto: {
[self.inputCamera lockForConfiguration:nil];
if ([self.inputCamera isFlashModeSupported:AVCaptureFlashModeAuto]) {
[self.inputCamera setFlashMode:AVCaptureFlashModeAuto];
if (self.inputCamera.torchMode == AVCaptureTorchModeOn) {
[self.inputCamera setTorchMode:AVCaptureTorchModeOff];
}
}
[self.inputCamera unlockForConfiguration];
}
break;
case CameraManagerFlashModeOff: {
[self.inputCamera lockForConfiguration:nil];
if ([self.inputCamera isFlashModeSupported:AVCaptureFlashModeOff]) {
[self.inputCamera setFlashMode:AVCaptureFlashModeOff];
if (self.inputCamera.torchMode == AVCaptureTorchModeOn) {
[self.inputCamera setTorchMode:AVCaptureTorchModeOff];
}
}
[self.inputCamera unlockForConfiguration];
}
break;
case CameraManagerFlashModeOn: {
[self.inputCamera lockForConfiguration:nil];
if ([self.inputCamera isFlashModeSupported:AVCaptureFlashModeOff]) {
[self.inputCamera setFlashMode:AVCaptureFlashModeOn];
if (self.inputCamera.torchMode == AVCaptureTorchModeOn) {
[self.inputCamera setTorchMode:AVCaptureTorchModeOff];
}
}
[self.inputCamera unlockForConfiguration];
}
break;
case CameraManagerFlashModeOpen:{
[self.inputCamera lockForConfiguration:nil];
if ([self.inputCamera isTorchModeSupported:AVCaptureTorchModeOn]) {
[self.inputCamera setTorchMode:AVCaptureTorchModeOn];
}
if ([self.inputCamera isFlashModeSupported:AVCaptureFlashModeOff]) {
[self.inputCamera setFlashMode:AVCaptureFlashModeOff];
}
[self.inputCamera unlockForConfiguration];
}
default:
break;
}
}
- 其实这里最主要的是展开动画的效果
关于动画的学习这里推荐一篇博客:iOS动画(Core Animation)总结
展开动画的原理其实很简单,做粗略点就是一个位移动画,做稍微花哨点就是位移+缩放动画。所有的复杂的动画都可以分解为简单动画的组合,也就是组动画。原理上动画无非就是简单动画、关键帧动画、过渡动画、组动画、粒子动画这几种,学会怎么分解怎么组合动画就可以做出自己想要的酷炫的效果。当然说起来容易,这东西还是得靠多多的实践才行。
以下是按钮展开方法的实现:
- (void)showButtons {
if ([self.delegate respondsToSelector:@selector(bubbleMenuButtonWillExpand:)]) {
[self.delegate bubbleMenuButtonWillExpand:self];
}
[self _prepareForButtonExpansion];
self.userInteractionEnabled = NO;
[CATransaction begin];//首先开始动画的事务
[CATransaction setAnimationDuration:_animationDuration];//设置动画的持续时间
[CATransaction setCompletionBlock:^{
for (UIButton *button in _buttonContainer) {
button.transform = CGAffineTransformIdentity;
}//设置回调
if (self.delegate != nil) {
if ([self.delegate respondsToSelector:@selector(bubbleMenuButtonDidExpand:)]) {
[self.delegate bubbleMenuButtonDidExpand:self];
}
}
self.userInteractionEnabled = YES;
}];
//然后以下就是对动画展开方向的判断并设置按钮的起始坐标、终止坐标,动画开始时间,动画模式吧啦吧啦。
NSArray *buttonContainer = _buttonContainer;
if (self.direction == DirectionUp || self.direction == DirectionLeft) {
buttonContainer = [self _reverseOrderFromArray:_buttonContainer];
}
for (int i = 0; i < buttonContainer.count; i++) {
int index = (int)buttonContainer.count - (i + 1);
UIButton *button = [buttonContainer objectAtIndex:index];
button.hidden = NO;
// position animation
CABasicAnimation *positionAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
CGPoint originPosition = CGPointZero;
CGPoint finalPosition = CGPointZero;
switch (self.direction) {
case DirectionLeft:
originPosition = CGPointMake(self.frame.size.width - self.homeButtonView.frame.size.width, self.frame.size.height/2.f);
finalPosition = CGPointMake(self.frame.size.width - self.homeButtonView.frame.size.width - button.frame.size.width/2.f - self.buttonSpacing
- ((button.frame.size.width + self.buttonSpacing) * index),
self.frame.size.height/2.f);
break;
case DirectionRight:
originPosition = CGPointMake(self.homeButtonView.frame.size.width, self.frame.size.height/2.f);
finalPosition = CGPointMake(self.homeButtonView.frame.size.width + self.buttonSpacing + button.frame.size.width/2.f
+ ((button.frame.size.width + self.buttonSpacing) * index),
self.frame.size.height/2.f);
break;
case DirectionUp:
originPosition = CGPointMake(self.frame.size.width/2.f, self.frame.size.height - self.homeButtonView.frame.size.height);
finalPosition = CGPointMake(self.frame.size.width/2.f,
self.frame.size.height - self.homeButtonView.frame.size.height - self.buttonSpacing - button.frame.size.height/2.f
- ((button.frame.size.height + self.buttonSpacing) * index));
break;
case DirectionDown:
originPosition = CGPointMake(self.frame.size.width/2.f, self.homeButtonView.frame.size.height);
finalPosition = CGPointMake(self.frame.size.width/2.f,
self.homeButtonView.frame.size.height + self.buttonSpacing + button.frame.size.height/2.f
+ ((button.frame.size.height + self.buttonSpacing) * index));
break;
default:
break;
}
positionAnimation.duration = _animationDuration;
positionAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
positionAnimation.fromValue = [NSValue valueWithCGPoint:originPosition];
positionAnimation.toValue = [NSValue valueWithCGPoint:finalPosition];
positionAnimation.beginTime = CACurrentMediaTime() + (_animationDuration/(float)_buttonContainer.count * (float)i);
positionAnimation.fillMode = kCAFillModeForwards;
positionAnimation.removedOnCompletion = NO;
[button.layer addAnimation:positionAnimation forKey:@"positionAnimation"];
button.layer.position = finalPosition;
// scale animation
CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.duration = _animationDuration;
scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
scaleAnimation.fromValue = [NSNumber numberWithFloat:0.01f];
scaleAnimation.toValue = [NSNumber numberWithFloat:1.f];
scaleAnimation.beginTime = CACurrentMediaTime() + (_animationDuration/(float)_buttonContainer.count * (float)i) + 0.03f;
scaleAnimation.fillMode = kCAFillModeForwards;
scaleAnimation.removedOnCompletion = NO;
[button.layer addAnimation:scaleAnimation forKey:@"scaleAnimation"];
button.transform = CGAffineTransformMakeScale(0.01f, 0.01f);
}
[CATransaction commit];//提交动画,完成。
_isCollapsed = NO;
}
聚焦曝光分开控制,新增手动调整聚焦和曝光功能
- 关于聚焦和曝光的分开控制,之前已经提到过。就是在preview上增加一个pinch手势的识别,然后识别成功后在preview上出现两个图标,分别控制聚焦和曝光功能,对图标进行拖动也可以做出相应的自动调整。
/** 给preview增加pinch手势 */
- (void)addPinchGestureToPreview{
if (_preview) {
_pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(focusAndExpose:)];
[self.preview addGestureRecognizer:_pinch];
//pinch.delegate = self;
}
else{
NSLog(@"Please init the preview first.");
}
}
/** 给聚焦图片增加pan手势 */
- (void)addPanGestureToFocusImageView{
if (_focusImageView) {
_panOfPartFocusView = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panPartFocus:)];
[_focusImageView addGestureRecognizer:_panOfPartFocusView];
[_focusImageView setUserInteractionEnabled:YES];
// pan1.delegate = self;
}
else{
NSLog(@"Please init the focusImageView first.");
}
}
/** 给曝光图片增加pan手势 */
- (void)addPanGestureToExposeImageView{
if (_exposeImageView) {
_panOfPartExposeView = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panPartExpose:)];
[_exposeImageView addGestureRecognizer:_panOfPartExposeView];
[_exposeImageView setUserInteractionEnabled:YES];
//pan2.delegate = self;
}
else{
NSLog(@"Please init the exposeImageView first.");
}
}
/** 对焦与曝光分离 */
- (void)focusAndExpose:(UIPinchGestureRecognizer *)pinch {
switch (self.touchState) {
case AutoFocusAndExpose:
case ManualFocusAndExpose:
case PartFocusAndExpose:
[self setTouchState:PartFocusAndExpose];
self.preview.userInteractionEnabled = NO;
_focusLayer.hidden = YES;
int touchCount = pinch.numberOfTouches;
if (touchCount == 2) {
CGPoint point1 = [pinch locationOfTouch:0 inView:pinch.view];
CGPoint point2 = [pinch locationOfTouch:1 inView:pinch.view];
[_exposeImageView setHidden:NO];
[_focusImageView setHidden:NO];
[_exposeImageView setCenter:point2];
[_focusImageView setCenter:point1];
}
self.preview.userInteractionEnabled = YES;
break;
default:
break;
}
}
/** 拖动分离对焦框 */
- (void)panPartFocus:(UIPanGestureRecognizer *)pan {
CGPoint touchPoint;
self.focusImageView.userInteractionEnabled = NO;
if (pan.state != UIGestureRecognizerStateFailed) {
CGPoint translation=[pan translationInView:self.cameraView];
float x = _focusImageView.center.x + translation.x;
float y = _focusImageView.center.y + translation.y;
if (x < 0) {
x = 0;
}
if (x > self.preview.frame.size.width) {
x = self.preview.frame.size.width;
}
if (y < 0) {
y = 0;
}
if (y > self.preview.frame.size.height) {
y = self.preview.frame.size.height;
}
touchPoint = CGPointMake(x,y);
_focusImageView.center = touchPoint;
[pan setTranslation:CGPointZero inView:self.cameraView];
}
if(pan.state == UIGestureRecognizerStateEnded)
{
if(self.cameraPosition == AVCaptureDevicePositionBack){
touchPoint = CGPointMake( touchPoint.y /_preview.bounds.size.height ,1-touchPoint.x/_preview.bounds.size.width);
}
else
touchPoint = CGPointMake(touchPoint.y /_preview.bounds.size.height ,touchPoint.x/_preview.bounds.size.width);
//将x、y坐标交换是为了解决照相机焦点坐标轴和屏幕坐标轴的映射问题
NSError *error;
if ([self.inputCamera lockForConfiguration:&error]) {
if ([self.inputCamera isFocusPointOfInterestSupported] && [self.inputCamera isFocusModeSupported:AVCaptureFocusModeAutoFocus]) {
[self.inputCamera setFocusPointOfInterest:touchPoint];
[self.inputCamera setFocusMode:AVCaptureFocusModeAutoFocus];
}
[self.inputCamera unlockForConfiguration];
}else{
NSLog(@"ERROR = %@",error);
}
}
self.focusImageView.userInteractionEnabled = YES;
}
/** 拖动分离曝光框 */
- (void)panPartExpose:(UIPanGestureRecognizer *)pan {
CGPoint touchPoint;
self.exposeImageView.userInteractionEnabled = NO;
if (pan.state != UIGestureRecognizerStateFailed) {
CGPoint translation=[pan translationInView:self.cameraView];
NSLog(@"x = %f,y = %f",translation.x,translation.y);
float x = _exposeImageView.center.x + translation.x;
float y = _exposeImageView.center.y + translation.y;
if (x < 0) {
x = 0;
}
if (x > self.preview.frame.size.width) {
x = self.preview.frame.size.width;
}
if (y < 0) {
y = 0;
}
if (y > self.preview.frame.size.height) {
y = self.preview.frame.size.height;
}
touchPoint = CGPointMake(x,y);
_exposeImageView.center = touchPoint;
[pan setTranslation:CGPointZero inView:self.cameraView];
}
if(pan.state == UIGestureRecognizerStateEnded)
{
if(self.cameraPosition == AVCaptureDevicePositionBack){
touchPoint = CGPointMake( touchPoint.y /_preview.bounds.size.height ,1-touchPoint.x/_preview.bounds.size.width);
}
else
touchPoint = CGPointMake(touchPoint.y /_preview.bounds.size.height ,touchPoint.x/_preview.bounds.size.width);
//将x、y坐标交换是为了解决照相机焦点坐标轴和屏幕坐标轴的映射问题
if([self.inputCamera isExposurePointOfInterestSupported] && [self.inputCamera isExposureModeSupported:AVCaptureExposureModeContinuousAutoExposure])
{
NSError *error;
if ([self.inputCamera lockForConfiguration:&error]) {
[self.inputCamera setExposurePointOfInterest:touchPoint];
[self.inputCamera setExposureMode:AVCaptureExposureModeContinuousAutoExposure];
[self.inputCamera unlockForConfiguration];
} else {
NSLog(@"ERROR = %@", error);
}
}
}
self.exposeImageView.userInteractionEnabled = YES;
}
接下来是手动调整聚焦以及曝光功能的实现。也就是AF和AE功能。
在很多比较专业的相机App中,AF以及AWB、ISO、曝光时间设置的功能都是需要收费的。大家可以看一下Camera+和ProCam等软件,Camera+免费版中这些功能是锁定掉的,要想解锁就得付费。ProCam就更不用说了,没有免费版,要想用也行,交30软妹币,或者自己从别的途径解决😊
其实简单的AF、AWB、ISO等功能的实现也是很简单的,同样只是调用接口而已,但是要做出很好的用户体验和效果来就比较难了。目前这边只是做了AF、AE的调整,其他功能之后再实现
首先是AF
MTStiilCamera对系统调整AF的接口进行了一个封装,对外提供- (void)focusRateWithSliderValue:(float)sliderValue;接口,大家需要调用这个接口的时候只需要提供一个float值sliderValue即可,sliderValue 值一般可以是slider控件的value 值,当然也可以是其他,不做要求,自己设定。
/** 调整聚焦值 */
- (void)focusRateWithSliderValue:(float)sliderValue{
NSError *error;
if ([self.inputCamera lockForConfiguration:&error]) {
if([self.inputCamera isFocusModeSupported:AVCaptureFocusModeAutoFocus]){
[self.inputCamera setFocusModeLockedWithLensPosition:sliderValue completionHandler:^(CMTime syncTime) {
NSLog(@"手动聚焦时间戳:");
CMTimeShow(syncTime);//所施加的透镜位置获取第一个图像缓存的时间戳
}];
}
[self.inputCamera unlockForConfiguration];
} else {
NSLog(@"ERROR = %@", error);
}
}
AE提供接口也是一样的格式,如下
#pragma mark 调整曝光值
/** 调整曝光值 */
- (void)exposeRateWithSliderValue:(float)sliderValue{
NSError *error;
if ([self.inputCamera lockForConfiguration:&error]) {
[self.inputCamera setExposureTargetBias:self.minExposureRate * sliderValue completionHandler:^(CMTime syncTime) {
NSLog(@"手动曝光时间戳:");
CMTimeShow(syncTime);
}];
// [self.inputCamera setFocusModeLockedWithLensPosition:sliderValue completionHandler:^(CMTime syncTime) {
// CMTimeShow(syncTime);
// }];
[self.inputCamera unlockForConfiguration];
} else {
NSLog(@"ERROR = %@", error);
}
}
用KVO机制(Key-Value Observing)得到开始聚焦到聚焦结束的时间间隔
- 假设提出这样一个需求,我们需要得到用户点击屏幕进行聚焦,到相机聚焦完成之间的时间段,怎么做?
GPUImageStillCamera是基于AVCaptureDevice做的,那我当然可以通过监听adjustingFocus的值来检测到相机是否正在聚焦。当相机镜片开始移动时,adjustingFocus的值就是YES,当聚焦成功后值就变成NO。然后在开始聚焦的时候获取系统时间,在聚焦结束后再次获取系统时间,相减,就是我们想要的结果了。
AVCaptureDevice *camDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
int flags = NSKeyValueObservingOptionNew;
[camDevice addObserver:self forKeyPath:@"adjustingFocus" options:flags context:nil];
-(void)observeValueForKeyPath:(NSString*)keyPath ofObject:(id)object change:(NSDictionary*)change context:(void*)context {
if([keyPath isEqualToString:@"adjustingFocus"]){
BOOL adjustingFocus =[[change objectForKey:NSKeyValueChangeNewKey] isEqualToNumber:[NSNumber numberWithInt:1]];
NSLog(@"Is adjusting focus? %@", adjustingFocus ?@"YES":@"NO");
NSLog(@"Change dictionary: %@", change);
if (adjustingFocus) {
NSDate* dat = [NSDate dateWithTimeIntervalSinceNow:0];
NSTimeInterval a=[dat timeIntervalSince1970];
NSString *timeString = [NSString stringWithFormat:@"%f", a];
_startTime = [timeString doubleValue];
}
else{
NSDate* dat1 = [NSDate dateWithTimeIntervalSinceNow:0];
NSTimeInterval b=[dat1 timeIntervalSince1970];
NSString *timeString2 = [NSString stringWithFormat:@"%f", b];
_endTime = [timeString2 doubleValue];
_intervalTime = _endTime - _startTime;
NSLog(@"聚焦时间为%f",_intervalTime);
}
}
}
如此。即可。
结语
- 本期对GPUImage实现自定义相机的介绍就先到这里啦,有不对或者可以改进的地方欢迎大家提出来,共同学习。
- 后面可能会做一些类似白平衡、ISO调整等功能以及用户体验更好的聚焦效果 大家3.0版本再见👋👋