概述
类和接口
1. Window体系
Window体系说白了就是要在页面是显示的View,这个体系中包含多个类来共同完成view的显示其中包括
Activity、Window、PhoneWindow、DecorView
- Activity
- 这个概念Android的时候就理解为:一个Activity就是包含交互逻辑的可视化的页面。
- 因为它的setContentView()方法加载一个一个布局,这个布局也就跟我们看到的页面一样,所以可以说一个
Activity就是一个页面 - 然后我们深入setContentView()方法查看发现是调用了getWindow的setContentView方法,我们再来说一下Window
public void setContentView(@LayoutRes int layoutResID) {
getWindow().setContentView(layoutResID);
initWindowDecorActionBar();
}
- Window
- 查看Window源码发现Window是一个抽象类,他具体是实现类是PhoneWindow
- 所以上述 getWindow().setContentView(layoutResID);方法中getWindow返回的就是PhoneWindow,也就是调用了PhoneWindow的setContentView()方法
- PhoneWindow
public PhoneWindow(Context context, Window preservedWindow,
ActivityConfigCallback activityConfigCallback) {
this(context);
// Only main activity windows use decor context, all the other windows depend on whatever
// context that was given to them.
mUseDecorContext = true;
if (preservedWindow != null) {
mDecor = (DecorView) preservedWindow.getDecorView();
...
}
...
}
- 在PhoneWindow的构造方法中我们发现PhoneWindow获取了它的内部类DecorView
@Override
public void setContentView(int layoutResID) {
// Note: FEATURE_CONTENT_TRANSITIONS may be set in the process of installing the window
// decor, when theme attributes and the like are crystalized. Do not check the feature
// before this happens.
if (mContentParent == null) {
installDecor();
} else if (!hasFeature(FEATURE_CONTENT_TRANSITIONS)) {
mContentParent.removeAllViews();
}
if (hasFeature(FEATURE_CONTENT_TRANSITIONS)) {
final Scene newScene = Scene.getSceneForLayout(mContentParent, layoutResID,
getContext());
transitionTo(newScene);
} else {
mLayoutInflater.inflate(layoutResID, mContentParent); //注意这个地方
}
mContentParent.requestApplyInsets();
final Callback cb = getCallback();
if (cb != null && !isDestroyed()) {
cb.onContentChanged();
}
mContentParentExplicitlySet = true;
}
- 到这里我们就可以知道PhoneWindow调用setContentView()方法将布局文件渲染在mContentParent这个viewGroup上了
- 然后我们在找mContentParent是什么东西,源码第一句就判断mContentParent为空的估走了个installDecor()方法,我们判断这个方法因该是创建这个installDecor吧;
private void installDecor() {
mForceDecorInstall = false;
if (mDecor == null) {
mDecor = generateDecor(-1);
mDecor.setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
mDecor.setIsRootNamespace(true);
if (!mInvalidatePanelMenuPosted && mInvalidatePanelMenuFeatures != 0) {
mDecor.postOnAnimation(mInvalidatePanelMenuRunnable);
}
} else {
mDecor.setWindow(this);
}
if (mContentParent == null) {
mContentParent = generateLayout(mDecor);
.....
- 可以看到installDecor方法再次判断mContentParent是否为空,然后调用了 mContentParent = generateLayout(mDecor);
- 此方法不难看出,接收一个DecorView返回的这个名为mContentParent的ViewGroup ,ok继续
protected ViewGroup generateLayout(DecorView decor) {
// Apply data from current theme.
TypedArray a = getWindowStyle();
if (false) {
System.out.println("From style:");
String s = "Attrs:";
for (int i = 0; i < R.styleable.Window.length; i++) {
s = s + " " + Integer.toHexString(R.styleable.Window[i]) + "="
+ a.getString(i);
}
System.out.println(s);
}
.....
mDecor.startChanging();
mDecor.onResourcesLoaded(mLayoutInflater, layoutResource);
ViewGroup contentParent = (ViewGroup)findViewById(ID_ANDROID_CONTENT);//ID_ANDROID_CONTENT =
//com.android.internal.R.id.content;
if (contentParent == null) {
throw new RuntimeException("Window couldn't find content container view");
}
........
return contentParent;
}
- generateLayout() 这个方法源码贼多,但是我们大略可以猜到它是干嘛的,其实就是创建一个ViewGroup嘛,找return方法就完了
- return contentParent; 说白了mContentParent 其实就是 DecorView的 android:id="@android:id/content"
- 这个时候mContentParent不等于空了,然后 mLayoutInflater.inflate(layoutResID, mContentParent); 也就把这个布局渲染给了 DecorView的 android:id="@android:id/content"
- DecorView
- PhoneWindow的内部类,setContentView()方法最终完成的是将布局文件渲染到DecorView的content布局文件中
2. WindowManager体系
WindowManager体系的作用也就是管理Window最终管理的也就是渲染的View,主要有一下类或接口
ViewManager、 WindowManager、WindowManagerImpl、WindowManagerGlobal、 ViewRootImpl、WindowManagerService
- ViewManager
ViewManager是一个接口,它内部只有三个方法。添加、修改、删除
public interface ViewManager
{
public void addView(View view, ViewGroup.LayoutParams params);
public void updateViewLayout(View view, ViewGroup.LayoutParams params);
public void removeView(View view);
}
WindowManager
WindowManager也是一个接口它继承自ViewManager,它具体的实现是由WindowManagerImpl完成的WindowManagerImpl
WindowManagerImpl继承自WindowManager,重写了ViewManager的增删改方法,但是具体是委托给WindowManagerGlobal完成的
@Override
public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
applyDefaultToken(params);
mGlobal.addView(view, params, mContext.getDisplay(), mParentWindow);
}
@Override
public void updateViewLayout(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
applyDefaultToken(params);
mGlobal.updateViewLayout(view, params);
}
@Override
public void removeView(View view) {
mGlobal.removeView(view, false);
}
- WindowManagerGlobal
- WindowManagerGlobal具体的增删改都是有它来完成的,以addView为例,将view,LayoutParams 作为参数传入到addView方法中。
创建ViewRootImpl,并将view,ViewRootImpl,LayoutParams 添加到WindowManagerGlobal的List中
private final ArrayList<View> mViews = new ArrayList<View>();
private final ArrayList<ViewRootImpl> mRoots = new ArrayList<ViewRootImpl>();
private final ArrayList<WindowManager.LayoutParams> mParams = new ArrayList<WindowManager.LayoutParams>();
- ViewRootImpl
- 调用 root.setView(view, wparams, panelParentView); 这个方法主要做了两件事1、调用measure,layout,draw更新页面2、通知WindowManagerService进行Window的添加
public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
if (mView == null) {
mView = view;
...
//渲染UI
requestLayout();
...
try {
...
//AIDL通知WindowManagerService
res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
getHostVisibility(), mDisplay.getDisplayId(),
mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,
mAttachInfo.mOutsets, mInputChannel);
}
mAttachInfo.mRootView = view;
}
}
v
v
v
@Override
public void requestLayout() {
if (!mHandlingLayoutInLayoutRequest) {
checkThread();
mLayoutRequested = true;
scheduleTraversals();
}
}
v
v
v
void scheduleTraversals() {
if (!mTraversalScheduled) {
mTraversalScheduled = true;
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
if (!mUnbufferedInputDispatch) {
scheduleConsumeBatchedInput();
}
notifyRendererOfFramePending();
pokeDrawLockIfNeeded();
}
}
//scheduleTraversals()中会通过handler去异步调用mTraversalRunnable接口。
v
v
v
final class TraversalRunnable implements Runnable {
@Override
public void run() {
doTraversal();
}
}
//也就是调用doTraversal方法
v
v
v
void doTraversal() {
if (mTraversalScheduled) {
mTraversalScheduled = false;
mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);
if (mProfile) {
Debug.startMethodTracing("ViewAncestor");
}
performTraversals();//最终会调用performTraversals
if (mProfile) {
Debug.stopMethodTracing();
mProfile = false;
}
}
}
v
v
v
private void performTraversals() {
......
//测量View的宽高
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
...
//布置View的位置
performLayout(lp, desiredWindowWidth, desiredWindowHeight);
//监听事件
if (triggerGlobalLayoutListener) {
mAttachInfo.mRecomputeGlobalAttributes = false;
//触发OnGlobalLayoutListener的onGlobalLayout()函数
mAttachInfo.mTreeObserver.dispatchOnGlobalLayout();
}
......
//渲染View
performDraw();
}
......
}
//完成view的测量、布局、和 渲染
-WindowManagerService
ViewRootImpl通过进程间通信通知WindowManagerService添加Window(未完待续)
3.整体流程
1.Avtivity的创建要从startActivity说起,首先会调用它的重载方法startActivityForResult(),由ActivityManagerService通过进程间的通信会调用到ApplicationActivity的ScheduleLaunchActivity发送一个启动Activity的消息交个Handler处理
2.Handler收到消息后调用HandleLaunchActivity,最终会调用PerformLaunchActivity方法,使用类加载器加载Activity并调用Attach方法创建Window
3.Window会使用其唯一子类PhoneWindow创建,并将layout渲染到PhoneWindow的内部类DectorView的ContentView中,渲染完成后。再执行Activity的OnResume方法,将Activity的Window对象中为View添加到WnidowManager中,此过程是有WindowManagerGlobal完成的。
4.在WindowManagerGlobal中创建ViewRootImpl,通过ViewRootImpl完成页面的更新和通知WindowManagerService完成Window的添加
以上转载自:https://blog.csdn.net/xiaoqiang_0719/article/details/91992978