效果图
网页版(第一次打开网址加载会很慢)
网页版
分析
总体可以拆分为2个部分:
- 循环放大缩小的 中心。
- 5个外层边框,依次变大,同时颜色变浅, 直到变大变浅的最大值,然后重新从最小开始。
1.绘制一个循环放大缩小的中心
这里需要使用: AnimationController
//1.声明
AnimationController _controller;
//2.初始化
_controller = AnimationController(
vsync: this,
//循环周期
duration: const Duration(seconds: 1),
//起始值
lowerBound: 60.r,
//结束值
upperBound: 100.r)
//重复循环
..repeat(reverse: true)
//添加监听
..addListener(() {
//更新视图
setState(() {});
});
//3.传递给 图片,让图片的宽高改变
Center(
child: Image.asset(
"assets/images/ic_love.png",
width: _controller.value,
height: _controller.value,
fit: BoxFit.cover,
),
)
//4.最后销毁
@override
void dispose() {
_timer.cancel();
_controller.dispose();
super.dispose();
}
2.绘制5层边框,循环放大,变浅。
这里需要使用到:CustomPaint,CustomPainter,Paint,Timer
//1.声明
//边框层宽度
List<double> borderSize;
//边框透明度
List<double> opa;
//计时器
Timer _timer;
//2.初始化
borderSize = [20, 40, 60, 80, 100];
opa = [1, 0.8, 0.6, 0.4, 0.2];
_timer = Timer.periodic(const Duration(milliseconds: 100), (timer) {
//更新边框宽度,透明色
ref();
});
//3.更新透明色逻辑
void ref() {
for (int i = 0; i < borderSize.length; i++) {
if (borderSize[i] < 120) {
borderSize[i] += 1;
opa[i] = double.parse((opa[i] - 0.01).toStringAsFixed(2));
} else {
opa[i] = 1.0;
borderSize[i] = 20;
}
}
}
让宽度数组,透明色数组,依次增加、减少循环数值
2.1.绘制心形边框代码
class PaintBorder extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
for (int i = 0; i < borderSize.length; i++) {
var bodyColor = Color.fromRGBO(
255,
131,
115,
//透明色
double.parse(opa[i].toDouble().toStringAsFixed(2)),
);
final Paint body = Paint();
body
..color = bodyColor
..style = PaintingStyle.fill
..strokeWidth = 0;
final Paint border = Paint();
border
..color = bodyColor
..style = PaintingStyle.stroke
..strokeCap = StrokeCap.round
//宽度
..strokeWidth = borderSize[i] * 2;
//绘制心形状
final double width = size.width;
final double height = size.height;
final Path path = Path();
path.moveTo(0.5 * width, height * 0.5);
path.cubicTo(0.2 * width, -0.2 * height, -0.2 * width, height * 0.4,
0.5 * width, height * 0.8);
path.moveTo(0.5 * width, height * 0.5);
path.cubicTo(0.8 * width, -0.2 * height, 1.2 * width, height * 0.4,
0.5 * width, height * 0.8);
canvas.drawPath(path, body);
canvas.drawPath(path, border);
}
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}
3.结合使用
return BaseRoutesWidget(
title: "跳动的心",
child: Container(
alignment: Alignment.center,
child: Stack(
children: [
Center(
child: CustomPaint(
size: Size(150.r, 150.r),
foregroundPainter: PaintBorder(),
),
),
Center(
child: Image.asset(
"assets/images/ic_love.png",
width: _controller.value,
height: _controller.value,
fit: BoxFit.cover,
),
),
],
),
));
4.整体代码
import 'dart:async';
import 'dart:ui';
import 'package:flutter/material.dart';
import 'package:flutter1/base/base_routes_widget.dart';
import 'package:flutter_screenutil/flutter_screenutil.dart';
// @description 作用:绘制一颗跳动的心
// @date: 2021/11/18
// @author: 卢融霜
class HeadTwinkle extends StatefulWidget {
const HeadTwinkle({Key key}) : super(key: key);
@override
_HeadTwinkleState createState() => _HeadTwinkleState();
}
//边框层宽度
List<double> borderSize;
//边框透明度
List<double> opa;
List<MaterialAccentColor> opaColor;
class _HeadTwinkleState extends State<HeadTwinkle>
with SingleTickerProviderStateMixin {
//声明
AnimationController _controller;
//计时器
Timer _timer;
@override
void initState() {
borderSize = [20, 40, 60, 80, 100];
opa = [1, 0.8, 0.6, 0.4, 0.2];
//初始化
_controller = AnimationController(
vsync: this,
//循环周期
duration: const Duration(seconds: 1),
//起始值
lowerBound: 60.r,
//结束值
upperBound: 100.r)
//重复循环
..repeat(reverse: true)
//添加监听
..addListener(() {
//更新视图
setState(() {});
});
_timer = Timer.periodic(const Duration(milliseconds: 100), (timer) {
//更新边框宽度,透明色
ref();
});
super.initState();
}
@override
void dispose() {
_timer.cancel();
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return BaseRoutesWidget(
title: "跳动的心",
child: Container(
alignment: Alignment.center,
child: Stack(
children: [
Center(
child: CustomPaint(
size: Size(150.r, 150.r),
foregroundPainter: PaintBorder(),
),
),
Center(
child: Image.asset(
"assets/images/ic_love.png",
width: _controller.value,
height: _controller.value,
fit: BoxFit.cover,
),
),
],
),
));
}
void ref() {
for (int i = 0; i < borderSize.length; i++) {
if (borderSize[i] < 120) {
borderSize[i] += 1;
opa[i] = double.parse((opa[i] - 0.01).toStringAsFixed(2));
} else {
opa[i] = 1.0;
borderSize[i] = 20;
}
}
print("borderSize:----------$borderSize");
print("borderSize:----------$borderSize");
print("opa:----------$opa");
print("");
print("");
print("");
}
}
class PaintBorder extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
for (int i = 0; i < borderSize.length; i++) {
var bodyColor = Color.fromRGBO(
255,
131,
115,
//透明色
double.parse(opa[i].toDouble().toStringAsFixed(2)),
);
final Paint body = Paint();
body
..color = bodyColor
..style = PaintingStyle.fill
..strokeWidth = 0;
final Paint border = Paint();
border
..color = bodyColor
..style = PaintingStyle.stroke
..strokeCap = StrokeCap.round
//宽度
..strokeWidth = borderSize[i] * 2;
//绘制心形状
final double width = size.width;
final double height = size.height;
final Path path = Path();
path.moveTo(0.5 * width, height * 0.5);
path.cubicTo(0.2 * width, -0.2 * height, -0.2 * width, height * 0.4,
0.5 * width, height * 0.8);
path.moveTo(0.5 * width, height * 0.5);
path.cubicTo(0.8 * width, -0.2 * height, 1.2 * width, height * 0.4,
0.5 * width, height * 0.8);
canvas.drawPath(path, body);
canvas.drawPath(path, border);
}
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}