Simple Game Summary 简单的游戏总结 With this example, we have covered most of t...
Spawning and Respawning 产卵和重生 Set Initial Spawn Positions for the Player...
Destroying Enemies 摧毁敌人 While the enemies can be shot by bullets and the...
Handling Non-Player objects 处理非玩家角色对象 Our current example has been focus...
Death and Respawning 死亡和重生 Currently, nothing happens to the player when...
Networking Player Health 网络玩家健康 Changes to the player’s current health s...
Player Health (Single Player) 球员的健康(单人) Synchronizing Player States is a...
Adding Multiplayer shooting 添加多人射击 This section adds networking to the b...
Shooting (Single Player) 射击(单人) A common feature in multiplayer games is...