Since 2010, the development of e-sports has been extremely rapid. The e-sports industry led by the League of Legends (LOL) and Dota2 has flourished in recent years. Take Dota2 as an example. From 2011 to now, The International held once every summer, and the bonus pool is making a swift advance, which makes it hard for people to believe that this is an e-sports game bonus.
Dota2's prize pool has been composed of the $1,600,000 provided by the official Valve and 25% of in-game Battle Pass sales since 2013. After players purchase Battle Pass, they can perform tasks within the game to receive rewards. Therefore, the first day that Battle Pass began to be sold in the game is often the day of the biggest increase in prize pools.
In addition, a large number of e-sports games took place in 2017 and the bonuses were even more impressive. This year, there are even many e-sports games that have been listed as Asian Games projects such as PES2018, King Glory, League of Legends and so on. Therefore, e-sports will no longer be treated as spiritual poisons. Talented players may even have a bright future.
The bonus of Dota2 The International is undoubtedly a big attraction for the annual electric competition. Most players will sigh at the end of each year's TI that the prizes for this tournament should not be exceeded next year. But every year, Valve can figure out how to make players upgrade their Battle Pass with their own money, so that their own profit growth also makes the TI bonus an annual phenomenon-level topic.
When it comes to e-sports, you have to bring up a phenomenon-level game that has caused heated debate this year: PlayerUnknownBattleGrounds(PUBG). This game was released on Steam in April 2017 and is creating themes almost all the time. In January 2018, PUBG created a miracle of over 3.2 million simultaneous online users. Today, various games for this game are also held around the world. Although the popularity of PUBG is now down compared to its peak, it is still the game with the most online players on Steam.
The momentum of the development of the e-sports industry in recent years is undoubtedly extremely rapid. With the rapid development of network technology, the live broadcast industry and e-sports industry complement each other. The e-sports industry is no longer an industry that relies on youth. Even retired players who are no longer agile can make money through live broadcasts, commentary games, or coaching. Therefore, people nowadays will no longer look down on e-sports players and think that it is an excuse for a group of internet addicts who do not want to learn. Therefore, with the development of the times, the e-sports industry will become more and more vibrant, and more and more people will join the e-sports industry.
Thank you for reading.