Android事件分发机制

可能大家和我一样对于Android的事件分发机制总是停留在模模糊糊的表面上,但是在我们的项目中经常会用到比如解决事件的冲突,自定义下拉刷新的控件,如果我们知道了事件是如何的分发,那问题不就是很简单了,这时候就可以说It's so easy.最近才理清楚是怎么回事

先说一句,其实事件的分发机制最后都会在view上执行并且事件的分发都是从dispatchTouchEvent()开始让我们先从源码的角度解析一下这个家伙的运行过程:

 public boolean dispatchTouchEvent(MotionEvent event) {
    // If the event should be handled by accessibility focus first.
    if (event.isTargetAccessibilityFocus()) {
        // We don't have focus or no virtual descendant has it, do not handle the event.
        if (!isAccessibilityFocusedViewOrHost()) {
            return false;
        }
        // We have focus and got the event, then use normal event dispatch.
        event.setTargetAccessibilityFocus(false);
    }

    boolean result = false;

    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }

    final int actionMasked = event.getActionMasked();
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Defensive cleanup for new gesture
        stopNestedScroll();
    }

    关键代码: if (onFilterTouchEventForSecurity(event)) {
        if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
            result = true;
        }
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    // Clean up after nested scrolls if this is the end of a gesture;
    // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
    // of the gesture.
    if (actionMasked == MotionEvent.ACTION_UP ||
            actionMasked == MotionEvent.ACTION_CANCEL ||
            (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
        stopNestedScroll();
    }

    return result;
}

让我们看关键的代码就可以解决问题:在这里有两个比较关键的地方,li.mOnTouchListener.onTouch(this, event)和onTouchEvent(event),

我们可以看到当li.mOnTouchListener.onTouch(this, event) = false的时候,就会去执行onTouchEvent(event),
当li.mOnTouchListener.onTouch(this, event) = true的时候,就不会执行onTouchEvent(event)

那让我现在来思考一个问题:执行不执行onTouchEvent(event)对我们有什么影响么?
有一句话不是说实践大于理论,那现在我么你就可以拿着这个理论去实践一下,简单的Demo

button.setOnClickListener(new OnClickListener() {  
@Override  
public void onClick(View v) {  
    Log.d("Demo", "button execute");  
}  
}); 


button.setOnTouchListener(new OnTouchListener() {  
@Override  
public boolean onTouch(View v, MotionEvent event) {  
    Log.d("Demo", " onTouch execute== " + event.getAction());  
    return false;  
}  
});  

运行结果:

touch=flase.png

哇哦,可以看到结果是先执行 onTouch(),之后再执行onClick()

这是我看见onTouch中返回值是false,那我改成true试试

 button.setOnTouchListener(new OnTouchListener() {  
@Override  
public boolean onTouch(View v, MotionEvent event) {  
    Log.d("Demo", " onTouch execute== " + event.getAction());  
    return false;  
}  
});

执行一下看见结果是:

touch=true.png

突然发现怎么我的点击事件onClick()怎么没有执行呢?是不是很郁闷这时候我们就可以接着我们刚才的说了
onTouchEvent(event)对我们的执行的影响,为什么我们的onClick()在onTouch中返回值是true的时候就不执行了呢?

因为呀在dispatchTouchEvent(MotionEvent event) 的重点处,我们刚才说了,li.mOnTouchListener.onTouch(this, event)和onTouchEvent(event),当li.mOnTouchListener.onTouch(this, event) = true的时候就不会去执行onTouchEvent(event),通过我们刚才的测试,我们发现li.mOnTouchListener.onTouch(this, event) = true的时候我们的点击事件也没有执行,哇,那我们就可以假设点击事件就是在onTouchEvent(event)中处理的,现在就让我们去验证一下我们的假设,看看onTouchEvent(event)的源码中是怎么处理的?

public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;
    final int action = event.getAction();

    if ((viewFlags & ENABLED_MASK) == DISABLED) {
        if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
            setPressed(false);
        }
        // A disabled view that is clickable still consumes the touch
        // events, it just doesn't respond to them.
        return (((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
    }
    if (mTouchDelegate != null) {
        if (mTouchDelegate.onTouchEvent(event)) {
            return true;
        }
    }

    重点代码1: if (((viewFlags & CLICKABLE) == CLICKABLE ||
            (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
            (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
        switch (action) {
           case MotionEvent.ACTION_UP:
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // take focus if we don't have it already and we should in
                    // touch mode.
                    boolean focusTaken = false;
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                        focusTaken = requestFocus();
                    }

                    if (prepressed) {
                        // The button is being released before we actually
                        // showed it as pressed.  Make it show the pressed
                        // state now (before scheduling the click) to ensure
                        // the user sees it.
                        setPressed(true, x, y);
                   }

                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
                            if (!post(mPerformClick)) {
                                重点代码2:performClick();
                            }
                        }
                    }

                    if (mUnsetPressedState == null) {
                        mUnsetPressedState = new UnsetPressedState();
                    }

                    if (prepressed) {
                        postDelayed(mUnsetPressedState,
                                ViewConfiguration.getPressedStateDuration());
                    } else if (!post(mUnsetPressedState)) {
                        // If the post failed, unpress right now
                        mUnsetPressedState.run();
                    }

                    removeTapCallback();
                }
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_DOWN:
                mHasPerformedLongPress = false;

                if (performButtonActionOnTouchDown(event)) {
                    break;
                }

                // Walk up the hierarchy to determine if we're inside a scrolling container.
                boolean isInScrollingContainer = isInScrollingContainer();

                // For views inside a scrolling container, delay the pressed feedback for
                // a short period in case this is a scroll.
                if (isInScrollingContainer) {
                    mPrivateFlags |= PFLAG_PREPRESSED;
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPendingCheckForTap.x = event.getX();
                    mPendingCheckForTap.y = event.getY();
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                } else {
                    // Not inside a scrolling container, so show the feedback right away
                    setPressed(true, x, y);
                    checkForLongClick(0, x, y);
                }
                break;

            case MotionEvent.ACTION_CANCEL:
                setPressed(false);
                removeTapCallback();
                removeLongPressCallback();
                mInContextButtonPress = false;
                mHasPerformedLongPress = false;
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_MOVE:
                drawableHotspotChanged(x, y);

                // Be lenient about moving outside of buttons
                if (!pointInView(x, y, mTouchSlop)) {
                    // Outside button
                    removeTapCallback();
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                        // Remove any future long press/tap checks
                        removeLongPressCallback();

                        setPressed(false);
                    }
                }
                break;
        }

        return true;
    }

    return false;
}

可以看见我标的重点2处:performClick()方法让我们进去看看

public boolean performClick() {
    final boolean result;
    final ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnClickListener != null) {
        playSoundEffect(SoundEffectConstants.CLICK);
       重点代码3: li.mOnClickListener.onClick(this);
        result = true;
    } else {
        result = false;
    }

    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    return result;
}

原来藏得这么深,不过我们还是找到了,就在重点代码3处,好了,终于理清楚关系了

那就来总结一下onTouch()和onTouchEvent():

 onTouch()直接影响到了onTouchEvent()方法
 共同点:onTouch()和onTouchEvent()都在dispatchTouchEvent()方法中执行
 不同点:1.如果onTouch()返回的是false,就会去执行onTouchEvent().此时的点击效果是有效的
                                    因为点击事件肯定在onTouchEvent()中调用的
         2.如果onTouch()返回的是true,就不会去执行onTouchEvent(),而是dispatchTouchEvent()自己消费
 一般情况下我们都没有去调用onTouch()方法,所以呢,在源码中就会去调用onTouchEvent(),所以平时看到的点击事件是有效的
   
     onTouchEvent()的源码分析:     
     在onTouchEvent()中对于不同事件的处理,比如按下,移动抬起,取消等不同事件的分别处理
    看见在抬起的时候会执行performClick()来调用控件的点击事件
     
      需要注意的是在onTouchEvent()中如果当前的控件是不可点击的,就直接返回false,就不会执行后续的action
    
     因为判断的条件就是当前的控件是否可点击来执行action
     
      总结就是:onTouch()返回值只是判断执行不执行onTouchEvent()方法,与action发生不发生没有关系
               action的发生只和onTouchEvent()的返回值有关,onTouchEvent()的返回值又和当前的控件是否可以点击来决定的
               如果想要action继续执行,就必须当前的控件是可以点击的
    
     onTouch() 默认返回的值是flase就是意味着默认要去执行onTouchEvent()方法来追踪是哪一个action

以上就是对View的事件分发机制进行了个人的理解,接下来在讲讲VIewGroup的事件分发:

最开始我也说了,最后的事件分发都会在View上,为什么我这样说,我们现在自定义一个简单的View看一下

public class DemoLayout extends FrameLayout {
public DemoLayout(Context context, @Nullable AttributeSet attrs) {
    super(context, attrs);
}
}

 mDemolayout = findViewById(R.id.my_layout);
    button2 = findViewById(R.id.button2);
    mDemolayout.setOnTouchListener(new View.OnTouchListener() {
        @Override
        public boolean onTouch(View v, MotionEvent event) {
            Log.d("Demo", "myLayout on touch");
            return false;
        }
    });

主代码:

    mDemolayout.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            Log.d("Demo", "You clicked my_layout");
        }
    });

    button2.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            Log.d("Demo", "You clicked button2");
        }
    });

xml文件:

<?xml version="1.0" encoding="utf-8"?>
<weitaomi.woyun.com.dispatchdemo.DemoLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/my_layout"
android:layout_width="match_parent"
android:layout_height="match_parent">

<Button
    android:id="@+id/button2"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:text="Button2" />

</weitaomi.woyun.com.dispatchdemo.DemoLayout>

看过了简单的代码以后我们来运行一下:看一下效果

自定义view点击.png

可以看到button的点击事件执行了,而我们自定义控件的onTouch没有执行,让我们改变一下代码看看

public class DemoLayout extends FrameLayout {
public DemoLayout(Context context, @Nullable AttributeSet attrs) {
    super(context, attrs);
}

@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
    return true;
}
}

在自定义的view中加了一个方法,来看看我们点击button的效果:

添加拦截方法.png

怎么这时候我的button的点击事件没有执行呢?

我先来理理这个整体的过程:不过是VIewGroup还是VIew的事件分发都是从dispatchTouchEvent()开始的
不过传递的顺序都是从根布局开始传递的,就好比是父亲问儿子要不吃饭,儿子不吃就父亲就自己吃了,儿子吃的时候,父亲就给了它,对于我们写的这个Demo,Button的根布局是我们自定义的View,当我们点击Button的时候的执行顺序就是:

1.先去找根布局的dispatchTouchEvent(),也就是ViewGroup的dispatchTouchEvent()(自定义控件的dispatchTouchEvent()就是在ViewGroup中),所以让我们看看ViewGroup中的源码分析一下:

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
    }

    // If the event targets the accessibility focused view and this is it, start
    // normal event dispatch. Maybe a descendant is what will handle the click.
    if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
        ev.setTargetAccessibilityFocus(false);
    }

    boolean handled = false;
    if (onFilterTouchEventForSecurity(ev)) {
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;

        // Handle an initial down.
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }

        // Check for interception.
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }

        // If intercepted, start normal event dispatch. Also if there is already
        // a view that is handling the gesture, do normal event dispatch.
        if (intercepted || mFirstTouchTarget != null) {
            ev.setTargetAccessibilityFocus(false);
        }

        // Check for cancelation.
        final boolean canceled = resetCancelNextUpFlag(this)
                || actionMasked == MotionEvent.ACTION_CANCEL;

        // Update list of touch targets for pointer down, if needed.
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
        TouchTarget newTouchTarget = null;
        boolean alreadyDispatchedToNewTouchTarget = false;
        if (!canceled && !intercepted) {

            // If the event is targeting accessiiblity focus we give it to the
            // view that has accessibility focus and if it does not handle it
            // we clear the flag and dispatch the event to all children as usual.
            // We are looking up the accessibility focused host to avoid keeping
            // state since these events are very rare.
            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                    ? findChildWithAccessibilityFocus() : null;

            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);

                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = getAndVerifyPreorderedIndex(
                                childrenCount, i, customOrder);
                        final View child = getAndVerifyPreorderedView(
                                preorderedList, children, childIndex);

                        // If there is a view that has accessibility focus we want it
                        // to get the event first and if not handled we will perform a
                        // normal dispatch. We may do a double iteration but this is
                        // safer given the timeframe.
                        if (childWithAccessibilityFocus != null) {
                            if (childWithAccessibilityFocus != child) {
                                continue;
                            }
                            childWithAccessibilityFocus = null;
                            i = childrenCount - 1;
                        }

                        if (!canViewReceivePointerEvents(child)
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        // Dispatch to touch targets.
      重点代码:   if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

        // Update list of touch targets for pointer up or cancel, if needed.
        if (canceled
                || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
}

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;

    // Canceling motions is a special case.  We don't need to perform any transformations
    // or filtering.  The important part is the action, not the contents.
    final int oldAction = event.getAction();
    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
        event.setAction(MotionEvent.ACTION_CANCEL);
        if (child == null) {
            handled = super.dispatchTouchEvent(event);
        } else {
            handled = child.dispatchTouchEvent(event);
        }
        event.setAction(oldAction);
        return handled;
    }

    // Calculate the number of pointers to deliver.
    final int oldPointerIdBits = event.getPointerIdBits();
    final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

    // If for some reason we ended up in an inconsistent state where it looks like we
    // might produce a motion event with no pointers in it, then drop the event.
    if (newPointerIdBits == 0) {
        return false;
    }

    // If the number of pointers is the same and we don't need to perform any fancy
    // irreversible transformations, then we can reuse the motion event for this
    // dispatch as long as we are careful to revert any changes we make.
    // Otherwise we need to make a copy.
    final MotionEvent transformedEvent;
    if (newPointerIdBits == oldPointerIdBits) {
        if (child == null || child.hasIdentityMatrix()) {
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                event.offsetLocation(offsetX, offsetY);

                handled = child.dispatchTouchEvent(event);

                event.offsetLocation(-offsetX, -offsetY);
            }
            return handled;
        }
        transformedEvent = MotionEvent.obtain(event);
    } else {
        transformedEvent = event.split(newPointerIdBits);
    }

    // Perform any necessary transformations and dispatch.
   if (child == null) {
      重点2.  handled = super.dispatchTouchEvent(transformedEvent);
    } else {
        final float offsetX = mScrollX - child.mLeft;
        final float offsetY = mScrollY - child.mTop;
        transformedEvent.offsetLocation(offsetX, offsetY);
        if (! child.hasIdentityMatrix()) {
            transformedEvent.transform(child.getInverseMatrix());
        }

       重点3. handled = child.dispatchTouchEvent(transformedEvent);
    }

    // Done.
    transformedEvent.recycle();
    return handled;
}

看到ViewGroup中的 dispatchTouchEvent()比较长,但是我们只要我们想要的部分,我标记好的重点代码,看看是怎么回事?这里就是说当我们触摸的时候会调用dispatchTransformedTouchEvent()方法,我们在去dispatchTransformedTouchEvent里面探个究竟,
看到重点地方就是当ViewGroup有子view的时候就会调用重点3.处的代码,就是子View去调用自己的 dispatchTouchEvent(),这样就又回到了我们讲的View

当ViewGroup没有子View的时候,就会去调用重点2处的代码,ViewGroup的基类的dispatchTouchEvent(),因为ViewGroup的基类就是View,所以还是最终都会回到我们所讲事件的分发都会回到View的身上

好了总结一下流程:

事件的传递都是从dispatchTouchEvent()开始
     
     * 根据ViewGroup源码中的dispatchTouchEvent()可以知道
     *onInterceptTouchEvent() 直接影响到 ViewGroup中的在view执行不执行
     *
     * 总结就是:
     * 1.onInterceptTouchEvent()返回的是false,就会去调用子view的dispatchTouchEvent()来处理事件
     *                          这时候走的就是button的dispatchTouchEvent()中,button是继承于view的
     *                          他的的dispatchTouchEvent()也就是view中的dispatchTouchEvent()方法
     *                          就会去走view的流程,需要注意的是只要当前的控件是可以点击的,child.dispatchTouchEvent() = true
     *                          所以此时ViewGroup就会返回true
     * 2.onInterceptTouchEvent()返回的是true,就会去调用父类的dispatchTouchEvent(),而ViewGroup的父类就是
     *                          view,所以这时候走的就是view的dispatchTouchEvent()来处理
     *
     *
     * 在viewgroup中不管当前的onInterceptTouchEvent()是false还是true,最后都会走到view的dispatchTouchEvent()
     * 只是此时的view是当前点击的控件的父类,还是当前点击的控件所在布局的基类
     *
     * 所以一句话就是ViewGroup中根据onInterceptTouchEvent()来判断执行操作,

以上都是个人理解,如果理解错误的地方希望大家不要喷哦

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