Vector3 screenPos = Camera.main.WorldToScreenPoint(m_target.position); //得到主相机屏幕坐标 Vec...
Vector3 screenPos = Camera.main.WorldToScreenPoint(m_target.position); //得到主相机屏幕坐标 Vec...
com.unity.rendering.hybrid com.unity.entities com.unity.entities.graphics
using UnityEngine; using HedgehogTeam.EasyTouch; public class TouchManager : MonoBehavi...
<jsp:useBean id="Timestamp" class="java.util.Date"/> <c:set target="${Timestamp}" prope...
1、在Maven项目的pom.xml的<dependencies></dependencies>标签中加入以下内容: <!-- https://mvnrepository.c...
// web POST 代码 public static StringhttpPost(String param) { String strRes =""; try { ...
@echo off set keysfile=redis-cached-keys.txt redis-cli -n 1 keys "test*" > %keysfile% F...
private MatchPlateform() { // cc.view.enableRetina(cc.sys.os === cc.sys.OS_IOS ? tr...
<?xml version="1.0" encoding="UTF-8"?> <Configuration status="WARN"> %m 输出代码中指定的消息。%p...
gcc hello.c -Wall //显示警告 =======静态库 gcc add.c -c //编译出.o文件 ar rcs libName.a add.o //打...
package com.qg.lb.comm; import java.io.ByteArrayInputStream; import java.io.ByteArrayOu...
-- create table prize_match_info -- ( -- match_type int not null default 0, -- match_...
import { Egg_IfObserver as IfObserver } from "./Egg_IfObserver"; import { Egg_MsgCode a...
在人物预设中添加一个标记位这里命名为NameSpacePos的空物体 利用Unity自带Api Camera.main.WorldToScreenPoint()将改点从世界...
List<Material> materials = new List<Material>(); //检测模型是否被遮挡 private void UpdateMat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Un...
//核心代码 package com.mywxpay; import java.io.BufferedReader; import java.io.IOException; ...
table {width: 100%;border-collapse: collapse;} th {background-color: #ddd;position: sti...
getHTMLElementPosition(element){ vardocElem=document.documentElement; varleftOffset=win...